1uniform mat4 u_projTrans;
2
3attribute vec4 a_position;
4attribute vec2 a_texCoord0;
5attribute vec4 a_color;
6
7varying vec4 v_color;
8varying vec2 v_texCoord;
9
10void main() {
11 gl_Position = u_projTrans * a_position;
12 v_texCoord = a_texCoord0;
13 v_color = a_color;
14}