1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //===----------------------------------------------------------------------===// 9 // 10 // This file defines the MachineLoopInfo class that is used to identify natural 11 // loops and determine the loop depth of various nodes of the CFG. Note that 12 // natural loops may actually be several loops that share the same header node. 13 // 14 // This analysis calculates the nesting structure of loops in a function. For 15 // each natural loop identified, this analysis identifies natural loops 16 // contained entirely within the loop and the basic blocks the make up the loop. 17 // 18 // It can calculate on the fly various bits of information, for example: 19 // 20 // * whether there is a preheader for the loop 21 // * the number of back edges to the header 22 // * whether or not a particular block branches out of the loop 23 // * the successor blocks of the loop 24 // * the loop depth 25 // * the trip count 26 // * etc... 27 // 28 //===----------------------------------------------------------------------===// 29 30 #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H 31 #define LLVM_CODEGEN_MACHINELOOPINFO_H 32 33 #include "llvm/Analysis/LoopInfo.h" 34 #include "llvm/CodeGen/MachineBasicBlock.h" 35 #include "llvm/CodeGen/MachineFunctionPass.h" 36 37 namespace llvm { 38 39 // Implementation in LoopInfoImpl.h 40 class MachineLoop; 41 extern template class LoopBase<MachineBasicBlock, MachineLoop>; 42 43 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { 44 public: 45 MachineLoop(); 46 47 /// getTopBlock - Return the "top" block in the loop, which is the first 48 /// block in the linear layout, ignoring any parts of the loop not 49 /// contiguous with the part the contains the header. 50 MachineBasicBlock *getTopBlock(); 51 52 /// getBottomBlock - Return the "bottom" block in the loop, which is the last 53 /// block in the linear layout, ignoring any parts of the loop not 54 /// contiguous with the part the contains the header. 55 MachineBasicBlock *getBottomBlock(); 56 57 void dump() const; 58 59 private: 60 friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; MachineLoop(MachineBasicBlock * MBB)61 explicit MachineLoop(MachineBasicBlock *MBB) 62 : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} 63 }; 64 65 // Implementation in LoopInfoImpl.h 66 extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; 67 68 class MachineLoopInfo : public MachineFunctionPass { 69 LoopInfoBase<MachineBasicBlock, MachineLoop> LI; 70 friend class LoopBase<MachineBasicBlock, MachineLoop>; 71 72 void operator=(const MachineLoopInfo &) = delete; 73 MachineLoopInfo(const MachineLoopInfo &) = delete; 74 75 public: 76 static char ID; // Pass identification, replacement for typeid 77 MachineLoopInfo()78 MachineLoopInfo() : MachineFunctionPass(ID) { 79 initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry()); 80 } 81 getBase()82 LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } 83 84 /// iterator/begin/end - The interface to the top-level loops in the current 85 /// function. 86 /// 87 typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator; begin()88 inline iterator begin() const { return LI.begin(); } end()89 inline iterator end() const { return LI.end(); } empty()90 bool empty() const { return LI.empty(); } 91 92 /// getLoopFor - Return the inner most loop that BB lives in. If a basic 93 /// block is in no loop (for example the entry node), null is returned. 94 /// getLoopFor(const MachineBasicBlock * BB)95 inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { 96 return LI.getLoopFor(BB); 97 } 98 99 /// operator[] - same as getLoopFor... 100 /// 101 inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { 102 return LI.getLoopFor(BB); 103 } 104 105 /// getLoopDepth - Return the loop nesting level of the specified block... 106 /// getLoopDepth(const MachineBasicBlock * BB)107 inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { 108 return LI.getLoopDepth(BB); 109 } 110 111 // isLoopHeader - True if the block is a loop header node isLoopHeader(const MachineBasicBlock * BB)112 inline bool isLoopHeader(const MachineBasicBlock *BB) const { 113 return LI.isLoopHeader(BB); 114 } 115 116 /// runOnFunction - Calculate the natural loop information. 117 /// 118 bool runOnMachineFunction(MachineFunction &F) override; 119 releaseMemory()120 void releaseMemory() override { LI.releaseMemory(); } 121 122 void getAnalysisUsage(AnalysisUsage &AU) const override; 123 124 /// removeLoop - This removes the specified top-level loop from this loop info 125 /// object. The loop is not deleted, as it will presumably be inserted into 126 /// another loop. removeLoop(iterator I)127 inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } 128 129 /// changeLoopFor - Change the top-level loop that contains BB to the 130 /// specified loop. This should be used by transformations that restructure 131 /// the loop hierarchy tree. changeLoopFor(MachineBasicBlock * BB,MachineLoop * L)132 inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { 133 LI.changeLoopFor(BB, L); 134 } 135 136 /// changeTopLevelLoop - Replace the specified loop in the top-level loops 137 /// list with the indicated loop. changeTopLevelLoop(MachineLoop * OldLoop,MachineLoop * NewLoop)138 inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { 139 LI.changeTopLevelLoop(OldLoop, NewLoop); 140 } 141 142 /// addTopLevelLoop - This adds the specified loop to the collection of 143 /// top-level loops. addTopLevelLoop(MachineLoop * New)144 inline void addTopLevelLoop(MachineLoop *New) { 145 LI.addTopLevelLoop(New); 146 } 147 148 /// removeBlock - This method completely removes BB from all data structures, 149 /// including all of the Loop objects it is nested in and our mapping from 150 /// MachineBasicBlocks to loops. removeBlock(MachineBasicBlock * BB)151 void removeBlock(MachineBasicBlock *BB) { 152 LI.removeBlock(BB); 153 } 154 }; 155 156 157 // Allow clients to walk the list of nested loops... 158 template <> struct GraphTraits<const MachineLoop*> { 159 typedef const MachineLoop NodeType; 160 typedef MachineLoopInfo::iterator ChildIteratorType; 161 162 static NodeType *getEntryNode(const MachineLoop *L) { return L; } 163 static inline ChildIteratorType child_begin(NodeType *N) { 164 return N->begin(); 165 } 166 static inline ChildIteratorType child_end(NodeType *N) { 167 return N->end(); 168 } 169 }; 170 171 template <> struct GraphTraits<MachineLoop*> { 172 typedef MachineLoop NodeType; 173 typedef MachineLoopInfo::iterator ChildIteratorType; 174 175 static NodeType *getEntryNode(MachineLoop *L) { return L; } 176 static inline ChildIteratorType child_begin(NodeType *N) { 177 return N->begin(); 178 } 179 static inline ChildIteratorType child_end(NodeType *N) { 180 return N->end(); 181 } 182 }; 183 184 } // End llvm namespace 185 186 #endif 187