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1#ifdef GL_ES
2precision mediump float;
3#endif
4
5uniform float u_far;
6varying vec4 v_color;
7
8void main() {
9 	float z = 1.0 - (gl_FragCoord.z / gl_FragCoord.w) / u_far;
10	gl_FragColor = vec4(z, z, z, 1.0);
11}