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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 /**
30  * @file
31  *
32  * Abstract graphics pipe state objects.
33  *
34  * Basic notes:
35  *   1. Want compact representations, so we use bitfields.
36  *   2. Put bitfields before other (GLfloat) fields.
37  */
38 
39 
40 #ifndef PIPE_STATE_H
41 #define PIPE_STATE_H
42 
43 #include "p_compiler.h"
44 #include "p_defines.h"
45 #include "p_format.h"
46 
47 
48 #ifdef __cplusplus
49 extern "C" {
50 #endif
51 
52 
53 /**
54  * Implementation limits
55  */
56 #define PIPE_MAX_ATTRIBS          32
57 #define PIPE_MAX_CLIP_PLANES       8
58 #define PIPE_MAX_COLOR_BUFS        8
59 #define PIPE_MAX_CONSTANT_BUFFERS 32
60 #define PIPE_MAX_SAMPLERS         16
61 #define PIPE_MAX_SHADER_INPUTS    32
62 #define PIPE_MAX_SHADER_OUTPUTS   48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */
63 #define PIPE_MAX_SHADER_SAMPLER_VIEWS 32
64 #define PIPE_MAX_SHADER_RESOURCES 32
65 #define PIPE_MAX_TEXTURE_LEVELS   16
66 #define PIPE_MAX_SO_BUFFERS        4
67 
68 
69 struct pipe_reference
70 {
71    int32_t count; /* atomic */
72 };
73 
74 
75 
76 /**
77  * Primitive (point/line/tri) rasterization info
78  */
79 struct pipe_rasterizer_state
80 {
81    unsigned flatshade:1;
82    unsigned light_twoside:1;
83    unsigned clamp_vertex_color:1;
84    unsigned clamp_fragment_color:1;
85    unsigned front_ccw:1;
86    unsigned cull_face:2;      /**< PIPE_FACE_x */
87    unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
88    unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
89    unsigned offset_point:1;
90    unsigned offset_line:1;
91    unsigned offset_tri:1;
92    unsigned scissor:1;
93    unsigned poly_smooth:1;
94    unsigned poly_stipple_enable:1;
95    unsigned point_smooth:1;
96    unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
97    unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
98    unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
99    unsigned multisample:1;         /* XXX maybe more ms state in future */
100    unsigned line_smooth:1;
101    unsigned line_stipple_enable:1;
102    unsigned line_last_pixel:1;
103 
104    /**
105     * Use the first vertex of a primitive as the provoking vertex for
106     * flat shading.
107     */
108    unsigned flatshade_first:1;
109 
110    /**
111     * When true, triangle rasterization uses (0.5, 0.5) pixel centers
112     * for determining pixel ownership.
113     *
114     * When false, triangle rasterization uses (0,0) pixel centers for
115     * determining pixel ownership.
116     *
117     * Triangle rasterization always uses a 'top,left' rule for pixel
118     * ownership, this just alters which point we consider the pixel
119     * center for that test.
120     */
121    unsigned gl_rasterization_rules:1;
122 
123    /**
124     * When true, rasterization is disabled and no pixels are written.
125     * This only makes sense with the Stream Out functionality.
126     */
127    unsigned rasterizer_discard:1;
128 
129    /**
130     * When false, depth clipping is disabled and the depth value will be
131     * clamped later at the per-pixel level before depth testing.
132     * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE.
133     */
134    unsigned depth_clip:1;
135 
136    /**
137     * Enable bits for clipping half-spaces.
138     * This applies to both user clip planes and shader clip distances.
139     * Note that if the bound shader exports any clip distances, these
140     * replace all user clip planes, and clip half-spaces enabled here
141     * but not written by the shader count as disabled.
