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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "vg_context.h"
28 
29 #include "paint.h"
30 #include "renderer.h"
31 #include "shaders_cache.h"
32 #include "shader.h"
33 #include "vg_manager.h"
34 #include "api.h"
35 #include "mask.h"
36 #include "handle.h"
37 
38 #include "pipe/p_context.h"
39 #include "util/u_inlines.h"
40 
41 #include "cso_cache/cso_context.h"
42 
43 #include "util/u_memory.h"
44 #include "util/u_blit.h"
45 #include "util/u_sampler.h"
46 #include "util/u_surface.h"
47 #include "util/u_format.h"
48 
49 struct vg_context *_vg_context = 0;
50 
vg_current_context(void)51 struct vg_context * vg_current_context(void)
52 {
53    return _vg_context;
54 }
55 
56 /**
57  * A depth/stencil rb will be needed regardless of what the visual says.
58  */
59 static boolean
choose_depth_stencil_format(struct vg_context * ctx)60 choose_depth_stencil_format(struct vg_context *ctx)
61 {
62    struct pipe_screen *screen = ctx->pipe->screen;
63    enum pipe_format formats[] = {
64       PIPE_FORMAT_Z24_UNORM_S8_UINT,
65       PIPE_FORMAT_S8_UINT_Z24_UNORM,
66       PIPE_FORMAT_NONE
67    };
68    enum pipe_format *fmt;
69 
70    for (fmt = formats; *fmt != PIPE_FORMAT_NONE; fmt++) {
71       if (screen->is_format_supported(screen, *fmt,
72                PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL))
73          break;
74    }
75 
76    ctx->ds_format = *fmt;
77 
78    return (ctx->ds_format != PIPE_FORMAT_NONE);
79 }
80 
vg_set_current_context(struct vg_context * ctx)81 void vg_set_current_context(struct vg_context *ctx)
82 {
83    _vg_context = ctx;
84    api_make_dispatch_current((ctx) ? ctx->dispatch : NULL);
85 }
86 
vg_create_context(struct pipe_context * pipe,const void * visual,struct vg_context * share)87 struct vg_context * vg_create_context(struct pipe_context *pipe,
88                                       const void *visual,
89                                       struct vg_context *share)
90 {
91    struct vg_context *ctx;
92 
93    ctx = CALLOC_STRUCT(vg_context);
94 
95    ctx->pipe = pipe;
96    if (!choose_depth_stencil_format(ctx)) {
97       FREE(ctx);
98       return NULL;
99    }
100 
101    ctx->dispatch = api_create_dispatch();
102 
103    vg_init_state(&ctx->state.vg);
104    ctx->state.dirty = ALL_DIRTY;
105 
106    ctx->cso_context = cso_create_context(pipe);
107 
108    ctx->default_paint = paint_create(ctx);
109    ctx->state.vg.stroke_paint = ctx->default_paint;
110    ctx->state.vg.fill_paint = ctx->default_paint;
111 
112 
113    ctx->mask.sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
114    ctx->mask.sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
115    ctx->mask.sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
116    ctx->mask.sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
117    ctx->mask.sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
118    ctx->mask.sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
119    ctx->mask.sampler.normalized_coords = 0;
120 
121    ctx->blend_sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
122    ctx->blend_sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
123    ctx->blend_sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
124    ctx->blend_sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
125    ctx->blend_sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
126    ctx->blend_sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
127    ctx->blend_sampler.normalized_coords = 0;
128 
129    vg_set_error(ctx, VG_NO_ERROR);
130 
131    ctx->owned_objects[VG_OBJECT_PAINT] = cso_hash_create();
132    ctx->owned_objects[VG_OBJECT_IMAGE] = cso_hash_create();
