• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2014 PDFium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com
6 
7 #ifndef _FDE_PATH
8 #define _FDE_PATH
9 class IFDE_Path;
10 class IFDE_Path {
11  public:
12   static IFDE_Path* Create();
~IFDE_Path()13   virtual ~IFDE_Path() {}
14   virtual void Release() = 0;
15   virtual FX_BOOL StartFigure() = 0;
16   virtual FX_BOOL CloseFigure() = 0;
17   virtual void AddBezier(const CFX_PointsF& points) = 0;
18   virtual void AddBeziers(const CFX_PointsF& points) = 0;
19   virtual void AddCurve(const CFX_PointsF& points,
20                         FX_BOOL bClosed,
21                         FX_FLOAT fTension = 0.5f) = 0;
22   virtual void AddEllipse(const CFX_RectF& rect) = 0;
23   virtual void AddLines(const CFX_PointsF& points) = 0;
24   virtual void AddLine(const CFX_PointF& pt1, const CFX_PointF& pt2) = 0;
25   virtual void AddPath(const IFDE_Path* pSrc, FX_BOOL bConnect) = 0;
26   virtual void AddPolygon(const CFX_PointsF& points) = 0;
27   virtual void AddRectangle(const CFX_RectF& rect) = 0;
28   virtual void GetBBox(CFX_RectF& bbox) const = 0;
29   virtual void GetBBox(CFX_RectF& bbox,
30                        FX_FLOAT fLineWidth,
31                        FX_FLOAT fMiterLimit) const = 0;
32 };
33 #endif
34