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1uniform mat4 u_projTrans;
2
3attribute vec4 a_position;
4attribute vec2 a_texCoord0;
5attribute vec4 a_color;
6
7varying vec4 v_color;
8varying vec2 v_texCoord;
9
10void main() {
11	gl_Position = u_projTrans * a_position;
12	v_texCoord = a_texCoord0;
13	v_color = a_color;
14}