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1 #ifndef GIM_BOX_SET_H_INCLUDED
2 #define GIM_BOX_SET_H_INCLUDED
3 
4 /*! \file gim_box_set.h
5 \author Francisco Leon Najera
6 */
7 /*
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15 
16 This software is provided 'as-is', without any express or implied warranty.
17 In no event will the authors be held liable for any damages arising from the use of this software.
18 Permission is granted to anyone to use this software for any purpose,
19 including commercial applications, and to alter it and redistribute it freely,
20 subject to the following restrictions:
21 
22 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
23 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
24 3. This notice may not be removed or altered from any source distribution.
25 */
26 
27 
28 #include "LinearMath/btAlignedObjectArray.h"
29 
30 #include "btBoxCollision.h"
31 #include "btTriangleShapeEx.h"
32 
33 
34 
35 
36 
37 //! Overlapping pair
38 struct GIM_PAIR
39 {
40     int m_index1;
41     int m_index2;
GIM_PAIRGIM_PAIR42     GIM_PAIR()
43     {}
44 
GIM_PAIRGIM_PAIR45     GIM_PAIR(const GIM_PAIR & p)
46     {
47     	m_index1 = p.m_index1;
48     	m_index2 = p.m_index2;
49 	}
50 
GIM_PAIRGIM_PAIR51 	GIM_PAIR(int index1, int index2)
52     {
53     	m_index1 = index1;
54     	m_index2 = index2;
55 	}
56 };
57 
58 //! A pairset array
59 class btPairSet: public btAlignedObjectArray<GIM_PAIR>
60 {
61 public:
btPairSet()62 	btPairSet()
63 	{
64 		reserve(32);
65 	}
push_pair(int index1,int index2)66 	inline void push_pair(int index1,int index2)
67 	{
68 		push_back(GIM_PAIR(index1,index2));
69 	}
70 
push_pair_inv(int index1,int index2)71 	inline void push_pair_inv(int index1,int index2)
72 	{
73 		push_back(GIM_PAIR(index2,index1));
74 	}
75 };
76 
77 
78 ///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
79 struct GIM_BVH_DATA
80 {
81 	btAABB m_bound;
82 	int m_data;
83 };
84 
85 //! Node Structure for trees
86 class GIM_BVH_TREE_NODE
87 {
88 public:
89 	btAABB m_bound;
90 protected:
91 	int	m_escapeIndexOrDataIndex;
92 public:
GIM_BVH_TREE_NODE()93 	GIM_BVH_TREE_NODE()
94 	{
95 		m_escapeIndexOrDataIndex = 0;
96 	}
97 
isLeafNode()98 	SIMD_FORCE_INLINE bool isLeafNode() const
99 	{
100 		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
101 		return (m_escapeIndexOrDataIndex>=0);
102 	}
103 
getEscapeIndex()104 	SIMD_FORCE_INLINE int getEscapeIndex() const
105 	{
106 		//btAssert(m_escapeIndexOrDataIndex < 0);
107 		return -m_escapeIndexOrDataIndex;
108 	}
109 
setEscapeIndex(int index)110 	SIMD_FORCE_INLINE void setEscapeIndex(int index)
111 	{
112 		m_escapeIndexOrDataIndex = -index;
113 	}
114 
getDataIndex()115 	SIMD_FORCE_INLINE int getDataIndex() const
116 	{
117 		//btAssert(m_escapeIndexOrDataIndex >= 0);
118 
119 		return m_escapeIndexOrDataIndex;
120 	}
121 
setDataIndex(int index)122 	SIMD_FORCE_INLINE void setDataIndex(int index)
123 	{
124 		m_escapeIndexOrDataIndex = index;
125 	}
126 
127 };
128 
129 
130 class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
131 {
132 };
133 
134 
135 class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
136 {
137 };
138 
139 
140 
141 
142 //! Basic Box tree structure
143 class btBvhTree
144 {
145 protected:
146 	int m_num_nodes;
147 	GIM_BVH_TREE_NODE_ARRAY m_node_array;
148 protected:
149 	int _sort_and_calc_splitting_index(
150 		GIM_BVH_DATA_ARRAY & primitive_boxes,
151 		 int startIndex,  int endIndex, int splitAxis);
152 
153 	int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
154 
155 	void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,  int endIndex);
156 public:
btBvhTree()157 	btBvhTree()
158 	{
159 		m_num_nodes = 0;
160 	}
161 
162 	//! prototype functions for box tree management
163 	//!@{
164 	void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
165 
clearNodes()166 	SIMD_FORCE_INLINE void clearNodes()
167 	{
168 		m_node_array.clear();
169 		m_num_nodes = 0;
170 	}
171 
