1page.title=Processes and Threads 2page.tags=lifecycle,background 3 4@jd:body 5 6<div id="qv-wrapper"> 7<div id="qv"> 8 9<h2>In this document</h2> 10<ol> 11<li><a href="#Processes">Processes</a> 12 <ol> 13 <li><a href="#Lifecycle">Process lifecycle</a></li> 14 </ol> 15</li> 16<li><a href="#Threads">Threads</a> 17 <ol> 18 <li><a href="#WorkerThreads">Worker threads</a></li> 19 <li><a href="#ThreadSafe">Thread-safe methods</a></li> 20 </ol> 21</li> 22<li><a href="#IPC">Interprocess Communication</a></li> 23</ol> 24 25</div> 26</div> 27 28<p>When an application component starts and the application does not have any other components 29running, the Android system starts a new Linux process for the application with a single thread of 30execution. By default, all components of the same application run in the same process and thread 31(called the "main" thread). If an application component starts and there already exists a process 32for that application (because another component from the application exists), then the component is 33started within that process and uses the same thread of execution. However, you can arrange for 34different components in your application to run in separate processes, and you can create additional 35threads for any process.</p> 36 37<p>This document discusses how processes and threads work in an Android application.</p> 38 39 40<h2 id="Processes">Processes</h2> 41 42<p>By default, all components of the same application run in the same process and most applications 43should not change this. However, if you find that you need to control which process a certain 44component belongs to, you can do so in the manifest file.</p> 45 46<p>The manifest entry for each type of component element—<a 47href="{@docRoot}guide/topics/manifest/activity-element.html">{@code 48<activity>}</a>, <a href="{@docRoot}guide/topics/manifest/service-element.html">{@code 49<service>}</a>, <a href="{@docRoot}guide/topics/manifest/receiver-element.html">{@code 50<receiver>}</a>, and <a href="{@docRoot}guide/topics/manifest/provider-element.html">{@code 51<provider>}</a>—supports an {@code android:process} attribute that can specify a 52process in which that component should run. You can set this attribute so that each component runs 53in its own process or so that some components share a process while others do not. You can also set 54{@code android:process} so that components of different applications run in the same 55process—provided that the applications share the same Linux user ID and are signed with the 56same certificates.</p> 57 58<p>The <a href="{@docRoot}guide/topics/manifest/application-element.html">{@code 59<application>}</a> element also supports an {@code android:process} attribute, to set a 60default value that applies to all components.</p> 61 62<p>Android might decide to shut down a process at some point, when memory is low and required by 63other processes that are more immediately serving the user. Application 64components running in the process that's killed are consequently destroyed. A process is started 65again for those components when there's again work for them to do.</p> 66 67<p>When deciding which processes to kill, the Android system weighs their relative importance to 68the user. For example, it more readily shuts down a process hosting activities that are no longer 69visible on screen, compared to a process hosting visible activities. The decision whether to 70terminate a process, therefore, depends on the state of the components running in that process. The 71rules used to decide which processes to terminate is discussed below. </p> 72 73 74<h3 id="Lifecycle">Process lifecycle</h3> 75 76<p>The Android system tries to maintain an application process for as long as possible, but 77eventually needs to remove old processes to reclaim memory for new or more important processes. To 78determine which processes to keep 79and which to kill, the system places each process into an "importance hierarchy" based on the 80components running in the process and the state of those components. Processes with the lowest 81importance are eliminated first, then those with the next lowest importance, and so on, as necessary 82to recover system resources.</p> 83 84<p>There are five levels in the importance hierarchy. The following list presents the different 85types of processes in order of importance (the first process is <em>most important</em> and is 86<em>killed last</em>):</p> 87 88<ol> 89 <li><b>Foreground process</b> 90 <p>A process that is required for what the user is currently doing. A 91 process is considered to be in the foreground if any of the following conditions are true:</p> 92 93 <ul> 94 <li>It hosts an {@link android.app.Activity} that the user is interacting with (the {@link 95android.app.Activity}'s {@link android.app.Activity#onResume onResume()} method has been 96called).