Searched defs:uv (Results 1 – 5 of 5) sorted by relevance
/frameworks/rs/driver/runtime/ |
D | rs_sample.c | 424 float uv, uint32_t lod) { in sample_LOD_LinearPixel() 456 float uv, uint32_t lod) { in sample_LOD_NearestPixel() 470 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel() 518 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel() 534 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample() 586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample() 633 rsSample(rs_allocation a, rs_sampler s, float2 uv) { in rsSample()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 90 const float uv[] = { in drawGradient() local
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D | Composers.cpp | 70 const float uv[] = { in modBlit() local
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 213 const float uv[] = { in blit() local
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/frameworks/base/libs/hwui/ |
D | BakedOpDispatcher.cpp | 523 Rect uv(std::max(0.0f, op.src.left / texture->width()), in onBitmapRectOp() local
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