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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <GLES/gl.h>
18 #include <GLES/glext.h>
19 
20 #include <ui/Rect.h>
21 
22 #include <utils/String8.h>
23 #include <cutils/compiler.h>
24 #include <gui/ISurfaceComposer.h>
25 
26 #include "GLES11RenderEngine.h"
27 #include "Mesh.h"
28 #include "Texture.h"
29 
30 // ---------------------------------------------------------------------------
31 namespace android {
32 // ---------------------------------------------------------------------------
33 
GLES11RenderEngine()34 GLES11RenderEngine::GLES11RenderEngine() {
35 
36     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
37     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
38 
39     glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
40     glPixelStorei(GL_PACK_ALIGNMENT, 4);
41     glEnableClientState(GL_VERTEX_ARRAY);
42     glShadeModel(GL_FLAT);
43     glDisable(GL_DITHER);
44     glDisable(GL_CULL_FACE);
45 
46     const uint16_t protTexData[] = { 0 };
47     glGenTextures(1, &mProtectedTexName);
48     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
49     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
50     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
51     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
52     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
53     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
54             GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
55 }
56 
~GLES11RenderEngine()57 GLES11RenderEngine::~GLES11RenderEngine() {
58 }
59 
60 
getMaxTextureSize() const61 size_t GLES11RenderEngine::getMaxTextureSize() const {
62     return mMaxTextureSize;
63 }
64 
getMaxViewportDims() const65 size_t GLES11RenderEngine::getMaxViewportDims() const {
66     return
67         mMaxViewportDims[0] < mMaxViewportDims[1] ?
68             mMaxViewportDims[0] : mMaxViewportDims[1];
69 }
70 
setViewportAndProjection(size_t vpw,size_t vph,Rect sourceCrop,size_t hwh,bool yswap,Transform::orientation_flags rotation)71 void GLES11RenderEngine::setViewportAndProjection(
72         size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap,
73         Transform::orientation_flags rotation) {
74     glViewport(0, 0, vpw, vph);
75     glMatrixMode(GL_PROJECTION);
76     glLoadIdentity();
77 
78     size_t l = sourceCrop.left;
79     size_t r = sourceCrop.right;
80 
81     // In GL, (0, 0) is the bottom-left corner, so flip y coordinates
82     size_t t = hwh - sourceCrop.top;
83     size_t b = hwh - sourceCrop.bottom;
84 
85     if (yswap) {
86         glOrthof(l, r, t, b, 0, 1);
87     } else {
88         glOrthof(l, r, b, t, 0, 1);
89     }
90 
91     switch (rotation) {
92         case Transform::ROT_0:
93             break;
94         case Transform::ROT_90:
95             glRotatef(90, 0, 0, 1);
96             break;
97         case Transform::ROT_180:
98             glRotatef(180, 0, 0, 1);
99             break;
100         case Transform::ROT_270:
101             glRotatef(270, 0, 0, 1);
102             break;
103         default:
104             break;
105     }
106 
107     glMatrixMode(GL_MODELVIEW);
108 }
109 
110 #ifdef USE_HWC2
setupLayerBlending(bool premultipliedAlpha,bool opaque,float alpha)111 void GLES11RenderEngine::setupLayerBlending(bool premultipliedAlpha,
112         bool opaque, float alpha) {
113 #else
114 void GLES11RenderEngine::setupLayerBlending(
115     bool premultipliedAlpha, bool opaque, int alpha) {
116 #endif
117     GLenum combineRGB;
118     GLenum combineAlpha;
119     GLenum src0Alpha;
120     GLfloat envColor[4];
121 
122 #ifdef USE_HWC2
123     if (CC_UNLIKELY(alpha < 1.0f)) {
124 #else
125     if (CC_UNLIKELY(alpha < 0xFF)) {
126 #endif
127         // Cv = premultiplied ? Cs*alpha : Cs
128         // Av = !opaque       ? As*alpha : As
129         combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
130         combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE;
131         src0Alpha    = GL_CONSTANT;
132 #ifdef USE_HWC2
133         envColor[0]  = alpha;
134 #else
135         envColor[0]  = alpha * (1.0f / 255.0f);
136 #endif
137     } else {
138         // Cv = Cs
139         // Av = opaque ? 1.0 : As
140         combineRGB   = GL_REPLACE;
141         combineAlpha = GL_REPLACE;
142         src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE;
143         envColor[0]  = 1.0f;
144     }
145 
146     glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
147     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
148     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
149     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
150     if (combineRGB == GL_MODULATE) {
151         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
152         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
153     }
154     glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
155     glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