</li> 97 98 <li>It hosts a {@link android.app.Service} that's bound to the activity that the user is 99interacting with.</li> 100 101 <li>It hosts a {@link android.app.Service} that's running "in the foreground"—the 102service has called {@link android.app.Service#startForeground startForeground()}. 103 104 <li>It hosts a {@link android.app.Service} that's executing one of its lifecycle 105callbacks ({@link android.app.Service#onCreate onCreate()}, {@link android.app.Service#onStart 106onStart()}, or {@link android.app.Service#onDestroy onDestroy()}).</li> 107 108 <li>It hosts a {@link android.content.BroadcastReceiver} that's executing its {@link 109 android.content.BroadcastReceiver#onReceive onReceive()} method.</li> 110 </ul> 111 112 <p>Generally, only a few foreground processes exist at any given time. They are killed only as 113a last resort—if memory is so low that they cannot all continue to run. Generally, at that 114point, the device has reached a memory paging state, so killing some foreground processes is 115required to keep the user interface responsive.</p></li> 116 117 <li><b>Visible process</b> 118 <p>A process that doesn't have any foreground components, but still can 119 affect what the user sees on screen. A process is considered to be visible if either of the 120 following conditions are true:</p> 121 122 <ul> 123 <li>It hosts an {@link android.app.Activity} that is not in the foreground, but is still 124visible to the user (its {@link android.app.Activity#onPause onPause()} method has been called). 125This might occur, for example, if the foreground activity started a dialog, which allows the 126previous activity to be seen behind it.</li> 127 128 <li>It hosts a {@link android.app.Service} that's bound to a visible (or foreground) 129activity.</li> 130 </ul> 131 132 <p>A visible process is considered extremely important and will not be killed unless doing so 133is required to keep all foreground processes running. </p> 134 </li> 135 136 <li><b>Service process</b> 137 <p>A process that is running a service that has been started with the {@link 138android.content.Context#startService startService()} method and does not fall into either of the two 139higher categories. Although service processes are not directly tied to anything the user sees, they 140are generally doing things that the user cares about (such as playing music in the background or 141downloading data on the network), so the system keeps them running unless there's not enough memory 142to retain them along with all foreground and visible processes. </p> 143 </li> 144 145 <li><b>Background process</b> 146 <p>A process holding an activity that's not currently visible to the user (the activity's 147{@link android.app.Activity#onStop onStop()} method has been called). These processes have no direct 148impact on the user experience, and the system can kill them at any time to reclaim memory for a 149foreground, 150visible, or service process. Usually there are many background processes running, so they are kept 151in an LRU (least recently used) list to ensure that the process with the activity that was most 152recently seen by the user is the last to be killed. If an activity implements its lifecycle methods 153correctly, and saves its current state, killing its process will not have a visible effect on 154the user experience, because when the user navigates back to the activity, the activity restores 155all of its visible state. See the <a 156href="{@docRoot}guide/components/activities.html#SavingActivityState">Activities</a> 157document for information about saving and restoring state.</p> 158 </li> 159 160 <li><b>Empty process</b> 161 <p>A process that doesn't hold any active application components. The only reason to keep this 162kind of process alive is for caching purposes, to improve startup time the next time a component 163needs to run in it. The system often kills these processes in order to balance overall system 164resources between process caches and the underlying kernel caches.</p> 165 </li> 166</ol> 167 168 169 <p>Android ranks a process at the highest level it can, based upon the importance of the 170components currently active in the process. For example, if a process hosts a service and a visible 171activity, the process is ranked as a visible process, not a service process.