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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btUniformScalingShape.h"
17 
btUniformScalingShape(btConvexShape * convexChildShape,btScalar uniformScalingFactor)18 btUniformScalingShape::btUniformScalingShape(	btConvexShape* convexChildShape,btScalar uniformScalingFactor):
19 btConvexShape (), m_childConvexShape(convexChildShape),
20 m_uniformScalingFactor(uniformScalingFactor)
21 {
22 	m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
23 }
24 
~btUniformScalingShape()25 btUniformScalingShape::~btUniformScalingShape()
26 {
27 }
28 
29 
localGetSupportingVertexWithoutMargin(const btVector3 & vec) const30 btVector3	btUniformScalingShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
31 {
32 	btVector3 tmpVertex;
33 	tmpVertex = m_childConvexShape->localGetSupportingVertexWithoutMargin(vec);
34 	return tmpVertex*m_uniformScalingFactor;
35 }
36 
batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 * vectors,btVector3 * supportVerticesOut,int numVectors) const37 void	btUniformScalingShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
38 {
39 	m_childConvexShape->batchedUnitVectorGetSupportingVertexWithoutMargin(vectors,supportVerticesOut,numVectors);
40 	int i;
41 	for (i=0;i<numVectors;i++)
42 	{
43 		supportVerticesOut[i] = supportVerticesOut[i] * m_uniformScalingFactor;
44 	}
45 }
46 
47 
localGetSupportingVertex(const btVector3 & vec) const48 btVector3	btUniformScalingShape::localGetSupportingVertex(const btVector3& vec)const
49 {
50 	btVector3 tmpVertex;
51 	tmpVertex = m_childConvexShape->localGetSupportingVertex(vec);
52 	return tmpVertex*m_uniformScalingFactor;
53 }
54 
55 
calculateLocalInertia(btScalar mass,btVector3 & inertia) const56 void	btUniformScalingShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
57 {
58 
59 	///this linear upscaling is not realistic, but we don't deal with large mass ratios...
60 	btVector3 tmpInertia;
61 	m_childConvexShape->calculateLocalInertia(mass,tmpInertia);
62 	inertia = tmpInertia * m_uniformScalingFactor;
63 }
64 
65 
66 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
getAabb(const btTransform & trans,btVector3 & aabbMin,btVector3 & aabbMax) const67 void btUniformScalingShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
68 {
69 	getAabbSlow(trans,aabbMin,aabbMax);
70 
71 }
72 
getAabbSlow(const btTransform & t,btVector3 & aabbMin,btVector3 & aabbMax) const73 void btUniformScalingShape::getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
74 {
75 #if 1
76 	btVector3 _directions[] =
77 	{
78 		btVector3( 1.,  0.,  0.),
79 		btVector3( 0.,  1.,  0.),
80 		btVector3( 0.,  0.,  1.),
81 		btVector3( -1., 0.,  0.),
82 		btVector3( 0., -1.,  0.),
83 		btVector3( 0.,  0., -1.)
84 	};
85 
86 	btVector3 _supporting[] =
87 	{
88 		btVector3( 0., 0., 0.),
89 		btVector3( 0., 0., 0.),
90 		btVector3( 0., 0., 0.),
91 		btVector3( 0., 0., 0.),
92 		btVector3( 0., 0., 0.),
93 		btVector3( 0., 0., 0.)
94 	};
95 
96 	for (int i=0;i<6;i++)
97 	{
98 		_directions[i] = _directions[i]*t.getBasis();
99 	}
100 
101 	batchedUnitVectorGetSupportingVertexWithoutMargin(_directions, _supporting, 6);
102 
103 	btVector3 aabbMin1(0,0,0),aabbMax1(0,0,0);
104 
105 	for ( int i = 0; i < 3; ++i )
106 	{
107 		aabbMax1[i] = t(_supporting[i])[i];
108 		aabbMin1[i] = t(_supporting[i + 3])[i];
109 	}
110 	btVector3 marginVec(getMargin(),getMargin(),getMargin());
111 	aabbMin = aabbMin1-marginVec;
112 	aabbMax = aabbMax1+marginVec;
113 
114 #else
115 
116 	btScalar margin = getMargin();
117 	for (int i=0;i<3;i++)
118 	{
119 		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
120 		vec[i] = btScalar(1.);
121 		btVector3 sv = localGetSupportingVertex(vec*t.getBasis());
122 		btVector3 tmp = t(sv);
123 		aabbMax[i] = tmp[i]+margin;
124 		vec[i] = btScalar(-1.);
125 		sv = localGetSupportingVertex(vec*t.getBasis());
126 		tmp = t(sv);
127 		aabbMin[i] = tmp[i]-margin;
128 	}
129 
130 #endif
131 }
132 
setLocalScaling(const btVector3 & scaling)133 void	btUniformScalingShape::setLocalScaling(const btVector3& scaling)
134 {
135 	m_childConvexShape->setLocalScaling(scaling);
136 }
137 
getLocalScaling() const138 const btVector3& btUniformScalingShape::getLocalScaling() const
139 {
140 	return m_childConvexShape->getLocalScaling();
141 }
142 
setMargin(btScalar margin)143 void	btUniformScalingShape::setMargin(btScalar margin)
144 {
145 	m_childConvexShape->setMargin(margin);
146 }
getMargin() const147 btScalar	btUniformScalingShape::getMargin() const
148 {
149 	return m_childConvexShape->getMargin() * m_uniformScalingFactor;
150 }
151 
getNumPreferredPenetrationDirections() const152 int		btUniformScalingShape::getNumPreferredPenetrationDirections() const
153 {
154 	return m_childConvexShape->getNumPreferredPenetrationDirections();
155 }
156 
getPreferredPenetrationDirection(int index,btVector3 & penetrationVector) const157 void	btUniformScalingShape::getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
158 {
159 	m_childConvexShape->getPreferredPenetrationDirection(index,penetrationVector);
160 }
161