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1 
2 /*
3 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty.  In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 * 1. The origin of this software must not be misrepresented; you must not
12 * claim that you wrote the original software. If you use this software
13 * in a product, an acknowledgment in the product documentation would be
14 * appreciated but is not required.
15 * 2. Altered source versions must be plainly marked as such, and must not be
16 * misrepresented as being the original software.
17 * 3. This notice may not be removed or altered from any source distribution.
18 */
19 
20 #ifndef B2_DISTANCE_H
21 #define B2_DISTANCE_H
22 
23 #include <Box2D/Common/b2Math.h>
24 
25 class b2Shape;
26 
27 /// A distance proxy is used by the GJK algorithm.
28 /// It encapsulates any shape.
29 struct b2DistanceProxy
30 {
b2DistanceProxyb2DistanceProxy31 	b2DistanceProxy() : m_vertices(NULL), m_count(0), m_radius(0.0f) {}
32 
33 	/// Initialize the proxy using the given shape. The shape
34 	/// must remain in scope while the proxy is in use.
35 	void Set(const b2Shape* shape, int32 index);
36 
37 	/// Get the supporting vertex index in the given direction.
38 	int32 GetSupport(const b2Vec2& d) const;
39 
40 	/// Get the supporting vertex in the given direction.
41 	const b2Vec2& GetSupportVertex(const b2Vec2& d) const;
42 
43 	/// Get the vertex count.
44 	int32 GetVertexCount() const;
45 
46 	/// Get a vertex by index. Used by b2Distance.
47 	const b2Vec2& GetVertex(int32 index) const;
48 
49 	b2Vec2 m_buffer[2];
50 	const b2Vec2* m_vertices;
51 	int32 m_count;
52 	float32 m_radius;
53 };
54 
55 /// Used to warm start b2Distance.
56 /// Set count to zero on first call.
57 struct b2SimplexCache
58 {
59 	float32 metric;		///< length or area
60 	uint16 count;
61 	uint8 indexA[3];	///< vertices on shape A
62 	uint8 indexB[3];	///< vertices on shape B
63 };
64 
65 /// Input for b2Distance.
66 /// You have to option to use the shape radii
67 /// in the computation. Even
68 struct b2DistanceInput
69 {
70 	b2DistanceProxy proxyA;
71 	b2DistanceProxy proxyB;
72 	b2Transform transformA;
73 	b2Transform transformB;
74 	bool useRadii;
75 };
76 
77 /// Output for b2Distance.
78 struct b2DistanceOutput
79 {
80 	b2Vec2 pointA;		///< closest point on shapeA
81 	b2Vec2 pointB;		///< closest point on shapeB
82 	float32 distance;
83 	int32 iterations;	///< number of GJK iterations used
84 };
85 
86 /// Compute the closest points between two shapes. Supports any combination of:
87 /// b2CircleShape, b2PolygonShape, b2EdgeShape. The simplex cache is input/output.
88 /// On the first call set b2SimplexCache.count to zero.
89 void b2Distance(b2DistanceOutput* output,
90 				b2SimplexCache* cache,
91 				const b2DistanceInput* input);
92 
93 
94 //////////////////////////////////////////////////////////////////////////
95 
GetVertexCount()96 inline int32 b2DistanceProxy::GetVertexCount() const
97 {
98 	return m_count;
99 }
100 
GetVertex(int32 index)101 inline const b2Vec2& b2DistanceProxy::GetVertex(int32 index) const
102 {
103 	b2Assert(0 <= index && index < m_count);
104 	return m_vertices[index];
105 }
106 
GetSupport(const b2Vec2 & d)107 inline int32 b2DistanceProxy::GetSupport(const b2Vec2& d) const
108 {
109 	int32 bestIndex = 0;
110 	float32 bestValue = b2Dot(m_vertices[0], d);
111 	for (int32 i = 1; i < m_count; ++i)
112 	{
113 		float32 value = b2Dot(m_vertices[i], d);
114 		if (value > bestValue)
115 		{
116 			bestIndex = i;
117 			bestValue = value;
118 		}
119 	}
120 
121 	return bestIndex;
122 }
123 
GetSupportVertex(const b2Vec2 & d)124 inline const b2Vec2& b2DistanceProxy::GetSupportVertex(const b2Vec2& d) const
125 {
126 	int32 bestIndex = 0;
127 	float32 bestValue = b2Dot(m_vertices[0], d);
128 	for (int32 i = 1; i < m_count; ++i)
129 	{
130 		float32 value = b2Dot(m_vertices[i], d);
131 		if (value > bestValue)
132 		{
133 			bestIndex = i;
134 			bestValue = value;
135 		}
136 	}
137 
138 	return m_vertices[bestIndex];
139 }
140 
141 #endif
142