133    ctx->owned_objects[VG_OBJECT_MASK] = cso_hash_create();
134    ctx->owned_objects[VG_OBJECT_FONT] = cso_hash_create();
135    ctx->owned_objects[VG_OBJECT_PATH] = cso_hash_create();
136 
137    ctx->renderer = renderer_create(ctx);
138    ctx->sc = shaders_cache_create(ctx);
139    ctx->shader = shader_create(ctx);
140 
141    ctx->blit = util_create_blit(ctx->pipe, ctx->cso_context);
142 
143    return ctx;
144 }
145 
vg_destroy_context(struct vg_context * ctx)146 void vg_destroy_context(struct vg_context *ctx)
147 {
148    struct pipe_resource **cbuf = &ctx->mask.cbuf;
149 
150    util_destroy_blit(ctx->blit);
151    renderer_destroy(ctx->renderer);
152    shaders_cache_destroy(ctx->sc);
153    shader_destroy(ctx->shader);
154    paint_destroy(ctx->default_paint);
155 
156    if (*cbuf)
157       pipe_resource_reference(cbuf, NULL);
158 
159    if (ctx->mask.union_fs)
160       vg_shader_destroy(ctx, ctx->mask.union_fs);
161    if (ctx->mask.intersect_fs)
162       vg_shader_destroy(ctx, ctx->mask.intersect_fs);
163    if (ctx->mask.subtract_fs)
164       vg_shader_destroy(ctx, ctx->mask.subtract_fs);
165    if (ctx->mask.set_fs)
166       vg_shader_destroy(ctx, ctx->mask.set_fs);
167 
168    cso_release_all(ctx->cso_context);
169    cso_destroy_context(ctx->cso_context);
170 
171    cso_hash_delete(ctx->owned_objects[VG_OBJECT_PAINT]);
172    cso_hash_delete(ctx->owned_objects[VG_OBJECT_IMAGE]);
173    cso_hash_delete(ctx->owned_objects[VG_OBJECT_MASK]);
174    cso_hash_delete(ctx->owned_objects[VG_OBJECT_FONT]);
175    cso_hash_delete(ctx->owned_objects[VG_OBJECT_PATH]);
176 
177    api_destroy_dispatch(ctx->dispatch);
178 
179    FREE(ctx);
180 }
181 
vg_init_object(struct vg_object * obj,struct vg_context * ctx,enum vg_object_type type)182 void vg_init_object(struct vg_object *obj, struct vg_context *ctx, enum vg_object_type type)
183 {
184    obj->type = type;
185    obj->ctx = ctx;
186    obj->handle = create_handle(obj);
187 }
188 
189 /** free object resources, but not the object itself */
vg_free_object(struct vg_object * obj)190 void vg_free_object(struct vg_object *obj)
191 {
192    obj->type = 0;
193    obj->ctx = NULL;
194    destroy_handle(obj->handle);
195 }
196 
vg_context_is_object_valid(struct vg_context * ctx,enum vg_object_type type,VGHandle handle)197 VGboolean vg_context_is_object_valid(struct vg_context *ctx,
198                                 enum vg_object_type type,
199                                 VGHandle handle)
200 {
201     if (ctx) {
202        struct cso_hash *hash = ctx->owned_objects[type];
203        if (!hash)
204           return VG_FALSE;
205        return cso_hash_contains(hash, (unsigned) handle);
206     }
207     return VG_FALSE;
208 }
209 
vg_context_add_object(struct vg_context * ctx,struct vg_object * obj)210 void vg_context_add_object(struct vg_context *ctx,
211                            struct vg_object *obj)
212 {
213     if (ctx) {
214        struct cso_hash *hash = ctx->owned_objects[obj->type];
215        if (!hash)
216           return;
217        cso_hash_insert(hash, (unsigned) obj->handle, obj);
218     }
219 }
220 
vg_context_remove_object(struct vg_context * ctx,struct vg_object * obj)221 void vg_context_remove_object(struct vg_context *ctx,
222                               struct vg_object *obj)
223 {
224    if (ctx) {
225       struct cso_hash *hash = ctx->owned_objects[obj->type];
226       if (!hash)
227          return;
228       cso_hash_take(hash, (unsigned) obj->handle);
229    }
230 }
231 
232 static struct pipe_resource *
create_texture(struct pipe_context * pipe,enum pipe_format format,VGint width,VGint height)233 create_texture(struct pipe_context *pipe, enum pipe_format format,
234                     VGint width, VGint height)
