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1 #ifndef	EMPTY_GLU
2 #define	EMPTY_GLU
3 
gluOrtho2D(int a,int b,int c,int d)4 inline	void	gluOrtho2D( int a,int b, int c ,int d ) { } ;
gluLookAt(GLfloat a,GLfloat b,GLfloat c,GLfloat d,GLfloat e,GLfloat f,GLfloat g,GLfloat h,GLfloat i)5 inline	void	gluLookAt(
6 				GLfloat a,GLfloat b, GLfloat c,
7 				GLfloat d,GLfloat e, GLfloat f,
8 				GLfloat g,GLfloat h, GLfloat i ) { };
9 
10 #define	GLU_FILL	1
11 #define	GLU_SMOOTH	2
12 
13 typedef	int	GLUquadric;
14 typedef	GLUquadric	GLUquadricObj;
15 
gluNewQuadric()16 inline	GLUquadric		*gluNewQuadric()									{  return (GLUquadric *)1;	};
gluQuadricDrawStyle(GLUquadric * o,int mode)17 inline	void			gluQuadricDrawStyle( GLUquadric *o, int mode)	{};
gluQuadricNormals(GLUquadric * o,int mode)18 inline	void			gluQuadricNormals( GLUquadric *o, int mode)		{};
gluDeleteQuadric(GLUquadric * q)19 inline	void			gluDeleteQuadric( GLUquadric *q)					{};
gluDisk(GLUquadric * quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)20 inline	void			 gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {};
gluCylinder(GLUquadric * quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)21 inline	void			gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {};
gluBuild2DMipmaps(GLenum target,GLint components,GLint width,GLint height,GLenum format,GLenum type,const void * data)22 inline int 			gluBuild2DMipmaps (GLenum      target, GLint       components, GLint       width, GLint       height, GLenum      format, GLenum      type,  const void  *data) { return 0;}
23 #endif
24