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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_
6 #define V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_
7 
8 #include <stdint.h>
9 #include <vector>
10 
11 // Clients of this interface shouldn't depend on lots of compiler internals.
12 // Do not include anything from src/compiler here!
13 #include "include/v8-experimental.h"
14 #include "src/base/macros.h"
15 #include "src/base/smart-pointers.h"
16 #include "src/handles.h"
17 
18 
19 namespace v8 {
20 namespace internal {
21 
22 class Code;
23 class Isolate;
24 class Zone;
25 
26 namespace compiler {
27 
28 class Node;
29 class RawMachineAssembler;
30 class RawMachineLabel;
31 
32 
33 // This interface "exports" an aggregated subset of RawMachineAssembler, for
34 // use by the API to implement Fast Dom Accessors.
35 //
36 // This interface is made for this single purpose only and does not attempt
37 // to implement a general purpose solution. If you need one, please look at
38 // RawMachineAssembler instead.
39 //
40 // The life cycle of a FastAccessorAssembler has two phases:
41 // - After creating the instance, you can call an arbitrary sequence of
42 //   builder functions to build the desired function.
43 // - When done, you can Build() the accessor and query for the build results.
44 //
45 // You cannot call any result getters before Build() was called & successful;
46 // and you cannot call any builder functions after Build() was called.
47 class FastAccessorAssembler {
48  public:
49   typedef v8::experimental::FastAccessorBuilder::ValueId ValueId;
50   typedef v8::experimental::FastAccessorBuilder::LabelId LabelId;
51 
52   explicit FastAccessorAssembler(Isolate* isolate);
53   ~FastAccessorAssembler();
54 
55   // Builder / assembler functions:
56   ValueId IntegerConstant(int int_constant);
57   ValueId GetReceiver();
58   ValueId LoadInternalField(ValueId value_id, int field_no);
59   ValueId LoadValue(ValueId value_id, int offset);
60   ValueId LoadObject(ValueId value_id, int offset);
61 
62   // Builder / assembler functions for control flow.
63   void ReturnValue(ValueId value_id);
64   void CheckFlagSetOrReturnNull(ValueId value_id, int mask);
65   void CheckNotZeroOrReturnNull(ValueId value_id);
66 
67   // TODO(vogelheim): Implement a C++ callback.
68   //  void CheckNotNullOrCallback(ValueId value_id, ..c++-callback type...,
69   //     ValueId arg1, ValueId arg2, ...);
70 
71   LabelId MakeLabel();
72   void SetLabel(LabelId label_id);
73   void CheckNotZeroOrJump(ValueId value_id, LabelId label_id);
74 
75   // Assemble the code.
76   MaybeHandle<Code> Build();
77 
78  private:
79   ValueId FromRaw(Node* node);
80   LabelId FromRaw(RawMachineLabel* label);
81   Node* FromId(ValueId value) const;
82   RawMachineLabel* FromId(LabelId value) const;
83 
zone()84   Zone* zone() { return &zone_; }
85 
86   Zone zone_;
87   base::SmartPointer<RawMachineAssembler> assembler_;
88 
89   // To prevent exposing the RMA internals to the outside world, we'll map
90   // Node + Label pointers integers wrapped in ValueId and LabelId instances.
91   // These vectors maintain this mapping.
92   std::vector<Node*> nodes_;
93   std::vector<RawMachineLabel*> labels_;
94 
95   // Remember the current state for easy error checking. (We prefer to be
96   // strict as this class will be exposed at the API.)
97   enum { kBuilding, kBuilt, kError } state_;
98 
99   DISALLOW_COPY_AND_ASSIGN(FastAccessorAssembler);
100 };
101 
102 }  // namespace compiler
103 }  // namespace internal
104 }  // namespace v8
105 
106 #endif  // V8_COMPILER_FAST_ACCESSOR_ASSEMBLER_H_
107