1in vec4 a_position;
2in vec3 a_texCoord0;
3
4uniform mat4 u_projViewTrans;
5uniform mat4 u_modelView;
6
7out vec4 v_color;
8out vec3 v_texCoords;
9
10void main() {
11 v_texCoords = a_texCoord0;
12 gl_Position = u_projViewTrans * u_modelView * a_position;
13}
14