</p> 172 173 <p>In addition, a process's ranking might be increased because other processes are dependent on 174it—a process that is serving another process can never be ranked lower than the process it is 175serving. For example, if a content provider in process A is serving a client in process B, or if a 176service in process A is bound to a component in process B, process A is always considered at least 177as important as process B.</p> 178 179 <p>Because a process running a service is ranked higher than a process with background activities, 180an activity that initiates a long-running operation might do well to start a <a 181href="{@docRoot}guide/components/services.html">service</a> for that operation, rather than 182simply create a worker thread—particularly if the operation will likely outlast the activity. 183For example, an activity that's uploading a picture to a web site should start a service to perform 184the upload so that the upload can continue in the background even if the user leaves the activity. 185Using a service guarantees that the operation will have at least "service process" priority, 186regardless of what happens to the activity. This is the same reason that broadcast receivers should 187employ services rather than simply put time-consuming operations in a thread.</p> 188 189 190 191 192<h2 id="Threads">Threads</h2> 193 194<p>When an application is launched, the system creates a thread of execution for the application, 195called "main." This thread is very important because it is in charge of dispatching events to 196the appropriate user interface widgets, including drawing events. It is also the thread in which 197your application interacts with components from the Android UI toolkit (components from the {@link 198android.widget} and {@link android.view} packages). As such, the main thread is also sometimes 199called the UI thread.</p> 200 201<p>The system does <em>not</em> create a separate thread for each instance of a component. All 202components that run in the same process are instantiated in the UI thread, and system calls to 203each component are dispatched from that thread. Consequently, methods that respond to system 204callbacks (such as {@link android.view.View#onKeyDown onKeyDown()} to report user actions 205or a lifecycle callback method) always run in the UI thread of the process.</p> 206 207<p>For instance, when the user touches a button on the screen, your app's UI thread dispatches the 208touch event to the widget, which in turn sets its pressed state and posts an invalidate request to 209the event queue. The UI thread dequeues the request and notifies the widget that it should redraw 210itself.</p> 211 212<p>When your app performs intensive work in response to user interaction, this single thread model 213can yield poor performance unless you implement your application properly. Specifically, if 214everything is happening in the UI thread, performing long operations such as network access or 215database queries will block the whole UI. When the thread is blocked, no events can be dispatched, 216including drawing events. From the user's perspective, the 217application appears to hang. Even worse, if the UI thread is blocked for more than a few seconds 218(about 5 seconds currently) the user is presented with the infamous "<a 219href="http://developer.android.com/guide/practices/responsiveness.html">application not 220responding</a>" (ANR) dialog. The user might then decide to quit your application and uninstall it 221if they are unhappy.</p> 222 223<p>Additionally, the Andoid UI toolkit is <em>not</em> thread-safe. So, you must not manipulate 224your UI from a worker thread—you must do all manipulation to your user interface from the UI 225thread. Thus, there are simply two rules to Android's single thread model:</p> 226 227<ol> 228<li>Do not block the UI thread 229<li>Do not access the Android UI toolkit from outside the UI thread 230</ol> 231 232<h3 id="WorkerThreads">Worker threads</h3> 233 234<p>Because of the single thread model described above, it's vital to the responsiveness of your 235application's UI that you do not block the UI thread. If you have operations to perform 236that are not instantaneous, you should make sure to do them in separate threads ("background" or 237"worker" threads).</p> 238 239<p>For example, below is some code for a click listener that downloads an image from a separate 240thread and displays it in an {@link android.widget.ImageView}:</p> 241 242<pre> 243public void onClick(View v) { 244 new Thread(new Runnable() { 245 public void run() { 246 Bitmap b = loadImageFromNetwork("http://example.com/image.png"); 247 mImageView.setImageBitmap(b); 248 } 249 }).start(); 250} 251</pre> 252 253<p>At first, this seems to work fine, because it creates a new thread to handle the network 254operation. However, it violates the second rule of the single-threaded model: <em>do not access the 255Android UI toolkit from outside the UI thread</em>—this sample modifies the {@link 256android.widget.ImageView} from the worker thread instead of the UI thread. This can result in 257undefined and unexpected behavior, which can be difficult and time-consuming to track down.