142     */
143    unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES;
144 
145    unsigned line_stipple_factor:8;  /**< [1..256] actually */
146    unsigned line_stipple_pattern:16;
147 
148    unsigned sprite_coord_enable; /* bitfield referring to 32 GENERIC inputs */
149 
150    float line_width;
151    float point_size;           /**< used when no per-vertex size */
152    float offset_units;
153    float offset_scale;
154    float offset_clamp;
155 };
156 
157 
158 struct pipe_poly_stipple
159 {
160    unsigned stipple[32];
161 };
162 
163 
164 struct pipe_viewport_state
165 {
166    float scale[4];
167    float translate[4];
168 };
169 
170 
171 struct pipe_scissor_state
172 {
173    unsigned minx:16;
174    unsigned miny:16;
175    unsigned maxx:16;
176    unsigned maxy:16;
177 };
178 
179 
180 struct pipe_clip_state
181 {
182    float ucp[PIPE_MAX_CLIP_PLANES][4];
183 };
184 
185 
186 /**
187  * Stream output for vertex transform feedback.
188  */
189 struct pipe_stream_output_info
190 {
191    unsigned num_outputs;
192    /** stride for an entire vertex for each buffer in dwords */
193    unsigned stride[PIPE_MAX_SO_BUFFERS];
194 
195    /**
196     * Array of stream outputs, in the order they are to be written in.
197     * Selected components are tightly packed into the output buffer.
198     */
199    struct {
200       unsigned register_index:8;  /**< 0 to PIPE_MAX_SHADER_OUTPUTS */
201       unsigned start_component:2; /** 0 to 3 */
202       unsigned num_components:3;  /** 1 to 4 */
203       unsigned output_buffer:3;   /**< 0 to PIPE_MAX_SO_BUFFERS */
204       unsigned dst_offset:16;     /**< offset into the buffer in dwords */
205    } output[PIPE_MAX_SHADER_OUTPUTS];
206 };
207 
208 
209 struct pipe_shader_state
210 {
211    const struct tgsi_token *tokens;
212    struct pipe_stream_output_info stream_output;
213 };
214 
215 
216 struct pipe_depth_state
217 {
218    unsigned enabled:1;         /**< depth test enabled? */
219    unsigned writemask:1;       /**< allow depth buffer writes? */
220    unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
221 };
222 
223 
224 struct pipe_stencil_state
225 {
226    unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
227    unsigned func:3;     /**< PIPE_FUNC_x */
228    unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
229    unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
230    unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
231    unsigned valuemask:8;
232    unsigned writemask:8;
233 };
234 
235 
236 struct pipe_alpha_state
237 {
238    unsigned enabled:1;
239    unsigned func:3;     /**< PIPE_FUNC_x */
240    float ref_value;     /**< reference value */
241 };
242 
243 
244 struct pipe_depth_stencil_alpha_state
245 {
246    struct pipe_depth_state depth;
247    struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
248    struct pipe_alpha_state alpha;
249 };
250 
251 
252 struct pipe_rt_blend_state
253 {
254    unsigned blend_enable:1;
255 
256    unsigned rgb_func:3;          /**< PIPE_BLEND_x */
257    unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
258    unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
259 
260    unsigned alpha_func:3;        /**< PIPE_BLEND_x */
261    unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
262    unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
263 
264    unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
265 };
266 
267 struct pipe_blend_state
268 {
269    unsigned independent_blend_enable:1;
270    unsigned logicop_enable:1;
271    unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
272    unsigned dither:1;
273    unsigned alpha_to_coverage:1;
274    unsigned alpha_to_one:1;
275    struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
276 };
277 
278 
279 struct pipe_blend_color
280 {
281    float color[4];
282 };
283 
284 struct pipe_stencil_ref
285 {
286    ubyte ref_value[2];
287 };
288 
289 struct pipe_framebuffer_state
290 {
291    unsigned width, height;
292 
293    /** multiple color buffers for multiple render targets */
294    unsigned nr_cbufs;
295    struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
296 
297    struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
298 };
299 
300 
301 /**
302  * Texture sampler state.
303  */
304 struct pipe_sampler_state
305 {
306    unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
307    unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
308    unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
309    unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
310    unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
311    unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
312    unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
313    unsigned compare_func:3;      /**< PIPE_FUNC_x */
314    unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
315    unsigned max_anisotropy:6;
316    unsigned seamless_cube_map:1;
317    float lod_bias;               /**< LOD/lambda bias */
318    float min_lod, max_lod;       /**< LOD clamp range, after bias */
319    union pipe_color_union border_color;
320 };
321 
322 
323 /**
324  * A view into a texture that can be bound to a color render target /
325  * depth stencil attachment point.
