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1in vec4 a_position;
2in vec3 a_texCoord0;
3
4uniform mat4 u_projViewTrans;
5uniform mat4 u_modelView;
6
7out vec4 v_color;
8out vec3 v_texCoords;
9
10void main() {
11	v_texCoords = a_texCoord0;
12	gl_Position =  u_projViewTrans * u_modelView * a_position;
13}
14