</p> 258 259<p>To fix this problem, Android offers several ways to access the UI thread from other 260threads. Here is a list of methods that can help:</p> 261 262<ul> 263<li>{@link android.app.Activity#runOnUiThread(java.lang.Runnable) 264Activity.runOnUiThread(Runnable)}</li> 265<li>{@link android.view.View#post(java.lang.Runnable) View.post(Runnable)}</li> 266<li>{@link android.view.View#postDelayed(java.lang.Runnable, long) View.postDelayed(Runnable, 267long)}</li> 268</ul> 269 270<p>For example, you can fix the above code by using the {@link 271android.view.View#post(java.lang.Runnable) View.post(Runnable)} method:</p> 272 273<pre> 274public void onClick(View v) { 275 new Thread(new Runnable() { 276 public void run() { 277 final Bitmap bitmap = 278 loadImageFromNetwork("http://example.com/image.png"); 279 mImageView.post(new Runnable() { 280 public void run() { 281 mImageView.setImageBitmap(bitmap); 282 } 283 }); 284 } 285 }).start(); 286} 287</pre> 288 289<p>Now this implementation is thread-safe: the network operation is done from a separate thread 290while the {@link android.widget.ImageView} is manipulated from the UI thread.</p> 291 292<p>However, as the complexity of the operation grows, this kind of code can get complicated and 293difficult to maintain. To handle more complex interactions with a worker thread, you might consider 294using a {@link android.os.Handler} in your worker thread, to process messages delivered from the UI 295thread. Perhaps the best solution, though, is to extend the {@link android.os.AsyncTask} class, 296which simplifies the execution of worker thread tasks that need to interact with the UI.</p> 297 298 299<h4 id="AsyncTask">Using AsyncTask</h4> 300 301<p>{@link android.os.AsyncTask} allows you to perform asynchronous work on your user 302interface. It performs the blocking operations in a worker thread and then publishes the results on 303the UI thread, without requiring you to handle threads and/or handlers yourself.</p> 304 305<p>To use it, you must subclass {@link android.os.AsyncTask} and implement the {@link 306android.os.AsyncTask#doInBackground doInBackground()} callback method, which runs in a pool of 307background threads. To update your UI, you should implement {@link 308android.os.AsyncTask#onPostExecute onPostExecute()}, which delivers the result from {@link 309android.os.AsyncTask#doInBackground doInBackground()} and runs in the UI thread, so you can safely 310update your UI. You can then run the task by calling {@link android.os.AsyncTask#execute execute()} 311from the UI thread.</p> 312 313<p>For example, you can implement the previous example using {@link android.os.AsyncTask} this 314way:</p> 315 316<pre> 317public void onClick(View v) { 318 new DownloadImageTask().execute("http://example.com/image.png"); 319} 320 321private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> { 322 /** The system calls this to perform work in a worker thread and 323 * delivers it the parameters given to AsyncTask.execute() */ 324 protected Bitmap doInBackground(String... urls) { 325 return loadImageFromNetwork(urls[0]); 326 } 327 328 /** The system calls this to perform work in the UI thread and delivers 329 * the result from doInBackground() */ 330 protected void onPostExecute(Bitmap result) { 331 mImageView.setImageBitmap(result); 332 } 333} 334</pre> 335 336<p>Now the UI is safe and the code is simpler, because it separates the work into the 337part that should be done on a worker thread and the part that should be done on the UI thread.</p> 338 339<p>You should read the {@link android.os.AsyncTask} reference for a full understanding on 340how to use this class, but here is a quick overview of how it works:</p> 341 342<ul> 343<li>You can specify the type of the parameters, the progress values, and the final 344value of the task, using generics</li> 345<li>The method {@link android.os.AsyncTask#doInBackground doInBackground()} executes automatically 346on a worker thread</li> 347<li>{@link android.os.AsyncTask#onPreExecute onPreExecute()}, {@link 348android.os.AsyncTask#onPostExecute onPostExecute()}, and {@link 349android.os.AsyncTask#onProgressUpdate onProgressUpdate()} are all invoked on the UI thread</li> 350<li>The value returned by {@link android.os.AsyncTask#doInBackground doInBackground()} is sent to 351{@link android.os.AsyncTask#onPostExecute