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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_HEAP_SCAVENGER_INL_H_
6 #define V8_HEAP_SCAVENGER_INL_H_
7 
8 #include "src/heap/scavenger.h"
9 
10 namespace v8 {
11 namespace internal {
12 
ScavengeObject(HeapObject ** p,HeapObject * object)13 void Scavenger::ScavengeObject(HeapObject** p, HeapObject* object) {
14   DCHECK(object->GetIsolate()->heap()->InFromSpace(object));
15 
16   // We use the first word (where the map pointer usually is) of a heap
17   // object to record the forwarding pointer.  A forwarding pointer can
18   // point to an old space, the code space, or the to space of the new
19   // generation.
20   MapWord first_word = object->map_word();
21 
22   // If the first word is a forwarding address, the object has already been
23   // copied.
24   if (first_word.IsForwardingAddress()) {
25     HeapObject* dest = first_word.ToForwardingAddress();
26     DCHECK(object->GetIsolate()->heap()->InFromSpace(*p));
27     *p = dest;
28     return;
29   }
30 
31   object->GetHeap()->UpdateAllocationSite(
32       object, object->GetHeap()->global_pretenuring_feedback_);
33 
34   // AllocationMementos are unrooted and shouldn't survive a scavenge
35   DCHECK(object->map() != object->GetHeap()->allocation_memento_map());
36   // Call the slow part of scavenge object.
37   return ScavengeObjectSlow(p, object);
38 }
39 
40 
41 // static
VisitPointer(Heap * heap,HeapObject * obj,Object ** p)42 void StaticScavengeVisitor::VisitPointer(Heap* heap, HeapObject* obj,
43                                          Object** p) {
44   Object* object = *p;
45   if (!heap->InNewSpace(object)) return;
46   Scavenger::ScavengeObject(reinterpret_cast<HeapObject**>(p),
47                             reinterpret_cast<HeapObject*>(object));
48 }
49 
50 }  // namespace internal
51 }  // namespace v8
52 
53 #endif  // V8_HEAP_SCAVENGER_INL_H_
54