| /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Collision/ |
| D | b2CollideCircle.cpp | 26 const b2CircleShape* circleB, const b2Transform& xfB) in b2CollideCircles() 54 const b2CircleShape* circleB, const b2Transform& xfB) in b2CollidePolygonAndCircle()
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| D | b2TimeOfImpact.cpp | 58 b2Transform xfA, xfB; in Initialize() local 128 b2Transform xfA, xfB; in FindMinSeparation() local 197 b2Transform xfA, xfB; in Evaluate() local 298 b2Transform xfA, xfB; in b2TimeOfImpact() local
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| D | b2Collision.cpp | 24 const b2Transform& xfB, float32 radiusB) in Initialize() 235 const b2Transform& xfA, const b2Transform& xfB) in b2TestOverlap()
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| D | b2CollideEdge.cpp | 29 const b2CircleShape* circleB, const b2Transform& xfB) in b2CollideEdgeAndCircle() 231 const b2PolygonShape* polygonB, const b2Transform& xfB) in Collide() 694 const b2PolygonShape* polygonB, const b2Transform& xfB) in b2CollideEdgeAndPolygon()
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| D | b2CollidePolygon.cpp | 118 const b2PolygonShape* polyB, const b2Transform& xfB) in b2CollidePolygons()
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/contacts/ |
| D | PolygonAndCircleContact.java | 47 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | PolygonContact.java | 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | CircleContact.java | 46 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | EdgeAndCircleContact.java | 48 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | EdgeAndPolygonContact.java | 48 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | ChainAndCircleContact.java | 51 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | ChainAndPolygonContact.java | 51 public void evaluate(Manifold manifold, Transform xfA, Transform xfB) { in evaluate()
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| D | Contact.java | 250 public abstract void evaluate(Manifold manifold, Transform xfA, Transform xfB); in evaluate() 279 Transform xfB = bodyB.getTransform(); in update() local
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/ |
| D | Collision.java | 75 Transform xfA, Transform xfB) { in testOverlap() 203 final Transform xfA, final CircleShape circle2, final Transform xfB) { in collideCircles() 249 final Transform xfA, final CircleShape circle, final Transform xfB) { in collidePolygonAndCircle()
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| D | WorldManifold.java | 66 final Transform xfB, float radiusB) { in initialize()
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| D | TimeOfImpact.java | 86 private final Transform xfB = new Transform(); field in TimeOfImpact
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| /external/libgdx/extensions/gdx-box2d/gdx-box2d/jni/Box2D/Dynamics/Contacts/ |
| D | b2PolygonContact.cpp | 48 …id b2PolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2CircleContact.cpp | 48 void b2CircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2EdgeAndCircleContact.cpp | 45 …dgeAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2EdgeAndPolygonContact.cpp | 45 …geAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2PolygonAndCircleContact.cpp | 45 …gonAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2ChainAndPolygonContact.cpp | 47 …inAndPolygonContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2ChainAndCircleContact.cpp | 47 …ainAndCircleContact::Evaluate(b2Manifold* manifold, const b2Transform& xfA, const b2Transform& xfB) in Evaluate()
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| D | b2Contact.cpp | 178 const b2Transform& xfB = bodyB->GetTransform(); in Update() local
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| D | b2ContactSolver.cpp | 173 b2Transform xfA, xfB; in InitializeVelocityConstraints() local 698 b2Transform xfA, xfB; in SolvePositionConstraints() local 789 b2Transform xfA, xfB; in SolveTOIPositionConstraints() local
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