235 {
236    struct pipe_resource templ;
237 
238    memset(&templ, 0, sizeof(templ));
239 
240    if (format != PIPE_FORMAT_NONE) {
241       templ.format = format;
242    }
243    else {
244       templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
245    }
246 
247    templ.target = PIPE_TEXTURE_2D;
248    templ.width0 = width;
249    templ.height0 = height;
250    templ.depth0 = 1;
251    templ.array_size = 1;
252    templ.last_level = 0;
253 
254    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
255       templ.bind = PIPE_BIND_DEPTH_STENCIL;
256    } else {
257       templ.bind = (PIPE_BIND_DISPLAY_TARGET |
258                     PIPE_BIND_RENDER_TARGET |
259                     PIPE_BIND_SAMPLER_VIEW);
260    }
261 
262    return pipe->screen->resource_create(pipe->screen, &templ);
263 }
264 
265 static struct pipe_sampler_view *
create_tex_and_view(struct pipe_context * pipe,enum pipe_format format,VGint width,VGint height)266 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
267                     VGint width, VGint height)
268 {
269    struct pipe_resource *texture;
270    struct pipe_sampler_view view_templ;
271    struct pipe_sampler_view *view;
272 
273    texture = create_texture(pipe, format, width, height);
274 
275    if (!texture)
276       return NULL;
277 
278    u_sampler_view_default_template(&view_templ, texture, texture->format);
279    view = pipe->create_sampler_view(pipe, texture, &view_templ);
280    /* want the texture to go away if the view is freed */
281    pipe_resource_reference(&texture, NULL);
282 
283    return view;
284 }
285 
286 static void
vg_context_update_surface_mask_view(struct vg_context * ctx,uint width,uint height)287 vg_context_update_surface_mask_view(struct vg_context *ctx,
288                                     uint width, uint height)
289 {
290    struct st_framebuffer *stfb = ctx->draw_buffer;
291    struct pipe_sampler_view *old_sampler_view = stfb->surface_mask_view;
292    struct pipe_context *pipe = ctx->pipe;
293 
294    if (old_sampler_view &&
295        old_sampler_view->texture->width0 == width &&
296        old_sampler_view->texture->height0 == height)
297       return;
298 
299    /*
300      we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
301      this texture and use it as a sampler, so while this wastes some
302      space it makes both of those a lot simpler
303    */
304    stfb->surface_mask_view = create_tex_and_view(pipe,
305          PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
306 
307    if (!stfb->surface_mask_view) {
308       if (old_sampler_view)
309          pipe_sampler_view_reference(&old_sampler_view, NULL);
310       return;
311    }
312 
313    /* XXX could this call be avoided? */
314    vg_validate_state(ctx);
315 
316    /* alpha mask starts with 1.f alpha */
317    mask_fill(0, 0, width, height, 1.f);
318 
319    /* if we had an old surface copy it over */
320    if (old_sampler_view) {
321       struct pipe_box src_box;
322       u_box_origin_2d(MIN2(old_sampler_view->texture->width0,
323                            stfb->surface_mask_view->texture->width0),
324                       MIN2(old_sampler_view->texture->height0,
325                            stfb->surface_mask_view->texture->height0),
326                       &src_box);
327 
328       pipe->resource_copy_region(pipe,
329                                  stfb->surface_mask_view->texture,
330                                  0, 0, 0, 0,
331                                  old_sampler_view->texture,
332                                  0, &src_box);
333    }
334 
335    /* Free the old texture
336     */
337    if (old_sampler_view)
