• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1#ifdef GL_ES
2precision mediump float;
3#endif
4
5uniform sampler2D s_texture;
6varying vec2 v_texCoord;
7
8void main() {
9	gl_FragColor = texture2D(s_texture, v_texCoord);
10}