• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "VG/openvg.h"
28 
29 #include "vg_context.h"
30 
31 #include "matrix.h"
32 #include "api.h"
33 
vegaLoadIdentity(void)34 void vegaLoadIdentity(void)
35 {
36    struct vg_context *ctx = vg_current_context();
37    struct  matrix *mat = vg_state_matrix(&ctx->state.vg);
38    matrix_load_identity(mat);
39 }
40 
vegaLoadMatrix(const VGfloat * m)41 void vegaLoadMatrix(const VGfloat * m)
42 {
43    struct vg_context *ctx = vg_current_context();
44    struct  matrix *mat;
45 
46    if (!ctx)
47       return;
48 
49    if (!m || !is_aligned(m)) {
50       vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
51       return;
52    }
53 
54    mat = vg_state_matrix(&ctx->state.vg);
55    matrix_init(mat, m);
56    if (!matrix_is_affine(mat)) {
57       if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) {
58          matrix_make_affine(mat);
59       }
60    }
61 }
62 
vegaGetMatrix(VGfloat * m)63 void vegaGetMatrix(VGfloat * m)
64 {
65    struct vg_context *ctx = vg_current_context();
66    struct matrix *mat;
67 
68    if (!ctx)
69       return;
70 
71    if (!m || !is_aligned(m)) {
72       vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
73       return;
74    }
75 
76    mat = vg_state_matrix(&ctx->state.vg);
77    memcpy(m, mat->m, sizeof(VGfloat)*9);
78 }
79 
vegaMultMatrix(const VGfloat * m)80 void vegaMultMatrix(const VGfloat * m)
81 {
82    struct vg_context *ctx = vg_current_context();
83    struct matrix *dst, src;
84 
85    if (!ctx)
86       return;
87 
88    if (!m || !is_aligned(m)) {
89       vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
90       return;
91    }
92    matrix_init(&src, m);
93    dst = vg_state_matrix(&ctx->state.vg);
94    if (!matrix_is_affine(&src)) {
95       if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) {
96          matrix_make_affine(&src);
97       }
98    }
99    matrix_mult(dst, &src);
100 
101 }
102 
vegaTranslate(VGfloat tx,VGfloat ty)103 void vegaTranslate(VGfloat tx, VGfloat ty)
104 {
105    struct vg_context *ctx = vg_current_context();
106    struct matrix *dst = vg_state_matrix(&ctx->state.vg);
107    matrix_translate(dst, tx, ty);
108 }
109 
vegaScale(VGfloat sx,VGfloat sy)110 void vegaScale(VGfloat sx, VGfloat sy)
111 {
112    struct vg_context *ctx = vg_current_context();
113    struct matrix *dst = vg_state_matrix(&ctx->state.vg);
114    matrix_scale(dst, sx, sy);
115 }
116 
vegaShear(VGfloat shx,VGfloat shy)117 void vegaShear(VGfloat shx, VGfloat shy)
118 {
119    struct vg_context *ctx = vg_current_context();
120    struct matrix *dst = vg_state_matrix(&ctx->state.vg);
121    matrix_shear(dst, shx, shy);
122 }
123 
vegaRotate(VGfloat angle)124 void vegaRotate(VGfloat angle)
125 {
126    struct vg_context *ctx = vg_current_context();
127    struct matrix *dst = vg_state_matrix(&ctx->state.vg);
128    matrix_rotate(dst, angle);
129 }
130