1 #ifndef ClosestNotMeRayResultCallback_H 2 #define ClosestNotMeRayResultCallback_H 3 4 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h" 5 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h" 6 7 class ClosestNotMeRayResultCallback : public btCollisionWorld::ClosestRayResultCallback 8 { 9 public: 10 ClosestNotMeRayResultCallback (btCollisionObject* me); 11 virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult,bool normalInWorldSpace); 12 protected: 13 btCollisionObject* m_me; 14 }; 15 16 #endif // ClosestNotMeRayResultCallback_H 17