172 	//! node count
getNodeCount()173 	SIMD_FORCE_INLINE int getNodeCount() const
174 	{
175 		return m_num_nodes;
176 	}
177 
178 	//! tells if the node is a leaf
isLeafNode(int nodeindex)179 	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
180 	{
181 		return m_node_array[nodeindex].isLeafNode();
182 	}
183 
getNodeData(int nodeindex)184 	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
185 	{
186 		return m_node_array[nodeindex].getDataIndex();
187 	}
188 
getNodeBound(int nodeindex,btAABB & bound)189 	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound) const
190 	{
191 		bound = m_node_array[nodeindex].m_bound;
192 	}
193 
setNodeBound(int nodeindex,const btAABB & bound)194 	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
195 	{
196 		m_node_array[nodeindex].m_bound = bound;
197 	}
198 
getLeftNode(int nodeindex)199 	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
200 	{
201 		return nodeindex+1;
202 	}
203 
getRightNode(int nodeindex)204 	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
205 	{
206 		if(m_node_array[nodeindex+1].isLeafNode()) return nodeindex+2;
207 		return nodeindex+1 + m_node_array[nodeindex+1].getEscapeIndex();
208 	}
209 
getEscapeNodeIndex(int nodeindex)210 	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
211 	{
212 		return m_node_array[nodeindex].getEscapeIndex();
213 	}
214 
215 	SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
216 	{
217 		return &m_node_array[index];
218 	}
219 
220 	//!@}
221 };
222 
223 
224 //! Prototype Base class for primitive classification
225 /*!
226 This class is a wrapper for primitive collections.
227 This tells relevant info for the Bounding Box set classes, which take care of space classification.
228 This class can manage Compound shapes and trimeshes, and if it is managing trimesh then the  Hierarchy Bounding Box classes will take advantage of primitive Vs Box overlapping tests for getting optimal results and less Per Box compairisons.
229 */
230 class btPrimitiveManagerBase
231 {
232 public:
233 
~btPrimitiveManagerBase()234 	virtual ~btPrimitiveManagerBase() {}
235 
236 	//! determines if this manager consist on only triangles, which special case will be optimized
237 	virtual bool is_trimesh() const = 0;
238 	virtual int get_primitive_count() const = 0;
239 	virtual void get_primitive_box(int prim_index ,btAABB & primbox) const = 0;
240 	//! retrieves only the points of the triangle, and the collision margin
241 	virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const= 0;
242 };
243 
244 
245 //! Structure for containing Boxes
246 /*!
247 This class offers an structure for managing a box tree of primitives.
248 Requires a Primitive prototype (like btPrimitiveManagerBase )
249 */
250 class btGImpactBvh
251 {
252 protected:
253 	btBvhTree m_box_tree;
254 	btPrimitiveManagerBase * m_primitive_manager;
255 
256 protected:
257 	//stackless refit
258 	void refit();
259 public:
260 
261 	//! this constructor doesn't build the tree. you must call	buildSet
btGImpactBvh()262 	btGImpactBvh()
263 	{
264 		m_primitive_manager = NULL;
265 	}
266 
267 	//! this constructor doesn't build the tree. you must call	buildSet
btGImpactBvh(btPrimitiveManagerBase * primitive_manager)268 	btGImpactBvh(btPrimitiveManagerBase * primitive_manager)
269 	{
270 		m_primitive_manager = primitive_manager;
271 	}
272 
getGlobalBox()273 	SIMD_FORCE_INLINE btAABB getGlobalBox()  const
274 	{
275 		btAABB totalbox;
276 		getNodeBound(0, totalbox);
277 		return totalbox;
278 	}
279 
setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)280 	SIMD_FORCE_INLINE void setPrimitiveManager(btPrimitiveManagerBase * primitive_manager)
281 	{
282 		m_primitive_manager = primitive_manager;
283 	}
284 
getPrimitiveManager()285 	SIMD_FORCE_INLINE btPrimitiveManagerBase * getPrimitiveManager() const
286 	{
287 		return m_primitive_manager;
288 	}
289 
290 
291 //! node manager prototype functions
292 ///@{
293 
294 	//! this attemps to refit the box set.
