Searched defs:windowHandle (Results 1 – 4 of 4) sorted by relevance
481 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowAtLocked() local953 const sp<InputWindowHandle>& windowHandle, in handleTargetsNotReadyLocked()1033 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle; in resumeAfterTargetsNotReadyTimeoutLocked() local1208 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1439 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i); in findTouchedWindowTargetsLocked() local1572 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle, in addWindowTargetLocked()1600 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle, in checkInjectionPermission()1622 const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const { in isWindowObscuredAtPointLocked() argument1663 const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry, in checkWindowReadyForMoreInputLocked()1744 const sp<InputWindowHandle>& windowHandle) { in getApplicationWindowLabelLocked()[all …]
966 sp<InputWindowHandle> windowHandle; member
168 private void addInputWindowHandleLw(final InputWindowHandle windowHandle) { in addInputWindowHandleLw()
670 sp<InputWindowHandle> windowHandle = in setInputWindows() local685 const sp<InputWindowHandle>& windowHandle = windowHandles.itemAt(i); in setInputWindows() local