338       pipe_sampler_view_reference(&old_sampler_view, NULL);
339 }
340 
341 static void
vg_context_update_blend_texture_view(struct vg_context * ctx,uint width,uint height)342 vg_context_update_blend_texture_view(struct vg_context *ctx,
343                                      uint width, uint height)
344 {
345    struct pipe_context *pipe = ctx->pipe;
346    struct st_framebuffer *stfb = ctx->draw_buffer;
347    struct pipe_sampler_view *old = stfb->blend_texture_view;
348 
349    if (old &&
350        old->texture->width0 == width &&
351        old->texture->height0 == height)
352       return;
353 
354    stfb->blend_texture_view = create_tex_and_view(pipe,
355          PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
356 
357    pipe_sampler_view_reference(&old, NULL);
358 }
359 
360 static boolean
vg_context_update_depth_stencil_rb(struct vg_context * ctx,uint width,uint height)361 vg_context_update_depth_stencil_rb(struct vg_context * ctx,
362                                    uint width, uint height)
363 {
364    struct st_renderbuffer *dsrb = ctx->draw_buffer->dsrb;
365    struct pipe_context *pipe = ctx->pipe;
366    struct pipe_surface surf_tmpl;
367 
368    if ((dsrb->width == width && dsrb->height == height) && dsrb->texture)
369       return FALSE;
370 
371    /* unreference existing ones */
372    pipe_surface_reference(&dsrb->surface, NULL);
373    pipe_resource_reference(&dsrb->texture, NULL);
374    dsrb->width = dsrb->height = 0;
375 
376    dsrb->texture = create_texture(pipe, dsrb->format, width, height);
377    if (!dsrb->texture)
378       return TRUE;
379 
380    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
381    u_surface_default_template(&surf_tmpl, dsrb->texture,
382                               PIPE_BIND_DEPTH_STENCIL);
383    dsrb->surface = pipe->create_surface(pipe,
384                                         dsrb->texture,
385                                         &surf_tmpl);
386    if (!dsrb->surface) {
387       pipe_resource_reference(&dsrb->texture, NULL);
388       return TRUE;
389    }
390 
391    dsrb->width = width;
392    dsrb->height = height;
393 
394    assert(dsrb->surface->width == width);
395    assert(dsrb->surface->height == height);
396 
397    return TRUE;
398 }
399 
vg_validate_state(struct vg_context * ctx)400 void vg_validate_state(struct vg_context *ctx)
401 {
402    struct st_framebuffer *stfb = ctx->draw_buffer;
403 
404    vg_manager_validate_framebuffer(ctx);
405 
406    if (vg_context_update_depth_stencil_rb(ctx, stfb->width, stfb->height))
407       ctx->state.dirty |= DEPTH_STENCIL_DIRTY;
408 
409    /* blend state depends on fb format and paint color */
410    if ((ctx->state.dirty & FRAMEBUFFER_DIRTY) ||
411        (ctx->state.dirty & PAINT_DIRTY))
412       ctx->state.dirty |= BLEND_DIRTY;
413 
414    renderer_validate(ctx->renderer, ctx->state.dirty,
415          ctx->draw_buffer, &ctx->state.vg);
416 
417    ctx->state.dirty = 0;
418 
419    shader_set_masking(ctx->shader, ctx->state.vg.masking);
420    shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
421    shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
422 }
423 
vg_object_is_valid(VGHandle object,enum vg_object_type type)424 VGboolean vg_object_is_valid(VGHandle object, enum vg_object_type type)
425 {
426    struct vg_object *obj = handle_to_object(object);
427    if (obj && is_aligned(obj) && obj->type == type)
428       return VG_TRUE;
429    else
430       return VG_FALSE;
431 }
432 
vg_set_error(struct vg_context * ctx,VGErrorCode code)433 void vg_set_error(struct vg_context *ctx,
434                   VGErrorCode code)
435 {
436    /*vgGetError returns the oldest error code provided by
437     * an API call on the current context since the previous
