1 #ifndef EMPTY_GLU
2 #define EMPTY_GLU
3
gluOrtho2D(int a,int b,int c,int d)4 inline void gluOrtho2D( int a,int b, int c ,int d ) { } ;
gluLookAt(GLfloat a,GLfloat b,GLfloat c,GLfloat d,GLfloat e,GLfloat f,GLfloat g,GLfloat h,GLfloat i)5 inline void gluLookAt(
6 GLfloat a,GLfloat b, GLfloat c,
7 GLfloat d,GLfloat e, GLfloat f,
8 GLfloat g,GLfloat h, GLfloat i ) { };
9
10 #define GLU_FILL 1
11 #define GLU_SMOOTH 2
12
13 typedef int GLUquadric;
14 typedef GLUquadric GLUquadricObj;
15
gluNewQuadric()16 inline GLUquadric *gluNewQuadric() { return (GLUquadric *)1; };
gluQuadricDrawStyle(GLUquadric * o,int mode)17 inline void gluQuadricDrawStyle( GLUquadric *o, int mode) {};
gluQuadricNormals(GLUquadric * o,int mode)18 inline void gluQuadricNormals( GLUquadric *o, int mode) {};
gluDeleteQuadric(GLUquadric * q)19 inline void gluDeleteQuadric( GLUquadric *q) {};
gluDisk(GLUquadric * quad,GLdouble inner,GLdouble outer,GLint slices,GLint loops)20 inline void gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops) {};
gluCylinder(GLUquadric * quad,GLdouble base,GLdouble top,GLdouble height,GLint slices,GLint stacks)21 inline void gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks) {};
gluBuild2DMipmaps(GLenum target,GLint components,GLint width,GLint height,GLenum format,GLenum type,const void * data)22 inline int gluBuild2DMipmaps (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data) { return 0;}
23 #endif
24