156     glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
157     if (combineAlpha == GL_MODULATE) {
158         glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
159         glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
160     }
161     if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
162         envColor[1] = envColor[0];
163         envColor[2] = envColor[0];
164         envColor[3] = envColor[0];
165         glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
166     }
167 
168 #ifdef USE_HWC2
169     if (alpha < 1.0f || !opaque) {
170 #else
171     if (alpha < 0xFF || !opaque) {
172 #endif
173         glEnable(GL_BLEND);
174         glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
175                     GL_ONE_MINUS_SRC_ALPHA);
176     } else {
177         glDisable(GL_BLEND);
178     }
179 }
180 
181 #ifdef USE_HWC2
182 void GLES11RenderEngine::setupDimLayerBlending(float alpha) {
183 #else
184 void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
185 #endif
186     glDisable(GL_TEXTURE_EXTERNAL_OES);
187     glDisable(GL_TEXTURE_2D);
188 #ifdef USE_HWC2
189     if (alpha == 1.0f) {
190 #else
191     if (alpha == 0xFF) {
192 #endif
193         glDisable(GL_BLEND);
194     } else {
195         glEnable(GL_BLEND);
196         glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
197     }
198 #ifdef USE_HWC2
199     glColor4f(0, 0, 0, alpha);
200 #else
201     glColor4f(0, 0, 0, alpha/255.0f);
202 #endif
203 }
204 
205 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
206     GLuint target = texture.getTextureTarget();
207     glBindTexture(target, texture.getTextureName());
208     GLenum filter = GL_NEAREST;
209     if (texture.getFiltering()) {
210         filter = GL_LINEAR;
211     }
212     glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
213     glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
214     glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter);
215     glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter);
216     glMatrixMode(GL_TEXTURE);
217     glLoadMatrixf(texture.getMatrix().asArray());
218     glMatrixMode(GL_MODELVIEW);
219     glDisable(GL_TEXTURE_2D);
220     glEnable(GL_TEXTURE_EXTERNAL_OES);
221 }
222 
223 void GLES11RenderEngine::setupLayerBlackedOut() {
224     glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
225     glMatrixMode(GL_TEXTURE);
226     glLoadIdentity();
227     glMatrixMode(GL_MODELVIEW);
228     glDisable(GL_TEXTURE_EXTERNAL_OES);
229     glEnable(GL_TEXTURE_2D);
230 }
231 
232 void GLES11RenderEngine::disableTexturing() {
233     glDisable(GL_TEXTURE_EXTERNAL_OES);
234     glDisable(GL_TEXTURE_2D);
235 }
236 
237 void GLES11RenderEngine::disableBlending() {
238     glDisable(GL_BLEND);
239 }
240 
241 void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image,
242         uint32_t* texName, uint32_t* fbName, uint32_t* status) {
243     GLuint tname, name;
244     // turn our EGLImage into a texture
245     glGenTextures(1, &tname);
246     glBindTexture(GL_TEXTURE_2D, tname);
247     glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image);
248 
249     // create a Framebuffer Object to render into
250     glGenFramebuffersOES(1, &name);
251     glBindFramebufferOES(GL_FRAMEBUFFER_OES, name);
252     glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES,
253             GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
254 
255     *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
256     *texName = tname;
257     *fbName = name;
258 }
259 
260 void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) {
261     glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
262     glDeleteFramebuffersOES(1, &fbName);
263     glDeleteTextures(1, &texName);
264 }
265 
266 void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
267     glColor4f(r, g, b, a);
268     glDisable(GL_TEXTURE_EXTERNAL_OES);
269     glDisable(GL_TEXTURE_2D);
270     glDisable(GL_BLEND);
271 }
272 
273 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
274     if (mesh.getTexCoordsSize()) {
275         glEnableClientState(GL_TEXTURE_COORD_ARRAY);
276         glTexCoordPointer(mesh.getTexCoordsSize(),
277                 GL_FLOAT,
278                 mesh.getByteStride(),
279                 mesh.getTexCoords());
280     }
281 
282     glVertexPointer(mesh.getVertexSize(),
283             GL_FLOAT,
284             mesh.getByteStride(),
285             mesh.getPositions());
286 
287     glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount());
288 
289     if (mesh.getTexCoordsSize()) {
290         glDisableClientState(GL_TEXTURE_COORD_ARRAY);
291     }
292 }
293 
294 void GLES11RenderEngine::dump(String8& result) {
295     RenderEngine::dump(result);
296 }
297 
298 // ---------------------------------------------------------------------------
299 }; // namespace android
300 // ---------------------------------------------------------------------------
301 
302 #if defined(__gl2_h_)
303 #error "don't include gl2/gl2.h in this file"
304 #endif
305