update()295 	SIMD_FORCE_INLINE void update()
296 	{
297 		refit();
298 	}
299 
300 	//! this rebuild the entire set
301 	void buildSet();
302 
303 	//! returns the indices of the primitives in the m_primitive_manager
304 	bool boxQuery(const btAABB & box, btAlignedObjectArray<int> & collided_results) const;
305 
306 	//! returns the indices of the primitives in the m_primitive_manager
boxQueryTrans(const btAABB & box,const btTransform & transform,btAlignedObjectArray<int> & collided_results)307 	SIMD_FORCE_INLINE bool boxQueryTrans(const btAABB & box,
308 		 const btTransform & transform, btAlignedObjectArray<int> & collided_results) const
309 	{
310 		btAABB transbox=box;
311 		transbox.appy_transform(transform);
312 		return boxQuery(transbox,collided_results);
313 	}
314 
315 	//! returns the indices of the primitives in the m_primitive_manager
316 	bool rayQuery(
317 		const btVector3 & ray_dir,const btVector3 & ray_origin ,
318 		btAlignedObjectArray<int> & collided_results) const;
319 
320 	//! tells if this set has hierarcht
hasHierarchy()321 	SIMD_FORCE_INLINE bool hasHierarchy() const
322 	{
323 		return true;
324 	}
325 
326 	//! tells if this set is a trimesh
isTrimesh()327 	SIMD_FORCE_INLINE bool isTrimesh()  const
328 	{
329 		return m_primitive_manager->is_trimesh();
330 	}
331 
332 	//! node count
getNodeCount()333 	SIMD_FORCE_INLINE int getNodeCount() const
334 	{
335 		return m_box_tree.getNodeCount();
336 	}
337 
338 	//! tells if the node is a leaf
isLeafNode(int nodeindex)339 	SIMD_FORCE_INLINE bool isLeafNode(int nodeindex) const
340 	{
341 		return m_box_tree.isLeafNode(nodeindex);
342 	}
343 
getNodeData(int nodeindex)344 	SIMD_FORCE_INLINE int getNodeData(int nodeindex) const
345 	{
346 		return m_box_tree.getNodeData(nodeindex);
347 	}
348 
getNodeBound(int nodeindex,btAABB & bound)349 	SIMD_FORCE_INLINE void getNodeBound(int nodeindex, btAABB & bound)  const
350 	{
351 		m_box_tree.getNodeBound(nodeindex, bound);
352 	}
353 
setNodeBound(int nodeindex,const btAABB & bound)354 	SIMD_FORCE_INLINE void setNodeBound(int nodeindex, const btAABB & bound)
355 	{
356 		m_box_tree.setNodeBound(nodeindex, bound);
357 	}
358 
359 
getLeftNode(int nodeindex)360 	SIMD_FORCE_INLINE int getLeftNode(int nodeindex) const
361 	{
362 		return m_box_tree.getLeftNode(nodeindex);
363 	}
364 
getRightNode(int nodeindex)365 	SIMD_FORCE_INLINE int getRightNode(int nodeindex) const
366 	{
367 		return m_box_tree.getRightNode(nodeindex);
368 	}
369 
getEscapeNodeIndex(int nodeindex)370 	SIMD_FORCE_INLINE int getEscapeNodeIndex(int nodeindex) const
371 	{
372 		return m_box_tree.getEscapeNodeIndex(nodeindex);
373 	}
374 
getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle)375 	SIMD_FORCE_INLINE void getNodeTriangle(int nodeindex,btPrimitiveTriangle & triangle) const
376 	{
377 		m_primitive_manager->get_primitive_triangle(getNodeData(nodeindex),triangle);
378 	}
379 
380 
381 	SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
382 	{
383 		return m_box_tree.get_node_pointer(index);
384 	}
385 
386 #ifdef TRI_COLLISION_PROFILING
387 	static float getAverageTreeCollisionTime();
388 #endif //TRI_COLLISION_PROFILING
389 
390 	static void find_collision(btGImpactBvh * boxset1, const btTransform & trans1,
391 		btGImpactBvh * boxset2, const btTransform & trans2,
392 		btPairSet & collision_pairs);
393 };
394 
395 
396 #endif // GIM_BOXPRUNING_H_INCLUDED
397