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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btConvexPointCloudShape.h"
17 #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
18 
19 #include "LinearMath/btQuaternion.h"
20 
setLocalScaling(const btVector3 & scaling)21 void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
22 {
23 	m_localScaling = scaling;
24 	recalcLocalAabb();
25 }
26 
27 #ifndef __SPU__
localGetSupportingVertexWithoutMargin(const btVector3 & vec0) const28 btVector3	btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
29 {
30 	btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
31 	btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
32 
33 	btVector3 vec = vec0;
34 	btScalar lenSqr = vec.length2();
35 	if (lenSqr < btScalar(0.0001))
36 	{
37 		vec.setValue(1,0,0);
38 	} else
39 	{
40 		btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
41 		vec *= rlen;
42 	}
43 
44     if( m_numPoints > 0 )
45     {
46         // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
47     //    btVector3 scaled = vec * m_localScaling;
48         int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);   //FIXME: may violate encapsulation of m_unscaledPoints
49         return getScaledPoint(index);
50     }
51 
52 	return supVec;
53 }
54 
batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 * vectors,btVector3 * supportVerticesOut,int numVectors) const55 void	btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
56 {
57     for( int j = 0; j < numVectors; j++ )
58     {
59         const btVector3& vec = vectors[j] * m_localScaling;  // dot( a*c, b) = dot(a, b*c)
60         btScalar maxDot;
61         int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
62         supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
63         if( 0 <= index )
64         {
65             //WARNING: don't swap next lines, the w component would get overwritten!
66             supportVerticesOut[j] = getScaledPoint(index);
67             supportVerticesOut[j][3] = maxDot;
68         }
69     }
70 
71 }
72 
73 
74 
localGetSupportingVertex(const btVector3 & vec) const75 btVector3	btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
76 {
77 	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
78 
79 	if ( getMargin()!=btScalar(0.) )
80 	{
81 		btVector3 vecnorm = vec;
82 		if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
83 		{
84 			vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
85 		}
86 		vecnorm.normalize();
87 		supVertex+= getMargin() * vecnorm;
88 	}
89 	return supVertex;
90 }
91 
92 
93 #endif
94 
95 
96 
97 
98 
99 
100 //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
101 //Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
getNumVertices() const102 int	btConvexPointCloudShape::getNumVertices() const
103 {
104 	return m_numPoints;
105 }
106 
getNumEdges() const107 int btConvexPointCloudShape::getNumEdges() const
108 {
109 	return 0;
110 }
111 
getEdge(int i,btVector3 & pa,btVector3 & pb) const112 void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
113 {
114 	btAssert (0);
115 }
116 
getVertex(int i,btVector3 & vtx) const117 void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
118 {
119 	vtx = m_unscaledPoints[i]*m_localScaling;
120 }
121 
getNumPlanes() const122 int	btConvexPointCloudShape::getNumPlanes() const
123 {
124 	return 0;
125 }
126 
getPlane(btVector3 &,btVector3 &,int) const127 void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
128 {
129 
130 	btAssert(0);
131 }
132 
133 //not yet
isInside(const btVector3 &,btScalar) const134 bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
135 {
136 	btAssert(0);
137 	return false;
138 }
139 
140