• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 #ifndef BT_SPHERE_MINKOWSKI_H
16 #define BT_SPHERE_MINKOWSKI_H
17 
18 #include "btConvexInternalShape.h"
19 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
20 
21 ///The btSphereShape implements an implicit sphere, centered around a local origin with radius.
ATTRIBUTE_ALIGNED16(class)22 ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
23 
24 {
25 
26 public:
27 	BT_DECLARE_ALIGNED_ALLOCATOR();
28 
29 	btSphereShape (btScalar radius) : btConvexInternalShape ()
30 	{
31 		m_shapeType = SPHERE_SHAPE_PROXYTYPE;
32 		m_implicitShapeDimensions.setX(radius);
33 		m_collisionMargin = radius;
34 	}
35 
36 	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
37 	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
38 	//notice that the vectors should be unit length
39 	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
40 
41 
42 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
43 
44 	virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
45 
46 
47 	btScalar	getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
48 
49 	void	setUnscaledRadius(btScalar	radius)
50 	{
51 		m_implicitShapeDimensions.setX(radius);
52 		btConvexInternalShape::setMargin(radius);
53 	}
54 
55 	//debugging
56 	virtual const char*	getName()const {return "SPHERE";}
57 
58 	virtual void	setMargin(btScalar margin)
59 	{
60 		btConvexInternalShape::setMargin(margin);
61 	}
62 	virtual btScalar	getMargin() const
63 	{
64 		//to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
65 		//this means, non-uniform scaling is not supported anymore
66 		return getRadius();
67 	}
68 
69 
70 };
71 
72 
73 #endif //BT_SPHERE_MINKOWSKI_H
74