Searched defs:valueMin (Results 1 – 6 of 6) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 88 Vec4 valueMin; member
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D | tcuTextureUtil.cpp | 1585 const float valueMin = (isSigned) ? (-1.0f) : (0.0f); in getTextureBorderColorFloat() local 1620 const IVec4 valueMin = getNBitSignedIntegerVec4MinValue(channelBits); in getTextureBorderColorInt() local
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 556 const tcu::Vec4* valueMin; member
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D | glsRasterizationTestUtil.cpp | 1562 …const tcu::Vec4 valueMin = de::clamp(range.min.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors… in verifyLineGroupPixelIndependentInterpolation() local 1916 …const tcu::Vec4 valueMin = de::clamp(range.min.x(), 0.0f, 1.0f) * scene.lines[lineNdx].colors… in verifySinglesampleWideLineGroupInterpolation() local
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktRenderPassTests.cpp | 890 const tcu::IVec4 valueMin = tcu::getFormatMinIntValue(format); in randomColorClearValue() local 2443 const Vec4 valueMin (de::clamp(textureInfo.valueMin[0], clampMin, clampMax), in renderReferenceImages() local 2780 const Vec4 valueMin (de::clamp(textureInfo.valueMin[0], clampMin, clampMax), in checkColorRenderQuad() local 3409 const Vec4 valueMin (de::clamp(formatInfo.valueMin[0], clampMin, clampMax), in createTestShaders() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderDerivateTests.cpp | 326 …tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, const t… in getDerivateThreshold()
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