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Searched defs:translucent (Results 1 – 11 of 11) sorted by relevance

/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { in GLDualGL2View()
73 private void init(boolean translucent, int depth, int stencil) { in init()
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { in GLPerfView()
70 private void init(boolean translucent, int depth, int stencil) { in init()
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { in GL2JNIView()
70 private void init(boolean translucent, int depth, int stencil) { in init()
/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/
DErrorFragment.java55 public void setDefaultBackground(boolean translucent) { in setDefaultBackground()
DErrorSupportFragment.java57 public void setDefaultBackground(boolean translucent) { in setDefaultBackground()
/frameworks/base/core/java/android/view/
DThreadedRenderer.java263 public static ThreadedRenderer create(Context context, boolean translucent) { in create()
349 ThreadedRenderer(Context context, boolean translucent) { in ThreadedRenderer()
986 private static native long nCreateProxy(boolean translucent, long rootRenderNode); in nCreateProxy()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp64 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, in CanvasContext()
DRenderProxy.cpp60 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, in CREATE_BRIDGE4()
66 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFact… in RenderProxy()
/frameworks/base/core/jni/
Dandroid_view_ThreadedRenderer.cpp640 jboolean translucent, jlong rootRenderNodePtr) { in android_view_ThreadedRenderer_createProxy()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger_hwc1.cpp1768 const bool translucent = !layer->isOpaque(s); in computeVisibleRegions() local
DSurfaceFlinger.cpp1847 const bool translucent = !layer->isOpaque(s); in computeVisibleRegions() local