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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 #ifndef CollisionObjectWrapper_H
18 #define CollisionObjectWrapper_H
19 
20 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObject.h"
21 #include "../../../bullet/BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
22 
23 /** @author Xoppa */
24 class CollisionObjectWrapper {
25 	btCollisionObjectWrapper wrapper;
26 
27 public:
28 	CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
wrapper(parent,shape,collisionObject,worldTransform,partId,index)29 		wrapper(parent, shape, collisionObject, worldTransform, partId, index) {}
30 
31 	CollisionObjectWrapper(btCollisionShape* shape, btCollisionObject* collisionObject, btTransform& worldTransform, int partId=-1, int index=-1) :
32 		wrapper(0, shape, collisionObject, worldTransform, partId, index) {}
33 
34 	CollisionObjectWrapper(btCollisionObjectWrapper* parent, btCollisionObject* collisionObject, int partId=-1, int index=-1) :
35 		wrapper(parent, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
36 
37 	CollisionObjectWrapper(btCollisionObject* collisionObject, int partId=-1, int index=-1) :
38 		wrapper(0, collisionObject->getCollisionShape(),collisionObject, collisionObject->getWorldTransform(), partId, index) {}
39 
getWrapper()40 	btCollisionObjectWrapper *getWrapper() { return &wrapper; }
41 };
42 
43 #endif //CollisionObjectWrapper_H
44