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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 
37 #ifndef INCLUDED_IMF_RGBA_FILE_H
38 #define INCLUDED_IMF_RGBA_FILE_H
39 
40 
41 //-----------------------------------------------------------------------------
42 //
43 //	Simplified RGBA image I/O
44 //
45 //	class RgbaOutputFile
46 //	class RgbaInputFile
47 //
48 //-----------------------------------------------------------------------------
49 
50 #include <ImfHeader.h>
51 #include <ImfFrameBuffer.h>
52 #include <ImfRgba.h>
53 #include "ImathVec.h"
54 #include "ImathBox.h"
55 #include "half.h"
56 #include <ImfThreading.h>
57 #include <string>
58 
59 namespace Imf {
60 
61 
62 class OutputFile;
63 class InputFile;
64 struct PreviewRgba;
65 
66 //
67 // RGBA output file.
68 //
69 
70 class RgbaOutputFile
71 {
72   public:
73 
74     //---------------------------------------------------
75     // Constructor -- header is constructed by the caller
76     //---------------------------------------------------
77 
78     RgbaOutputFile (const char name[],
79             const Header &header,
80             RgbaChannels rgbaChannels = WRITE_RGBA,
81                     int numThreads = globalThreadCount());
82 
83 
84     //----------------------------------------------------
85     // Constructor -- header is constructed by the caller,
86     // file is opened by the caller, destructor will not
87     // automatically close the file.
88     //----------------------------------------------------
89 
90     RgbaOutputFile (OStream &os,
91             const Header &header,
92             RgbaChannels rgbaChannels = WRITE_RGBA,
93                     int numThreads = globalThreadCount());
94 
95 
96     //----------------------------------------------------------------
97     // Constructor -- header data are explicitly specified as function
98     // call arguments (empty dataWindow means "same as displayWindow")
99     //----------------------------------------------------------------
100 
101     RgbaOutputFile (const char name[],
102             const Imath::Box2i &displayWindow,
103             const Imath::Box2i &dataWindow = Imath::Box2i(),
104             RgbaChannels rgbaChannels = WRITE_RGBA,
105             float pixelAspectRatio = 1,
106             const Imath::V2f screenWindowCenter = Imath::V2f (0, 0),
107             float screenWindowWidth = 1,
108             LineOrder lineOrder = INCREASING_Y,
109             Compression compression = PIZ_COMPRESSION,
110                     int numThreads = globalThreadCount());
111 
112 
113     //-----------------------------------------------
114     // Constructor -- like the previous one, but both
115     // the display window and the data window are
116     // Box2i (V2i (0, 0), V2i (width - 1, height -1))
117     //-----------------------------------------------
118 
119     RgbaOutputFile (const char name[],
120             int width,
121             int height,
122             RgbaChannels rgbaChannels = WRITE_RGBA,
123             float pixelAspectRatio = 1,
124             const Imath::V2f screenWindowCenter = Imath::V2f (0, 0),
125             float screenWindowWidth = 1,
126             LineOrder lineOrder = INCREASING_Y,
127             Compression compression = PIZ_COMPRESSION,
128                     int numThreads = globalThreadCount());
129 
130 
131     //-----------
132     // Destructor
133     //-----------
134 
135     virtual ~RgbaOutputFile ();
136 
137 
138     //------------------------------------------------
139     // Define a frame buffer as the pixel data source:
140     // Pixel (x, y) is at address
141     //
142     //  base + x * xStride + y * yStride
143     //
144     //------------------------------------------------
145 
146     void			setFrameBuffer (const Rgba *base,
147                         size_t xStride,
148                         size_t yStride);
149 
150 
151     //---------------------------------------------
152     // Write pixel data (see class Imf::OutputFile)
153     //---------------------------------------------
154 
155     void			writePixels (int numScanLines = 1);
156     int				currentScanLine () const;
157 
158 
159     //--------------------------
160     // Access to the file header
161     //--------------------------
162 
163     const Header &		header () const;
164     const FrameBuffer &		frameBuffer () const;
165     const Imath::Box2i &	displayWindow () const;
166     const Imath::Box2i &	dataWindow () const;
167     float			pixelAspectRatio () const;
168     const Imath::V2f		screenWindowCenter () const;
169     float			screenWindowWidth () const;
170     LineOrder			lineOrder () const;
171     Compression			compression () const;
172     RgbaChannels		channels () const;
173 
174 
175     // --------------------------------------------------------------------
176     // Update the preview image (see Imf::OutputFile::updatePreviewImage())
177     // --------------------------------------------------------------------
178 
179     void			updatePreviewImage (const PreviewRgba[]);
180 
181 
182     //-----------------------------------------------------------------------
183     // Rounding control for luminance/chroma images:
184     //
185     // If the output file contains luminance and chroma channels (WRITE_YC
186     // or WRITE_YCA), then the the significands of the luminance and
187     // chroma values are rounded to roundY and roundC bits respectively (see
188     // function half::round()).  Rounding improves compression with minimal
189     // image degradation, usually much less than the degradation caused by
190     // chroma subsampling.  By default, roundY is 7, and roundC is 5.
