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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RSD_ALLOCATION_H
18 #define RSD_ALLOCATION_H
19 
20 #include <rs_hal.h>
21 #include <rsRuntime.h>
22 #include <rsAllocation.h>
23 
24 #include "../cpu_ref/rsd_cpu.h"
25 
26 #ifndef RS_SERVER
27 #include <GLES/gl.h>
28 #include <GLES2/gl2.h>
29 #endif
30 
31 #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB)
32 #include "gui/GLConsumer.h"
33 #endif
34 
35 class RsdFrameBufferObj;
36 struct ANativeWindow;
37 struct ANativeWindowBuffer;
38 struct ANativeWindow_Buffer;
39 
40 struct DrvAllocation {
41     // Is this a legal structure to be used as a texture source.
42     // Initially this will require 1D or 2D and color data
43     uint32_t textureID;
44 
45     // Is this a legal structure to be used as a vertex source.
46     // Initially this will require 1D and x(yzw).  Additional per element data
47     // is allowed.
48     uint32_t bufferID;
49 
50     // Is this a legal structure to be used as an FBO render target
51     uint32_t renderTargetID;
52 
53 #ifndef RS_COMPATIBILITY_LIB
54     GLenum glTarget;
55     GLenum glType;
56     GLenum glFormat;
57 
58     ANativeWindowBuffer *wndBuffer;
59     android::GLConsumer *surfaceTexture;
60 #else
61     int glTarget;
62     int glType;
63     int glFormat;
64 
65     ANativeWindow_Buffer *wndBuffer;
66 #endif
67 
68     bool useUserProvidedPtr;
69     bool uploadDeferred;
70 
71     RsdFrameBufferObj * readBackFBO;
72     ANativeWindow *wnd;
73     ANativeWindow *wndSurface;
74 };
75 
76 #ifndef RS_COMPATIBILITY_LIB
77 GLenum rsdTypeToGLType(RsDataType t);
78 GLenum rsdKindToGLFormat(RsDataKind k);
79 #endif
80 
81 
82 uint32_t rsdAllocationGrallocBits(const android::renderscript::Context *rsc,
83                                   android::renderscript::Allocation *alloc);
84 bool rsdAllocationInit(const android::renderscript::Context *rsc,
85                        android::renderscript::Allocation *alloc,
86                        bool forceZero);
87 #ifdef RS_COMPATIBILITY_LIB
88 bool rsdAllocationInitStrided(const android::renderscript::Context *rsc,
89                               android::renderscript::Allocation *alloc,
90                               bool forceZero, size_t requiredAlignment);
91 #endif
92 bool rsdAllocationAdapterInit(const android::renderscript::Context *rsc,
93                               android::renderscript::Allocation *alloc);
94 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
95                           android::renderscript::Allocation *alloc);
96 
97 void rsdAllocationResize(const android::renderscript::Context *rsc,
98                          const android::renderscript::Allocation *alloc,
99                          const android::renderscript::Type *newType, bool zeroNew);
100 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
101                           const android::renderscript::Allocation *alloc,
102                           RsAllocationUsageType src);
103 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
104                             const android::renderscript::Allocation *alloc);
105 void rsdAllocationSetSurface(const android::renderscript::Context *rsc,
106                             android::renderscript::Allocation *alloc, ANativeWindow *nw);
107 void rsdAllocationIoSend(const android::renderscript::Context *rsc,
108                          android::renderscript::Allocation *alloc);
109 void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
110                             android::renderscript::Allocation *alloc);
111 
112 void rsdAllocationData1D(const android::renderscript::Context *rsc,
113                          const android::renderscript::Allocation *alloc,
114                          uint32_t xoff, uint32_t lod, size_t count,
115                          const void *data, size_t sizeBytes);
116 void rsdAllocationData2D(const android::renderscript::Context *rsc,
117                          const android::renderscript::Allocation *alloc,
118                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
119                          uint32_t w, uint32_t h,
120                          const void *data, size_t sizeBytes, size_t stride);
121 void rsdAllocationData3D(const android::renderscript::Context *rsc,
122                          const android::renderscript::Allocation *alloc,
123                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
124                          uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes,
125                          size_t stride);
126 
127 void rsdAllocationRead1D(const android::renderscript::Context *rsc,
128                          const android::renderscript::Allocation *alloc,
129                          uint32_t xoff, uint32_t lod, size_t count,
130                          void *data, size_t sizeBytes);
131 void rsdAllocationRead2D(const android::renderscript::Context *rsc,
132                          const android::renderscript::Allocation *alloc,
133                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
134                          uint32_t w, uint32_t h,
135                          void *data, size_t sizeBytes, size_t stride);
136 void rsdAllocationRead3D(const android::renderscript::Context *rsc,
137                          const android::renderscript::Allocation *alloc,
138                          uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod,
139                          uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes,
140                          size_t stride);
141 
142 void * rsdAllocationLock1D(const android::renderscript::Context *rsc,
143                           const android::renderscript::Allocation *alloc);
144 void rsdAllocationUnlock1D(const android::renderscript::Context *rsc,
145                           const android::renderscript::Allocation *alloc);
146 
147 
148 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
149                                const android::renderscript::Allocation *dstAlloc,
150                                uint32_t dstXoff, uint32_t dstLod, size_t count,
151                                const android::renderscript::Allocation *srcAlloc,
152                                uint32_t srcXoff, uint32_t srcLod);
153 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
154                                const android::renderscript::Allocation *dstAlloc,
155                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
156                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
157                                const android::renderscript::Allocation *srcAlloc,
158                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
159                                RsAllocationCubemapFace srcFace);
160 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
161                                const android::renderscript::Allocation *dstAlloc,
162                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
163                                uint32_t dstLod,
164                                uint32_t w, uint32_t h, uint32_t d,
165                                const android::renderscript::Allocation *srcAlloc,
166                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
167                                uint32_t srcLod);
168 
169 void rsdAllocationElementData(const android::renderscript::Context *rsc,
170                               const android::renderscript::Allocation *alloc,
171                               uint32_t x, uint32_t y, uint32_t z,
172                               const void *data, uint32_t elementOff, size_t sizeBytes);
173 
174 void rsdAllocationElementRead(const android::renderscript::Context *rsc,
175                               const android::renderscript::Allocation *alloc,
176                               uint32_t x, uint32_t y, uint32_t z,
177                               void *data, uint32_t elementOff, size_t sizeBytes);
178 
179 void rsdAllocationGenerateMipmaps(const android::renderscript::Context *rsc,
180                                   const android::renderscript::Allocation *alloc);
181 
182 void rsdAllocationUpdateCachedObject(const android::renderscript::Context *rsc,
183                                      const android::renderscript::Allocation *alloc,
184                                      android::renderscript::rs_allocation *obj);
185 
186 void rsdAllocationAdapterOffset(const android::renderscript::Context *rsc,
187                                 const android::renderscript::Allocation *alloc);
188 
189 
190 #endif
191