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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Class providing access to a read-only asset.  Asset objects are NOT
19 // thread-safe, and should not be shared across threads.
20 //
21 #ifndef __LIBS_ASSET_H
22 #define __LIBS_ASSET_H
23 
24 #include <stdio.h>
25 #include <sys/types.h>
26 
27 #include <utils/Compat.h>
28 #include <utils/Errors.h>
29 #include <utils/FileMap.h>
30 #include <utils/String8.h>
31 
32 namespace android {
33 
34 /*
35  * Instances of this class provide read-only operations on a byte stream.
36  *
37  * Access may be optimized for streaming, random, or whole buffer modes.  All
38  * operations are supported regardless of how the file was opened, but some
39  * things will be less efficient.  [pass that in??]
40  *
41  * "Asset" is the base class for all types of assets.  The classes below
42  * provide most of the implementation.  The AssetManager uses one of the
43  * static "create" functions defined here to create a new instance.
44  */
45 class Asset {
46 public:
47     virtual ~Asset(void);
48 
49     static int32_t getGlobalCount();
50     static String8 getAssetAllocations();
51 
52     /* used when opening an asset */
53     typedef enum AccessMode {
54         ACCESS_UNKNOWN = 0,
55 
56         /* read chunks, and seek forward and backward */
57         ACCESS_RANDOM,
58 
59         /* read sequentially, with an occasional forward seek */
60         ACCESS_STREAMING,
61 
62         /* caller plans to ask for a read-only buffer with all data */
63         ACCESS_BUFFER,
64     } AccessMode;
65 
66     /*
67      * Read data from the current offset.  Returns the actual number of
68      * bytes read, 0 on EOF, or -1 on error.
69      */
70     virtual ssize_t read(void* buf, size_t count) = 0;
71 
72     /*
73      * Seek to the specified offset.  "whence" uses the same values as
74      * lseek/fseek.  Returns the new position on success, or (off64_t) -1
75      * on failure.
76      */
77     virtual off64_t seek(off64_t offset, int whence) = 0;
78 
79     /*
80      * Close the asset, freeing all associated resources.
81      */
82     virtual void close(void) = 0;
83 
84     /*
85      * Get a pointer to a buffer with the entire contents of the file.
86      */
87     virtual const void* getBuffer(bool wordAligned) = 0;
88 
89     /*
90      * Get the total amount of data that can be read.
91      */
92     virtual off64_t getLength(void) const = 0;
93 
94     /*
95      * Get the total amount of data that can be read from the current position.
96      */
97     virtual off64_t getRemainingLength(void) const = 0;
98 
99     /*
100      * Open a new file descriptor that can be used to read this asset.
101      * Returns -1 if you can not use the file descriptor (for example if the
102      * asset is compressed).
103      */
104     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0;
105 
106     /*
107      * Return whether this asset's buffer is allocated in RAM (not mmapped).
108      * Note: not virtual so it is safe to call even when being destroyed.
109      */
isAllocated(void)110     virtual bool isAllocated(void) const { return false; }
111 
112     /*
113      * Get a string identifying the asset's source.  This might be a full
114      * path, it might be a colon-separated list of identifiers.
115      *
116      * This is NOT intended to be used for anything except debug output.
117      * DO NOT try to parse this or use it to open a file.
118      */
getAssetSource(void)119     const char* getAssetSource(void) const { return mAssetSource.string(); }
120 
121 protected:
122     Asset(void);        // constructor; only invoked indirectly
123 
124     /* handle common seek() housekeeping */
125     off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn);
126 
127     /* set the asset source string */
setAssetSource(const String8 & path)128     void setAssetSource(const String8& path) { mAssetSource = path; }
129 
getAccessMode(void)130     AccessMode getAccessMode(void) const { return mAccessMode; }
131 
132 private:
133     /* these operations are not implemented */
134     Asset(const Asset& src);
135     Asset& operator=(const Asset& src);
136 
137     /* AssetManager needs access to our "create" functions */
138     friend class AssetManager;
139 
140     /*
141      * Create the asset from a named file on disk.
142      */
143     static Asset* createFromFile(const char* fileName, AccessMode mode);
144 
145     /*
146      * Create the asset from a named, compressed file on disk (e.g. ".gz").
147      */
148     static Asset* createFromCompressedFile(const char* fileName,
149         AccessMode mode);
150 
151 #if 0
152     /*
153      * Create the asset from a segment of an open file.  This will fail
154      * if "offset" and "length" don't fit within the bounds of the file.
155      *
156      * The asset takes ownership of the file descriptor.
157      */
158     static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
159         AccessMode mode);
160 
161     /*
162      * Create from compressed data.  "fd" should be seeked to the start of
163      * the compressed data.  This could be inside a gzip file or part of a
164      * Zip archive.
165      *
166      * The asset takes ownership of the file descriptor.
167      *
168      * This may not verify the validity of the compressed data until first
169      * use.
