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1#version 300 es
2
3in vec4 a_position;
4in vec4 a_color;
5in vec2 a_texCoord0;
6
7uniform mat4 u_projTrans;
8
9out vec4 v_color;
10out vec2 v_texCoords;
11
12void main () {
13    v_color = a_color;
14    v_color.a = v_color.a * (255.0/254.0);
15    v_texCoords = a_texCoord0;
16    gl_Position = u_projTrans * a_position;
17}