1 #ifndef __LP64__ 2 3 #include "rs_core.rsh" 4 #include "rs_graphics.rsh" 5 #include "rs_structs.h" 6 7 /** 8 * Mesh 9 */ 10 extern uint32_t __attribute__((overloadable)) rsgMeshGetVertexAllocationCount(rs_mesh m)11 rsgMeshGetVertexAllocationCount(rs_mesh m) { 12 Mesh_t *mesh = (Mesh_t *)m.p; 13 if (mesh == NULL) { 14 return 0; 15 } 16 return mesh->mHal.state.vertexBuffersCount; 17 } 18 19 extern uint32_t __attribute__((overloadable)) rsgMeshGetPrimitiveCount(rs_mesh m)20 rsgMeshGetPrimitiveCount(rs_mesh m) { 21 Mesh_t *mesh = (Mesh_t *)m.p; 22 if (mesh == NULL) { 23 return 0; 24 } 25 return mesh->mHal.state.primitivesCount; 26 } 27 28 extern rs_allocation __attribute__((overloadable)) rsgMeshGetVertexAllocation(rs_mesh m,uint32_t index)29 rsgMeshGetVertexAllocation(rs_mesh m, uint32_t index) { 30 Mesh_t *mesh = (Mesh_t *)m.p; 31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) { 32 rs_allocation nullAlloc = {0}; 33 return nullAlloc; 34 } 35 rs_allocation returnAlloc = {mesh->mHal.state.vertexBuffers[index]}; 36 rs_allocation rs_retval = {0}; 37 rsSetObject(&rs_retval, returnAlloc); 38 return rs_retval; 39 } 40 41 extern rs_allocation __attribute__((overloadable)) rsgMeshGetIndexAllocation(rs_mesh m,uint32_t index)42 rsgMeshGetIndexAllocation(rs_mesh m, uint32_t index) { 43 Mesh_t *mesh = (Mesh_t *)m.p; 44 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { 45 rs_allocation nullAlloc = {0}; 46 return nullAlloc; 47 } 48 rs_allocation returnAlloc = {mesh->mHal.state.indexBuffers[index]}; 49 rs_allocation rs_retval = {0}; 50 rsSetObject(&rs_retval, returnAlloc); 51 return rs_retval; 52 } 53 54 extern rs_primitive __attribute__((overloadable)) rsgMeshGetPrimitive(rs_mesh m,uint32_t index)55 rsgMeshGetPrimitive(rs_mesh m, uint32_t index) { 56 Mesh_t *mesh = (Mesh_t *)m.p; 57 if (mesh == NULL || index >= mesh->mHal.state.primitivesCount) { 58 return RS_PRIMITIVE_INVALID; 59 } 60 return mesh->mHal.state.primitives[index]; 61 } 62 63 #endif 64 65