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1#ifdef GL_ES
2precision mediump float;
3#endif
4
5uniform samplerCube u_environmentMapTexture;
6
7varying vec4 v_position;
8
9void main() {
10	vec3 center = vec3(0.0);
11	vec3 dir = vec3(v_position) - center;
12	gl_FragColor = textureCube(u_environmentMapTexture, dir);
13}