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Searched defs:uv (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/driver/runtime/
Drs_sample.c424 float uv, uint32_t lod) { in sample_LOD_LinearPixel()
456 float uv, uint32_t lod) { in sample_LOD_NearestPixel()
470 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel()
518 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel()
534 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample()
586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample()
633 rsSample(rs_allocation a, rs_sampler s, float2 uv) { in rsSample()
/frameworks/native/cmds/flatland/
DRenderers.cpp90 const float uv[] = { in drawGradient() local
DComposers.cpp70 const float uv[] = { in modBlit() local
/frameworks/av/cmds/screenrecord/
DProgram.cpp213 const float uv[] = { in blit() local
/frameworks/base/libs/hwui/
DBakedOpDispatcher.cpp523 Rect uv(std::max(0.0f, op.src.left / texture->width()), in onBitmapRectOp() local