438     * call to vgGetError on that context (or since the creation
439     of the context).*/
440    if (ctx->_error == VG_NO_ERROR)
441       ctx->_error = code;
442 }
443 
vg_prepare_blend_texture(struct vg_context * ctx,struct pipe_sampler_view * src)444 static void vg_prepare_blend_texture(struct vg_context *ctx,
445                                      struct pipe_sampler_view *src)
446 {
447    struct st_framebuffer *stfb = ctx->draw_buffer;
448    struct pipe_surface *surf;
449    struct pipe_surface surf_tmpl;
450 
451    vg_context_update_blend_texture_view(ctx, stfb->width, stfb->height);
452 
453    memset(&surf_tmpl, 0, sizeof(surf_tmpl));
454    u_surface_default_template(&surf_tmpl, stfb->blend_texture_view->texture,
455                               PIPE_BIND_RENDER_TARGET);
456    surf = ctx->pipe->create_surface(ctx->pipe,
457                                     stfb->blend_texture_view->texture,
458                                     &surf_tmpl);
459    if (surf) {
460       util_blit_pixels_tex(ctx->blit,
461                            src, 0, 0, stfb->width, stfb->height,
462                            surf, 0, 0, stfb->width, stfb->height,
463                            0.0, PIPE_TEX_MIPFILTER_NEAREST);
464 
465       pipe_surface_reference(&surf, NULL);
466    }
467 }
468 
vg_prepare_blend_surface(struct vg_context * ctx)469 struct pipe_sampler_view *vg_prepare_blend_surface(struct vg_context *ctx)
470 {
471    struct pipe_context *pipe = ctx->pipe;
472    struct pipe_sampler_view *view;
473    struct pipe_sampler_view view_templ;
474    struct st_framebuffer *stfb = ctx->draw_buffer;
475    struct st_renderbuffer *strb = stfb->strb;
476 
477    vg_validate_state(ctx);
478 
479    u_sampler_view_default_template(&view_templ, strb->texture, strb->texture->format);
480    view = pipe->create_sampler_view(pipe, strb->texture, &view_templ);
481 
482    vg_prepare_blend_texture(ctx, view);
483 
484    pipe_sampler_view_reference(&view, NULL);
485 
486    return stfb->blend_texture_view;
487 }
488 
489 
vg_prepare_blend_surface_from_mask(struct vg_context * ctx)490 struct pipe_sampler_view *vg_prepare_blend_surface_from_mask(struct vg_context *ctx)
491 {
492    struct st_framebuffer *stfb = ctx->draw_buffer;
493 
494    vg_validate_state(ctx);
495 
496    vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
497    vg_prepare_blend_texture(ctx, stfb->surface_mask_view);
498 
499    return stfb->blend_texture_view;
500 }
501 
vg_get_surface_mask(struct vg_context * ctx)502 struct pipe_sampler_view *vg_get_surface_mask(struct vg_context *ctx)
503 {
504    struct st_framebuffer *stfb = ctx->draw_buffer;
505 
506    vg_context_update_surface_mask_view(ctx, stfb->width, stfb->height);
507 
508    return stfb->surface_mask_view;
509 }
510 
511 /**
512  * A transformation from window coordinates to paint coordinates.
513  */
vg_get_paint_matrix(struct vg_context * ctx,const struct matrix * paint_to_user,const struct matrix * user_to_surface,struct matrix * mat)514 VGboolean vg_get_paint_matrix(struct vg_context *ctx,
515                               const struct matrix *paint_to_user,
516                               const struct matrix *user_to_surface,
517                               struct matrix *mat)
518 {
519    struct matrix tmp;
520 
521    /* get user-to-paint matrix */
522    memcpy(mat, paint_to_user, sizeof(*paint_to_user));
523    if (!matrix_invert(mat))
524       return VG_FALSE;
525 
526    /* get surface-to-user matrix */
527    memcpy(&tmp, user_to_surface, sizeof(*user_to_surface));
528    if (!matrix_invert(&tmp))
529       return VG_FALSE;
530 
531    matrix_mult(mat, &tmp);
532 
533    return VG_TRUE;
534 }
535