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1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "AssetAtlasService"
18 
19 #include "jni.h"
20 #include "JNIHelp.h"
21 #include "android/graphics/GraphicsJNI.h"
22 
23 #include <android_view_GraphicBuffer.h>
24 #include <cutils/log.h>
25 
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 
29 #include <EGL/egl.h>
30 #include <EGL/eglext.h>
31 
32 // Disable warnings for Skia.
33 #pragma GCC diagnostic push
34 #pragma GCC diagnostic ignored "-Wunused-parameter"
35 #include <SkCanvas.h>
36 #include <SkBitmap.h>
37 #pragma GCC diagnostic pop
38 
39 namespace android {
40 
41 // ----------------------------------------------------------------------------
42 // Defines
43 // ----------------------------------------------------------------------------
44 
45 // Defines how long to wait for the GPU when uploading the atlas
46 // This timeout is defined in nanoseconds (see EGL_KHR_fence_sync extension)
47 #define FENCE_TIMEOUT 2000000000
48 
49 // ----------------------------------------------------------------------------
50 // Canvas management
51 // ----------------------------------------------------------------------------
52 
53 #define CLEANUP_GL_AND_RETURN(result) \
54     if (fence != EGL_NO_SYNC_KHR) eglDestroySyncKHR(display, fence); \
55     if (image) eglDestroyImageKHR(display, image); \
56     if (texture) glDeleteTextures(1, &texture); \
57     if (surface != EGL_NO_SURFACE) eglDestroySurface(display, surface); \
58     if (context != EGL_NO_CONTEXT) eglDestroyContext(display, context); \
59     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); \
60     eglReleaseThread(); \
61     eglTerminate(display); \
62     return result;
63 
com_android_server_AssetAtlasService_upload(JNIEnv * env,jobject,jobject graphicBuffer,jobject bitmapHandle)64 static jboolean com_android_server_AssetAtlasService_upload(JNIEnv* env, jobject,
65         jobject graphicBuffer, jobject bitmapHandle) {
66 
67     SkBitmap bitmap;
68     GraphicsJNI::getSkBitmap(env, bitmapHandle, &bitmap);
69     SkAutoLockPixels alp(bitmap);
70 
71     // The goal of this method is to copy the bitmap into the GraphicBuffer
72     // using the GPU to swizzle the texture content
73     sp<GraphicBuffer> buffer(graphicBufferForJavaObject(env, graphicBuffer));
74 
75     if (buffer != NULL) {
76         EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
77         if (display == EGL_NO_DISPLAY) return JNI_FALSE;
78 
79         EGLint major;
80         EGLint minor;
81         if (!eglInitialize(display, &major, &minor)) {
82             ALOGW("Could not initialize EGL");
83             return JNI_FALSE;
84         }
85 
86         // We're going to use a 1x1 pbuffer surface later on
87         // The configuration doesn't really matter for what we're trying to do
88         EGLint configAttrs[] = {
89                 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
90                 EGL_RED_SIZE, 8,
91                 EGL_GREEN_SIZE, 8,
92                 EGL_BLUE_SIZE, 8,
93                 EGL_ALPHA_SIZE, 0,
94                 EGL_DEPTH_SIZE, 0,
95                 EGL_STENCIL_SIZE, 0,
96                 EGL_NONE
97         };
98         EGLConfig configs[1];
99         EGLint configCount;
100         if (!eglChooseConfig(display, configAttrs, configs, 1, &configCount)) {
101             ALOGW("Could not select EGL configuration");
102             eglReleaseThread();
103             eglTerminate(display);
104             return JNI_FALSE;
105         }
106         if (configCount <= 0) {
107             ALOGW("Could not find EGL configuration");
108             eglReleaseThread();
109             eglTerminate(display);
110             return JNI_FALSE;
111         }
112 
113         // These objects are initialized below but the default "null"
114         // values are used to cleanup properly at any point in the
115         // initialization sequence
116         GLuint texture = 0;
117         EGLImageKHR image = EGL_NO_IMAGE_KHR;
118         EGLSurface surface = EGL_NO_SURFACE;
119         EGLSyncKHR fence = EGL_NO_SYNC_KHR;
120 
121         EGLint attrs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
122         EGLContext context = eglCreateContext(display, configs[0], EGL_NO_CONTEXT, attrs);
