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1in vec4 a_position;
2in vec4 a_color;
3in vec2 a_texCoord0;
4
5out vec4 v_color;
6out vec2 v_texCoords;
7
8void main () {
9    v_color = a_color;
10    v_color.a = v_color.a * (255.0/254.0);
11    v_texCoords = a_texCoord0;
12
13    gl_Position = a_position;
14}
15