326  */
327 struct pipe_surface
328 {
329    struct pipe_reference reference;
330    struct pipe_resource *texture; /**< resource into which this is a view  */
331    struct pipe_context *context; /**< context this surface belongs to */
332    enum pipe_format format;
333 
334    /* XXX width/height should be removed */
335    unsigned width;               /**< logical width in pixels */
336    unsigned height;              /**< logical height in pixels */
337 
338    unsigned usage;               /**< bitmask of PIPE_BIND_x */
339    unsigned writable:1;          /**< writable shader resource */
340 
341    union {
342       struct {
343          unsigned level;
344          unsigned first_layer:16;
345          unsigned last_layer:16;
346       } tex;
347       struct {
348          unsigned first_element;
349          unsigned last_element;
350       } buf;
351    } u;
352 };
353 
354 
355 /**
356  * A view into a texture that can be bound to a shader stage.
357  */
358 struct pipe_sampler_view
359 {
360    struct pipe_reference reference;
361    enum pipe_format format;      /**< typed PIPE_FORMAT_x */
362    struct pipe_resource *texture; /**< texture into which this is a view  */
363    struct pipe_context *context; /**< context this view belongs to */
364    union {
365       struct {
366          unsigned first_layer:16;     /**< first layer to use for array textures */
367          unsigned last_layer:16;      /**< last layer to use for array textures */
368          unsigned first_level:8;      /**< first mipmap level to use */
369          unsigned last_level:8;       /**< last mipmap level to use */
370       } tex;
371       struct {
372          unsigned first_element;
373          unsigned last_element;
374       } buf;
375    } u;
376    unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
377    unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
378    unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
379    unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
380 };
381 
382 
383 /**
384  * Subregion of 1D/2D/3D image resource.
385  */
386 struct pipe_box
387 {
388    int x;
389    int y;
390    int z;
391    int width;
392    int height;
393    int depth;
394 };
395 
396 
397 /**
398  * A memory object/resource such as a vertex buffer or texture.
399  */
400 struct pipe_resource
401 {
402    struct pipe_reference reference;
403    struct pipe_screen *screen; /**< screen that this texture belongs to */
404    enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
405    enum pipe_format format;         /**< PIPE_FORMAT_x */
406 
407    unsigned width0;
408    unsigned height0;
409    unsigned depth0;
410    unsigned array_size;
411 
412    unsigned last_level:8;    /**< Index of last mipmap level present/defined */
413    unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
414    unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
415 
416    unsigned bind;            /**< bitmask of PIPE_BIND_x */
417    unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
418 };
419 
420 
421 /**
422  * Transfer object.  For data transfer to/from a resource.
423  */
424 struct pipe_transfer
425 {
426    struct pipe_resource *resource; /**< resource to transfer to/from  */
427    unsigned level;                 /**< texture mipmap level */
428    enum pipe_transfer_usage usage;
429    struct pipe_box box;            /**< region of the resource to access */
430    unsigned stride;                /**< row stride in bytes */
431    unsigned layer_stride;          /**< image/layer stride in bytes */
432    void *data;
433 };
434 
435 
436 
437 /**
438  * A vertex buffer.  Typically, all the vertex data/attributes for
439  * drawing something will be in one buffer.  But it's also possible, for
440  * example, to put colors in one buffer and texcoords in another.
441  */
442 struct pipe_vertex_buffer
443 {
444    unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
445    unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
446    struct pipe_resource *buffer;  /**< the actual buffer */
447    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
448 };
449 
450 
451 /**
452  * A constant buffer.  A subrange of an existing buffer can be set
453  * as a constant buffer.
454  */
455 struct pipe_constant_buffer {
456    struct pipe_resource *buffer; /**< the actual buffer */
457    unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
458    unsigned buffer_size;   /**< how much data can be read in shader */
459    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
460 };
461 
462 
463 /**
464  * A stream output target. The structure specifies the range vertices can
465  * be written to.
466  *
467  * In addition to that, the structure should internally maintain the offset
468  * into the buffer, which should be incremented everytime something is written
469  * (appended) to it. The internal offset is buffer_offset + how many bytes
470  * have been written. The internal offset can be stored on the device
471  * and the CPU actually doesn't have to query it.