123         if (context == EGL_NO_CONTEXT) {
124             ALOGW("Could not create EGL context");
125             CLEANUP_GL_AND_RETURN(JNI_FALSE);
126         }
127 
128         // Create the 1x1 pbuffer
129         EGLint surfaceAttrs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE };
130         surface = eglCreatePbufferSurface(display, configs[0], surfaceAttrs);
131         if (surface == EGL_NO_SURFACE) {
132             ALOGW("Could not create EGL surface");
133             CLEANUP_GL_AND_RETURN(JNI_FALSE);
134         }
135 
136         if (!eglMakeCurrent(display, surface, surface, context)) {
137             ALOGW("Could not change current EGL context");
138             CLEANUP_GL_AND_RETURN(JNI_FALSE);
139         }
140 
141         // We use an EGLImage to access the content of the GraphicBuffer
142         // The EGL image is later bound to a 2D texture
143         EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer();
144         EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
145         image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
146                 EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
147         if (image == EGL_NO_IMAGE_KHR) {
148             ALOGW("Could not create EGL image");
149             CLEANUP_GL_AND_RETURN(JNI_FALSE);
150         }
151 
152         glGenTextures(1, &texture);
153         glBindTexture(GL_TEXTURE_2D, texture);
154         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
155         if (glGetError() != GL_NO_ERROR) {
156             ALOGW("Could not create/bind texture");
157             CLEANUP_GL_AND_RETURN(JNI_FALSE);
158         }
159 
160         // Upload the content of the bitmap in the GraphicBuffer
161         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap.bytesPerPixel());
162         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
163                 GL_RGBA, GL_UNSIGNED_BYTE, bitmap.getPixels());
164         if (glGetError() != GL_NO_ERROR) {
165             ALOGW("Could not upload to texture");
166             CLEANUP_GL_AND_RETURN(JNI_FALSE);
167         }
168 
169         // The fence is used to wait for the texture upload to finish
170         // properly. We cannot rely on glFlush() and glFinish() as
171         // some drivers completely ignore these API calls
172         fence = eglCreateSyncKHR(display, EGL_SYNC_FENCE_KHR, NULL);
173         if (fence == EGL_NO_SYNC_KHR) {
174             ALOGW("Could not create sync fence %#x", eglGetError());
175             CLEANUP_GL_AND_RETURN(JNI_FALSE);
176         }
177 
178         // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
179         // pipeline flush (similar to what a glFlush() would do.)
180         EGLint waitStatus = eglClientWaitSyncKHR(display, fence,
181                 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
182         if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
183             ALOGW("Failed to wait for the fence %#x", eglGetError());
184             CLEANUP_GL_AND_RETURN(JNI_FALSE);
185         }
186 
187         CLEANUP_GL_AND_RETURN(JNI_TRUE);
188     }
189 
190     return JNI_FALSE;
191 }
192 
193 // ----------------------------------------------------------------------------
194 // JNI Glue
195 // ----------------------------------------------------------------------------
196 
197 #define FIND_CLASS(var, className) \
198         var = env->FindClass(className); \
199         LOG_FATAL_IF(! var, "Unable to find class " className);
200 
201 #define GET_METHOD_ID(var, clazz, methodName, methodDescriptor) \
202         var = env->GetMethodID(clazz, methodName, methodDescriptor); \
203         LOG_FATAL_IF(!var, "Unable to find method " methodName);
204 
205 const char* const kClassPathName = "com/android/server/AssetAtlasService";
206 
207 static const JNINativeMethod gMethods[] = {
208     { "nUploadAtlas", "(Landroid/view/GraphicBuffer;Landroid/graphics/Bitmap;)Z",
209             (void*) com_android_server_AssetAtlasService_upload },
210 };
211 
register_android_server_AssetAtlasService(JNIEnv * env)212 int register_android_server_AssetAtlasService(JNIEnv* env) {
213     return jniRegisterNativeMethods(env, kClassPathName, gMethods, NELEM(gMethods));
214 }
215 
216 };
217