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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.tools.hiero.unicodefont;
18 
19 import java.awt.Font;
20 import java.awt.Rectangle;
21 import java.awt.Shape;
22 import java.awt.font.GlyphMetrics;
23 import java.awt.font.GlyphVector;
24 
25 import com.badlogic.gdx.graphics.Texture;
26 import com.badlogic.gdx.graphics.g2d.BitmapFont;
27 import com.badlogic.gdx.tools.hiero.unicodefont.UnicodeFont.RenderType;
28 
29 /** Represents the glyph in a font for a unicode codepoint.
30  * @author Nathan Sweet */
31 public class Glyph {
32 	private int codePoint;
33 	private short width, height;
34 	private short yOffset;
35 	private boolean isMissing;
36 	private Shape shape;
37 	float u, v, u2, v2;
38 	private int xOffset, xAdvance;
39 	Texture texture;
40 
Glyph(int codePoint, Rectangle bounds, GlyphVector vector, int index, UnicodeFont unicodeFont)41 	Glyph (int codePoint, Rectangle bounds, GlyphVector vector, int index, UnicodeFont unicodeFont) {
42 		this.codePoint = codePoint;
43 
44 		int padTop = unicodeFont.getPaddingTop(), padBottom = unicodeFont.getPaddingBottom();
45 		int padLeft = unicodeFont.getPaddingLeft(), padRight = unicodeFont.getPaddingRight();
46 
47 		if (unicodeFont.renderType == RenderType.FreeType && unicodeFont.bitmapFont != null) {
48 			BitmapFont.Glyph g = unicodeFont.bitmapFont.getData().getGlyph((char)codePoint);
49 			if (g == null)
50 				isMissing = true;
51 			else {
52 				boolean empty = g.width == 0 || g.height == 0;
53 				width = empty ? 0 : (short)(g.width + padLeft + padRight);
54 				height = empty ? 0 : (short)(g.height + padTop + padBottom);
55 				yOffset = (short)(g.yoffset - padTop);
56 				xOffset = g.xoffset - unicodeFont.getPaddingLeft();
57 				xAdvance = g.xadvance + unicodeFont.getPaddingAdvanceX() + unicodeFont.getPaddingLeft()
58 					+ unicodeFont.getPaddingRight();
59 				isMissing = codePoint == 0;
60 			}
61 
62 		} else {
63 			GlyphMetrics metrics = vector.getGlyphMetrics(index);
64 			int lsb = (int)metrics.getLSB();
65 			if (lsb > 0) lsb = 0;
66 			int rsb = (int)metrics.getRSB();
67 			if (rsb > 0) rsb = 0;
68 
69 			int glyphWidth = bounds.width - lsb - rsb;
70 			int glyphHeight = bounds.height;
71 			if (glyphWidth > 0 && glyphHeight > 0) {
72 				width = (short)(glyphWidth + padLeft + padRight);
73 				height = (short)(glyphHeight + padTop + padBottom);
74 				yOffset = (short)(unicodeFont.getAscent() + bounds.y - padTop);
75 			}
76 
77 			// xOffset and xAdvance will be incorrect for unicode characters such as combining marks or non-spacing characters
78 			// (eg Pnujabi's "\u0A1C\u0A47") that require the context of surrounding glyphs to determine spacing, but this is the
79 			// best we can do with the BMFont format.
80 			char[] chars = Character.toChars(codePoint);
81 			GlyphVector charVector = unicodeFont.getFont().layoutGlyphVector(GlyphPage.renderContext, chars, 0, chars.length,
82 				Font.LAYOUT_LEFT_TO_RIGHT);
83 			GlyphMetrics charMetrics = vector.getGlyphMetrics(0);
84 			xOffset = vector.getGlyphPixelBounds(0, GlyphPage.renderContext, 0, 0).x - unicodeFont.getPaddingLeft();
85 			xAdvance = (int)(metrics.getAdvanceX() + unicodeFont.getPaddingAdvanceX() + unicodeFont.getPaddingLeft()
86 				+ unicodeFont.getPaddingRight());
87 
88 			shape = vector.getGlyphOutline(index, -bounds.x + unicodeFont.getPaddingLeft(), -bounds.y + unicodeFont.getPaddingTop());
89 
90 			isMissing = !unicodeFont.getFont().canDisplay((char)codePoint);
91 		}
92 	}
93 
94 	/** The unicode codepoint the glyph represents. */
getCodePoint()95 	public int getCodePoint () {
96 		return codePoint;
97 	}
98 
99 	/** Returns true if the font does not have a glyph for this codepoint. */
isMissing()100 	public boolean isMissing () {
101 		return isMissing;
102 	}
103 
104 	/** The width of the glyph's image. */
getWidth()105 	public int getWidth () {
106 		return width;
107 	}
108 
109 	/** The height of the glyph's image. */
getHeight()110 	public int getHeight () {
111 		return height;
112 	}
113 
114 	/** The shape to use to draw this glyph. This is set to null after the glyph is stored in a GlyphPage. */
getShape()115 	public Shape getShape () {
116 		return shape;
117 	}
118 
setShape(Shape shape)119 	public void setShape (Shape shape) {
120 		this.shape = shape;
121 	}
122 
setTexture(Texture texture, float u, float v, float u2, float v2)123 	public void setTexture (Texture texture, float u, float v, float u2, float v2) {
124 		this.texture = texture;
125 		this.u = u;
126 		this.v = v;
127 		this.u2 = u2;
128 		this.v2 = v2;
129 	}
130 
getTexture()131 	public Texture getTexture () {
132 		return texture;
133 	}
134 
getU()135 	public float getU () {
136 		return u;
137 	}
138 
getV()139 	public float getV () {
140 		return v;
141 	}
142 
getU2()143 	public float getU2 () {
144 		return u2;
145 	}
146 
getV2()147 	public float getV2 () {
148 		return v2;
149 	}
150 
151 	/** The distance from drawing y location to top of this glyph, causing the glyph to sit on the baseline. */
getYOffset()152 	public int getYOffset () {
153 		return yOffset;
154 	}
155 
getXOffset()156 	public int getXOffset () {
157 		return xOffset;
158 	}
159 
getXAdvance()160 	public int getXAdvance () {
161 		return xAdvance;
162 	}
163 }
164