1 /* ---------------------------------------------------------------------------- 2 * This file was automatically generated by SWIG (http://www.swig.org). 3 * Version 3.0.8 4 * 5 * Do not make changes to this file unless you know what you are doing--modify 6 * the SWIG interface file instead. 7 * ----------------------------------------------------------------------------- */ 8 9 package com.badlogic.gdx.physics.bullet.collision; 10 11 import com.badlogic.gdx.physics.bullet.BulletBase; 12 import com.badlogic.gdx.physics.bullet.linearmath.*; 13 import com.badlogic.gdx.math.Vector3; 14 import com.badlogic.gdx.math.Quaternion; 15 import com.badlogic.gdx.math.Matrix3; 16 import com.badlogic.gdx.math.Matrix4; 17 18 public class ClosestRayResultCallback extends RayResultCallback { 19 private long swigCPtr; 20 ClosestRayResultCallback(final String className, long cPtr, boolean cMemoryOwn)21 protected ClosestRayResultCallback(final String className, long cPtr, boolean cMemoryOwn) { 22 super(className, CollisionJNI.ClosestRayResultCallback_SWIGUpcast(cPtr), cMemoryOwn); 23 swigCPtr = cPtr; 24 } 25 26 /** Construct a new ClosestRayResultCallback, normally you should not need this constructor it's intended for low-level usage. */ ClosestRayResultCallback(long cPtr, boolean cMemoryOwn)27 public ClosestRayResultCallback(long cPtr, boolean cMemoryOwn) { 28 this("ClosestRayResultCallback", cPtr, cMemoryOwn); 29 construct(); 30 } 31 32 @Override reset(long cPtr, boolean cMemoryOwn)33 protected void reset(long cPtr, boolean cMemoryOwn) { 34 if (!destroyed) 35 destroy(); 36 super.reset(CollisionJNI.ClosestRayResultCallback_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); 37 } 38 getCPtr(ClosestRayResultCallback obj)39 public static long getCPtr(ClosestRayResultCallback obj) { 40 return (obj == null) ? 0 : obj.swigCPtr; 41 } 42 43 @Override finalize()44 protected void finalize() throws Throwable { 45 if (!destroyed) 46 destroy(); 47 super.finalize(); 48 } 49 delete()50 @Override protected synchronized void delete() { 51 if (swigCPtr != 0) { 52 if (swigCMemOwn) { 53 swigCMemOwn = false; 54 CollisionJNI.delete_ClosestRayResultCallback(swigCPtr); 55 } 56 swigCPtr = 0; 57 } 58 super.delete(); 59 } 60 swigDirectorDisconnect()61 protected void swigDirectorDisconnect() { 62 swigCMemOwn = false; 63 delete(); 64 } 65 swigReleaseOwnership()66 public void swigReleaseOwnership() { 67 swigCMemOwn = false; 68 CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, false); 69 } 70 swigTakeOwnership()71 public void swigTakeOwnership() { 72 swigCMemOwn = true; 73 CollisionJNI.ClosestRayResultCallback_change_ownership(this, swigCPtr, true); 74 } 75 ClosestRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld)76 public ClosestRayResultCallback(Vector3 rayFromWorld, Vector3 rayToWorld) { 77 this(CollisionJNI.new_ClosestRayResultCallback(rayFromWorld, rayToWorld), true); 78 CollisionJNI.ClosestRayResultCallback_director_connect(this, swigCPtr, swigCMemOwn, true); 79 } 80 addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace)81 public float addSingleResult(LocalRayResult rayResult, boolean normalInWorldSpace) { 82 return (getClass() == ClosestRayResultCallback.class) ? CollisionJNI.ClosestRayResultCallback_addSingleResult(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace) : CollisionJNI.ClosestRayResultCallback_addSingleResultSwigExplicitClosestRayResultCallback(swigCPtr, this, LocalRayResult.getCPtr(rayResult), rayResult, normalInWorldSpace); 83 } 84 getRayFromWorld(Vector3 out)85 public void getRayFromWorld(Vector3 out) { 86 CollisionJNI.ClosestRayResultCallback_getRayFromWorld(swigCPtr, this, out); 87 } 88 setRayFromWorld(Vector3 value)89 public void setRayFromWorld(Vector3 value) { 90 CollisionJNI.ClosestRayResultCallback_setRayFromWorld(swigCPtr, this, value); 91 } 92 getRayToWorld(Vector3 out)93 public void getRayToWorld(Vector3 out) { 94 CollisionJNI.ClosestRayResultCallback_getRayToWorld(swigCPtr, this, out); 95 } 96 setRayToWorld(Vector3 value)97 public void setRayToWorld(Vector3 value) { 98 CollisionJNI.ClosestRayResultCallback_setRayToWorld(swigCPtr, this, value); 99 } 100 getHitNormalWorld(Vector3 out)101 public void getHitNormalWorld(Vector3 out) { 102 CollisionJNI.ClosestRayResultCallback_getHitNormalWorld(swigCPtr, this, out); 103 } 104 setHitNormalWorld(Vector3 value)105 public void setHitNormalWorld(Vector3 value) { 106 CollisionJNI.ClosestRayResultCallback_setHitNormalWorld(swigCPtr, this, value); 107 } 108 getHitPointWorld(Vector3 out)109 public void getHitPointWorld(Vector3 out) { 110 CollisionJNI.ClosestRayResultCallback_getHitPointWorld(swigCPtr, this, out); 111 } 112 setHitPointWorld(Vector3 value)113 public void setHitPointWorld(Vector3 value) { 114 CollisionJNI.ClosestRayResultCallback_setHitPointWorld(swigCPtr, this, value); 115 } 116 117 } 118