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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 // #define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "LayerDim"
20 
21 #include <stdlib.h>
22 #include <stdint.h>
23 #include <sys/types.h>
24 
25 #include <utils/Errors.h>
26 #include <utils/Log.h>
27 
28 #include <ui/GraphicBuffer.h>
29 
30 #include "LayerDim.h"
31 #include "SurfaceFlinger.h"
32 #include "DisplayDevice.h"
33 #include "RenderEngine/RenderEngine.h"
34 
35 namespace android {
36 // ---------------------------------------------------------------------------
37 
LayerDim(SurfaceFlinger * flinger,const sp<Client> & client,const String8 & name,uint32_t w,uint32_t h,uint32_t flags)38 LayerDim::LayerDim(SurfaceFlinger* flinger, const sp<Client>& client,
39         const String8& name, uint32_t w, uint32_t h, uint32_t flags)
40     : Layer(flinger, client, name, w, h, flags) {
41 }
42 
~LayerDim()43 LayerDim::~LayerDim() {
44 }
45 
onDraw(const sp<const DisplayDevice> & hw,const Region &,bool useIdentityTransform) const46 void LayerDim::onDraw(const sp<const DisplayDevice>& hw,
47         const Region& /* clip */, bool useIdentityTransform) const
48 {
49     const State& s(getDrawingState());
50     if (s.alpha>0) {
51         Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2);
52         computeGeometry(hw, mesh, useIdentityTransform);
53         RenderEngine& engine(mFlinger->getRenderEngine());
54         engine.setupDimLayerBlending(s.alpha);
55         engine.drawMesh(mesh);
56         engine.disableBlending();
57     }
58 }
59 
isVisible() const60 bool LayerDim::isVisible() const {
61     const Layer::State& s(getDrawingState());
62     return !(s.flags & layer_state_t::eLayerHidden) && s.alpha;
63 }
64 
65 
66 // ---------------------------------------------------------------------------
67 
68 }; // namespace android
69