onPostExecute()}</li> 352<li>You can call {@link android.os.AsyncTask#publishProgress publishProgress()} at anytime in {@link 353android.os.AsyncTask#doInBackground doInBackground()} to execute {@link 354android.os.AsyncTask#onProgressUpdate onProgressUpdate()} on the UI thread</li> 355<li>You can cancel the task at any time, from any thread</li> 356</ul> 357 358<p class="caution"><strong>Caution:</strong> Another problem you might encounter when using a worker 359thread is unexpected restarts in your activity due to a <a 360href="{@docRoot}guide/topics/resources/runtime-changes.html">runtime configuration change</a> 361(such as when the user changes the screen orientation), which may destroy your worker thread. To 362see how you can persist your task during one of these restarts and how to properly cancel the task 363when the activity is destroyed, see the source code for the <a 364href="http://code.google.com/p/shelves/">Shelves</a> sample application.</p> 365 366 367<h3 id="ThreadSafe">Thread-safe methods</h3> 368 369<p> In some situations, the methods you implement might be called from more than one thread, and 370therefore must be written to be thread-safe. </p> 371 372<p>This is primarily true for methods that can be called remotely—such as methods in a <a 373href="{@docRoot}guide/components/bound-services.html">bound service</a>. When a call on a 374method implemented in an {@link android.os.IBinder} originates in the same process in which the 375{@link android.os.IBinder IBinder} is running, the method is executed in the caller's thread. 376However, when the call originates in another process, the method is executed in a thread chosen from 377a pool of threads that the system maintains in the same process as the {@link android.os.IBinder 378IBinder} (it's not executed in the UI thread of the process). For example, whereas a service's 379{@link android.app.Service#onBind onBind()} method would be called from the UI thread of the 380service's process, methods implemented in the object that {@link android.app.Service#onBind 381onBind()} returns (for example, a subclass that implements RPC methods) would be called from threads 382in the pool. Because a service can have more than one client, more than one pool thread can engage 383the same {@link android.os.IBinder IBinder} method at the same time. {@link android.os.IBinder 384IBinder} methods must, therefore, be implemented to be thread-safe.</p> 385 386<p> Similarly, a content provider can receive data requests that originate in other processes. 387Although the {@link android.content.ContentResolver} and {@link android.content.ContentProvider} 388classes hide the details of how the interprocess communication is managed, {@link 389android.content.ContentProvider} methods that respond to those requests—the methods {@link 390android.content.ContentProvider#query query()}, {@link android.content.ContentProvider#insert 391insert()}, {@link android.content.ContentProvider#delete delete()}, {@link 392android.content.ContentProvider#update update()}, and {@link android.content.ContentProvider#getType 393getType()}—are called from a pool of threads in the content provider's process, not the UI 394thread for the process. Because these methods might be called from any number of threads at the 395same time, they too must be implemented to be thread-safe. </p> 396 397 398<h2 id="IPC">Interprocess Communication</h2> 399 400<p>Android offers a mechanism for interprocess communication (IPC) using remote procedure calls 401(RPCs), in which a method is called by an activity or other application component, but executed 402remotely (in another process), with any result returned back to the 403caller. This entails decomposing a method call and its data to a level the operating system can 404understand, transmitting it from the local process and address space to the remote process and 405address space, then reassembling and reenacting the call there. Return values are then 406transmitted in the opposite direction. Android provides all the code to perform these IPC 407transactions, so you can focus on defining and implementing the RPC programming interface. </p> 408 409<p>To perform IPC, your application must bind to a service, using {@link 410android.content.Context#bindService bindService()}. For more information, see the <a 411href="{@docRoot}guide/components/services.html">Services</a> developer guide.</p> 412 413 414<!-- 415<h2>Beginner's Path</h2> 416 417<p>For information about how to perform work in the background for an indefinite period of time 418(without a user interface), continue with the <b><a 419href="{@docRoot}guide/components/services.html">Services</a></b> document.</p> 420--> 421