191     //
192     // If the output file contains RGB channels or a luminance channel,
193     // without chroma, then no rounding is performed.
194     //-----------------------------------------------------------------------
195 
196     void			setYCRounding (unsigned int roundY,
197                            unsigned int roundC);
198 
199 
200     //----------------------------------------------------
201     // Break a scan line -- for testing and debugging only
202     // (see Imf::OutputFile::updatePreviewImage()
203     //
204     // Warning: Calling this function usually results in a
205     // broken image file.  The file or parts of it may not
206     // be readable, or the file may contain bad data.
207     //
208     //----------------------------------------------------
209 
210     void			breakScanLine  (int y,
211                         int offset,
212                         int length,
213                         char c);
214   private:
215 
216     RgbaOutputFile (const RgbaOutputFile &);		  // not implemented
217     RgbaOutputFile & operator = (const RgbaOutputFile &); // not implemented
218 
219     class ToYca;
220 
221     OutputFile *		_outputFile;
222     ToYca *			_toYca;
223 };
224 
225 
226 //
227 // RGBA input file
228 //
229 
230 class RgbaInputFile
231 {
232   public:
233 
234     //-------------------------------------------------------
235     // Constructor -- opens the file with the specified name,
236     // destructor will automatically close the file.
237     //-------------------------------------------------------
238 
239     RgbaInputFile (const char name[], int numThreads = globalThreadCount());
240 
241 
242     //-----------------------------------------------------------
243     // Constructor -- attaches the new RgbaInputFile object to a
244     // file that has already been opened by the caller.
245     // Destroying the RgbaInputFile object will not automatically
246     // close the file.
247     //-----------------------------------------------------------
248 
249     RgbaInputFile (IStream &is, int numThreads = globalThreadCount());
250 
251 
252     //--------------------------------------------------------------
253     // Constructors -- the same as the previous two, but the names
254     // of the red, green, blue, alpha, luminance and chroma channels
255     // are expected to be layerName.R, layerName.G, etc.
256     //--------------------------------------------------------------
257 
258     RgbaInputFile (const char name[],
259            const std::string &layerName,
260            int numThreads = globalThreadCount());
261 
262     RgbaInputFile (IStream &is,
263            const std::string &layerName,
264            int numThreads = globalThreadCount());
265 
266 
267     //-----------
268     // Destructor
269     //-----------
270 
271     virtual ~RgbaInputFile ();
272 
273 
274     //-----------------------------------------------------
275     // Define a frame buffer as the pixel data destination:
276     // Pixel (x, y) is at address
277     //
278     //  base + x * xStride + y * yStride
279     //
280     //-----------------------------------------------------
281 
282     void			setFrameBuffer (Rgba *base,
283                         size_t xStride,
284                         size_t yStride);
285 
286 
287     //----------------------------------------------------------------
288     // Switch to a different layer -- subsequent calls to readPixels()
289     // will read channels layerName.R, layerName.G, etc.
290     // After each call to setLayerName(), setFrameBuffer() must be
291     // called at least once before the next call to readPixels().
292     //----------------------------------------------------------------
293 
294     void			setLayerName (const std::string &layerName);
295 
296 
297     //-------------------------------------------
298     // Read pixel data (see class Imf::InputFile)
299     //-------------------------------------------
300 
301     void			readPixels (int scanLine1, int scanLine2);
302     void			readPixels (int scanLine);
303 
304 
305     //--------------------------
306     // Access to the file header
307     //--------------------------
308 
309     const Header &		header () const;
310     const FrameBuffer &		frameBuffer () const;
311     const Imath::Box2i &	displayWindow () const;
312     const Imath::Box2i &	dataWindow () const;
313     float			pixelAspectRatio () const;
314     const Imath::V2f		screenWindowCenter () const;
315     float			screenWindowWidth () const;
316     LineOrder			lineOrder () const;
317     Compression			compression () const;
318     RgbaChannels		channels () const;
319     const char *                fileName () const;
320     bool			isComplete () const;
321 
322 
323     //----------------------------------
324     // Access to the file format version
325     //----------------------------------
326 
327     int				version () const;
328 
329   private:
330 
331     RgbaInputFile (const RgbaInputFile &);		  // not implemented
332     RgbaInputFile & operator = (const RgbaInputFile &);   // not implemented
333 
334     class FromYca;
335 
336     InputFile *			_inputFile;
337     FromYca *			_fromYca;
338     std::string			_channelNamePrefix;
339 };
340 
341 
342 } // namespace Imf
343 
344 #endif
345