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1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #ifndef B2_POLYGON_SHAPE_H
20 #define B2_POLYGON_SHAPE_H
21 
22 #include <Box2D/Collision/Shapes/b2Shape.h>
23 
24 /// A convex polygon. It is assumed that the interior of the polygon is to
25 /// the left of each edge.
26 /// Polygons have a maximum number of vertices equal to b2_maxPolygonVertices.
27 /// In most cases you should not need many vertices for a convex polygon.
28 class b2PolygonShape : public b2Shape
29 {
30 public:
31 	b2PolygonShape();
32 
33 	/// Implement b2Shape.
34 	b2Shape* Clone(b2BlockAllocator* allocator) const;
35 
36 	/// @see b2Shape::GetChildCount
37 	int32 GetChildCount() const;
38 
39 	/// Create a convex hull from the given array of local points.
40 	/// The count must be in the range [3, b2_maxPolygonVertices].
41 	/// @warning the points may be re-ordered, even if they form a convex polygon
42 	/// @warning collinear points are handled but not removed. Collinear points
43 	/// may lead to poor stacking behavior.
44 	void Set(const b2Vec2* points, int32 count);
45 
46 	/// Build vertices to represent an axis-aligned box centered on the local origin.
47 	/// @param hx the half-width.
48 	/// @param hy the half-height.
49 	void SetAsBox(float32 hx, float32 hy);
50 
51 	/// Build vertices to represent an oriented box.
52 	/// @param hx the half-width.
53 	/// @param hy the half-height.
54 	/// @param center the center of the box in local coordinates.
55 	/// @param angle the rotation of the box in local coordinates.
56 	void SetAsBox(float32 hx, float32 hy, const b2Vec2& center, float32 angle);
57 
58 	/// @see b2Shape::TestPoint
59 	bool TestPoint(const b2Transform& transform, const b2Vec2& p) const;
60 
61 	/// Implement b2Shape.
62 	bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input,
63 					const b2Transform& transform, int32 childIndex) const;
64 
65 	/// @see b2Shape::ComputeAABB
66 	void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
67 
68 	/// @see b2Shape::ComputeMass
69 	void ComputeMass(b2MassData* massData, float32 density) const;
70 
71 	/// Get the vertex count.
GetVertexCount()72 	int32 GetVertexCount() const { return m_count; }
73 
74 	/// Get a vertex by index.
75 	const b2Vec2& GetVertex(int32 index) const;
76 
77 	/// Validate convexity. This is a very time consuming operation.
78 	/// @returns true if valid
79 	bool Validate() const;
80 
81 	b2Vec2 m_centroid;
82 	b2Vec2 m_vertices[b2_maxPolygonVertices];
83 	b2Vec2 m_normals[b2_maxPolygonVertices];
84 	int32 m_count;
85 };
86 
b2PolygonShape()87 inline b2PolygonShape::b2PolygonShape()
88 {
89 	m_type = e_polygon;
90 	m_radius = b2_polygonRadius;
91 	m_count = 0;
92 	m_centroid.SetZero();
93 }
94 
GetVertex(int32 index)95 inline const b2Vec2& b2PolygonShape::GetVertex(int32 index) const
96 {
97 	b2Assert(0 <= index && index < m_count);
98 	return m_vertices[index];
99 }
100 
101 #endif
102