170      */
171     static Asset* createFromCompressedData(int fd, off64_t offset,
172         int compressionMethod, size_t compressedLength,
173         size_t uncompressedLength, AccessMode mode);
174 #endif
175 
176     /*
177      * Create the asset from a memory-mapped file segment.
178      *
179      * The asset takes ownership of the FileMap.
180      */
181     static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
182 
183     /*
184      * Create the asset from a memory-mapped file segment with compressed
185      * data.
186      *
187      * The asset takes ownership of the FileMap.
188      */
189     static Asset* createFromCompressedMap(FileMap* dataMap,
190         size_t uncompressedLen, AccessMode mode);
191 
192 
193     /*
194      * Create from a reference-counted chunk of shared memory.
195      */
196     // TODO
197 
198     AccessMode  mAccessMode;        // how the asset was opened
199     String8    mAssetSource;       // debug string
200 
201     Asset*		mNext;				// linked list.
202     Asset*		mPrev;
203 };
204 
205 
206 /*
207  * ===========================================================================
208  *
209  * Innards follow.  Do not use these classes directly.
210  */
211 
212 /*
213  * An asset based on an uncompressed file on disk.  It may encompass the
214  * entire file or just a piece of it.  Access is through fread/fseek.
215  */
216 class _FileAsset : public Asset {
217 public:
218     _FileAsset(void);
219     virtual ~_FileAsset(void);
220 
221     /*
222      * Use a piece of an already-open file.
223      *
224      * On success, the object takes ownership of "fd".
225      */
226     status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length);
227 
228     /*
229      * Use a memory-mapped region.
230      *
231      * On success, the object takes ownership of "dataMap".
232      */
233     status_t openChunk(FileMap* dataMap);
234 
235     /*
236      * Standard Asset interfaces.
237      */
238     virtual ssize_t read(void* buf, size_t count);
239     virtual off64_t seek(off64_t offset, int whence);
240     virtual void close(void);
241     virtual const void* getBuffer(bool wordAligned);
getLength(void)242     virtual off64_t getLength(void) const { return mLength; }
getRemainingLength(void)243     virtual off64_t getRemainingLength(void) const { return mLength-mOffset; }
244     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const;
isAllocated(void)245     virtual bool isAllocated(void) const { return mBuf != NULL; }
246 
247 private:
248     off64_t     mStart;         // absolute file offset of start of chunk
249     off64_t     mLength;        // length of the chunk
250     off64_t     mOffset;        // current local offset, 0 == mStart
251     FILE*       mFp;            // for read/seek
252     char*       mFileName;      // for opening
253 
254     /*
255      * To support getBuffer() we either need to read the entire thing into
256      * a buffer or memory-map it.  For small files it's probably best to
257      * just read them in.
258      */
259     enum { kReadVsMapThreshold = 4096 };
260 
261     FileMap*    mMap;           // for memory map
262     unsigned char* mBuf;        // for read
263 
264     const void* ensureAlignment(FileMap* map);
265 };
266 
267 
268 /*
269  * An asset based on compressed data in a file.
270  */
271 class _CompressedAsset : public Asset {
272 public:
273     _CompressedAsset(void);
274     virtual ~_CompressedAsset(void);
275 
276     /*
277      * Use a piece of an already-open file.
278      *
279      * On success, the object takes ownership of "fd".
280      */
281     status_t openChunk(int fd, off64_t offset, int compressionMethod,
282         size_t uncompressedLen, size_t compressedLen);
283 
284     /*
285      * Use a memory-mapped region.
286      *
287      * On success, the object takes ownership of "fd".
288      */
289     status_t openChunk(FileMap* dataMap, size_t uncompressedLen);
290 
291     /*
292      * Standard Asset interfaces.
293      */
294     virtual ssize_t read(void* buf, size_t count);
295     virtual off64_t seek(off64_t offset, int whence);
296     virtual void close(void);
297     virtual const void* getBuffer(bool wordAligned);
getLength(void)298     virtual off64_t getLength(void) const { return mUncompressedLen; }
getRemainingLength(void)299     virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
openFileDescriptor(off64_t * outStart,off64_t * outLength)300     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const { return -1; }
isAllocated(void)301     virtual bool isAllocated(void) const { return mBuf != NULL; }
302 
303 private:
304     off64_t     mStart;         // offset to start of compressed data
305     off64_t     mCompressedLen; // length of the compressed data
306     off64_t     mUncompressedLen; // length of the uncompressed data
307     off64_t     mOffset;        // current offset, 0 == start of uncomp data
308 
309     FileMap*    mMap;           // for memory-mapped input
310     int         mFd;            // for file input
311 
312     class StreamingZipInflater* mZipInflater;  // for streaming large compressed assets
313 
314     unsigned char*  mBuf;       // for getBuffer()
315 };
316 
317 // need: shared mmap version?
318 
319 }; // namespace android
320 
321 #endif // __LIBS_ASSET_H
322