472  *
473  * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have
474  * actually been written.
475  */
476 struct pipe_stream_output_target
477 {
478    struct pipe_reference reference;
479    struct pipe_resource *buffer; /**< the output buffer */
480    struct pipe_context *context; /**< context this SO target belongs to */
481 
482    unsigned buffer_offset;  /**< offset where data should be written, in bytes */
483    unsigned buffer_size;    /**< how much data is allowed to be written */
484 };
485 
486 
487 /**
488  * Information to describe a vertex attribute (position, color, etc)
489  */
490 struct pipe_vertex_element
491 {
492    /** Offset of this attribute, in bytes, from the start of the vertex */
493    unsigned src_offset;
494 
495    /** Instance data rate divisor. 0 means this is per-vertex data,
496     *  n means per-instance data used for n consecutive instances (n > 0).
497     */
498    unsigned instance_divisor;
499 
500    /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
501     * this attribute live in?
502     */
503    unsigned vertex_buffer_index;
504 
505    enum pipe_format src_format;
506 };
507 
508 
509 /**
510  * An index buffer.  When an index buffer is bound, all indices to vertices
511  * will be looked up in the buffer.
512  */
513 struct pipe_index_buffer
514 {
515    unsigned index_size;  /**< size of an index, in bytes */
516    unsigned offset;  /**< offset to start of data in buffer, in bytes */
517    struct pipe_resource *buffer; /**< the actual buffer */
518    const void *user_buffer;  /**< pointer to a user buffer if buffer == NULL */
519 };
520 
521 
522 /**
523  * Information to describe a draw_vbo call.
524  */
525 struct pipe_draw_info
526 {
527    boolean indexed;  /**< use index buffer */
528 
529    unsigned mode;  /**< the mode of the primitive */
530    unsigned start;  /**< the index of the first vertex */
531    unsigned count;  /**< number of vertices */
532 
533    unsigned start_instance; /**< first instance id */
534    unsigned instance_count; /**< number of instances */
535 
536    /**
537     * For indexed drawing, these fields apply after index lookup.
538     */
539    int index_bias; /**< a bias to be added to each index */
540    unsigned min_index; /**< the min index */
541    unsigned max_index; /**< the max index */
542 
543    /**
544     * Primitive restart enable/index (only applies to indexed drawing)
545     */
546    boolean primitive_restart;
547    unsigned restart_index;
548 
549    /**
550     * Stream output target. If not NULL, it's used to provide the 'count'
551     * parameter based on the number vertices captured by the stream output
552     * stage. (or generally, based on the number of bytes captured)
553     *
554     * Only 'mode', 'start_instance', and 'instance_count' are taken into
555     * account, all the other variables from pipe_draw_info are ignored.
556     *
557     * 'start' is implicitly 0 and 'count' is set as discussed above.
558     * The draw command is non-indexed.
559     *
560     * Note that this only provides the count. The vertex buffers must
561     * be set via set_vertex_buffers manually.
562     */
563    struct pipe_stream_output_target *count_from_stream_output;
564 };
565 
566 
567 /**
568  * Information to describe a resource_resolve call.
569  */
570 struct pipe_resolve_info
571 {
572    struct {
573       struct pipe_resource *res;
574       unsigned level;
575       unsigned layer;
576       int x0; /**< always left */
577       int y0; /**< always top */
578       int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
579       int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
580    } dst;
581 
582    struct {
583       struct pipe_resource *res;
584       unsigned layer;
585       int x0;
586       int y0;
587       int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
588       int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
589    } src;
590 
591    unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
592 };
593 
594 /**
595  * Structure used as a header for serialized LLVM programs.
596  */
597 struct pipe_llvm_program_header
598 {
599    uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */
600 };
601 
602 struct pipe_compute_state
603 {
604    const void *prog; /**< Compute program to be executed. */
605    unsigned req_local_mem; /**< Required size of the LOCAL resource. */
606    unsigned req_private_mem; /**< Required size of the PRIVATE resource. */
607    unsigned req_input_mem; /**< Required size of the INPUT resource. */
608 };
609 
610 #ifdef __cplusplus
611 }
612 #endif
613 
614 #endif
615