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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_TGSI_EMIT_H
27 #define SVGA_TGSI_EMIT_H
28 
29 #include "tgsi/tgsi_scan.h"
30 #include "svga_hw_reg.h"
31 #include "svga_tgsi.h"
32 #include "svga3d_shaderdefs.h"
33 
34 struct src_register
35 {
36    SVGA3dShaderSrcToken base;
37    SVGA3dShaderSrcToken indirect;
38 };
39 
40 
41 struct svga_arl_consts {
42    int number;
43    int idx;
44    int swizzle;
45    int arl_num;
46 };
47 
48 /* Internal functions:
49  */
50 
51 struct svga_shader_emitter
52 {
53    unsigned size;
54    char *buf;
55    char *ptr;
56 
57    struct svga_compile_key key;
58    struct tgsi_shader_info info;
59    int unit;
60 
61    int imm_start;
62 
63    int nr_hw_float_const;
64    int nr_hw_int_const;
65    int nr_hw_temp;
66 
67    int insn_offset;
68 
69    int internal_temp_count;
70    int internal_imm_count;
71 
72    int internal_color_idx[2]; /* diffuse, specular */
73    int internal_color_count;
74 
75    boolean emitted_vface;
76    boolean emit_frontface;
77    int internal_frontface_idx;
78 
79    int ps30_input_count;
80    int vs30_output_count;
81 
82    int dynamic_branching_level;
83 
84    boolean in_main_func;
85 
86    boolean created_zero_immediate;
87    int zero_immediate_idx;
88 
89    boolean created_loop_const;
90    int loop_const_idx;
91 
92    unsigned inverted_texcoords;  /**< bitmask of which texcoords are flipped */
93    struct src_register ps_true_texcoord[PIPE_MAX_ATTRIBS];
94    struct src_register ps_inverted_texcoord[PIPE_MAX_ATTRIBS];
95    unsigned ps_inverted_texcoord_input[PIPE_MAX_ATTRIBS];
96 
97    unsigned label[32];
98    unsigned nr_labels;
99 
100    struct src_register input_map[PIPE_MAX_ATTRIBS];
101    SVGA3dShaderDestToken output_map[PIPE_MAX_ATTRIBS];
102 
103    boolean ps_reads_pos;
104    boolean emitted_depth_fog;
105    struct src_register ps_true_pos;
106    struct src_register ps_depth_pos;
107    SVGA3dShaderDestToken ps_temp_pos;
108 
109    /* shared input for depth and fog */
110    struct src_register ps_depth_fog;
111 
112    struct src_register imm_0055;
113    SVGA3dShaderDestToken temp_pos;
114    SVGA3dShaderDestToken true_pos;
115    SVGA3dShaderDestToken depth_pos;
116 
117    /* shared output for depth and fog */
118    SVGA3dShaderDestToken vs_depth_fog;
119 
120    SVGA3dShaderDestToken temp_col[PIPE_MAX_COLOR_BUFS];
121    SVGA3dShaderDestToken true_col[PIPE_MAX_COLOR_BUFS];
122 
123    SVGA3dShaderDestToken temp_psiz;
124    SVGA3dShaderDestToken true_psiz;
125 
126    struct svga_arl_consts arl_consts[12];
127    int num_arl_consts;
128    int current_arl;
129 };
130 
131 
132 boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
133                                 unsigned dword );
134 
135 boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
136                                  const unsigned *dwords,
137                                  unsigned nr );
138 
139 boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
140                                  unsigned opcode );
141 
142 boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit,
143                                        const struct tgsi_token *tokens );
144 
145 boolean svga_translate_decl_sm30( struct svga_shader_emitter *emit,
146                                const struct tgsi_full_declaration *decl );
147 
148 
emit_dst(struct svga_shader_emitter * emit,SVGA3dShaderDestToken dest)149 static INLINE boolean emit_dst( struct svga_shader_emitter *emit,
150                          SVGA3dShaderDestToken dest )
151 {
152    assert(dest.reserved0);
153    assert(dest.mask);
154    return svga_shader_emit_dword( emit, dest.value );
155 }
156 
emit_src(struct svga_shader_emitter * emit,const struct src_register src)157 static INLINE boolean emit_src( struct svga_shader_emitter *emit,
158                          const struct src_register src )
159 {
160    if (src.base.relAddr) {
161       assert(src.base.reserved0);
162       assert(src.indirect.reserved0);
163       return (svga_shader_emit_dword( emit, src.base.value ) &&
164               svga_shader_emit_dword( emit, src.indirect.value ));
165    }
166    else {
167       assert(src.base.reserved0);
168       return svga_shader_emit_dword( emit, src.base.value );
169    }
170 }
171 
172 
emit_instruction(struct svga_shader_emitter * emit,SVGA3dShaderInstToken opcode)173 static INLINE boolean emit_instruction( struct svga_shader_emitter *emit,
174                                  SVGA3dShaderInstToken opcode )
175 {
176    return svga_shader_emit_opcode( emit, opcode.value );
177 }
178 
179 
emit_op1(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0)180 static INLINE boolean emit_op1( struct svga_shader_emitter *emit,
181                          SVGA3dShaderInstToken inst,
182                          SVGA3dShaderDestToken dest,
183                          struct src_register src0 )
184 {
185    return (emit_instruction( emit, inst ) &&
186            emit_dst( emit, dest ) &&
187            emit_src( emit, src0 ));
188 }
189 
emit_op2(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1)190 static INLINE boolean emit_op2( struct svga_shader_emitter *emit,
191                      SVGA3dShaderInstToken inst,
192                      SVGA3dShaderDestToken dest,
193                      struct src_register src0,
194                      struct src_register src1 )
195 {
196    return (emit_instruction( emit, inst ) &&
197            emit_dst( emit, dest ) &&
198            emit_src( emit, src0 ) &&
199            emit_src( emit, src1 ));
200 }
201 
emit_op3(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2)202 static INLINE boolean emit_op3( struct svga_shader_emitter *emit,
203                          SVGA3dShaderInstToken inst,
204                          SVGA3dShaderDestToken dest,
205                          struct src_register src0,
206                          struct src_register src1,
207                          struct src_register src2 )
208 {
209    return (emit_instruction( emit, inst ) &&
210            emit_dst( emit, dest ) &&
211            emit_src( emit, src0 ) &&
212            emit_src( emit, src1 ) &&
213            emit_src( emit, src2 ));
214 }
215 
216 
emit_op4(struct svga_shader_emitter * emit,SVGA3dShaderInstToken inst,SVGA3dShaderDestToken dest,struct src_register src0,struct src_register src1,struct src_register src2,struct src_register src3)217 static INLINE boolean emit_op4( struct svga_shader_emitter *emit,
218                                 SVGA3dShaderInstToken inst,
219                                 SVGA3dShaderDestToken dest,
220                                 struct src_register src0,
221                                 struct src_register src1,
222                                 struct src_register src2,
223                                 struct src_register src3)
224 {
225    return (emit_instruction( emit, inst ) &&
226            emit_dst( emit, dest ) &&
227            emit_src( emit, src0 ) &&
228            emit_src( emit, src1 ) &&
229            emit_src( emit, src2 ) &&
230            emit_src( emit, src3 ));
231 }
232 
233 
234 #define TRANSLATE_SWIZZLE(x,y,z,w)  ((x) | ((y) << 2) | ((z) << 4) | ((w) << 6))
235 #define SWIZZLE_XYZW  \
236  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_W)
237 #define SWIZZLE_XXXX  \
238  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X,TGSI_SWIZZLE_X)
239 #define SWIZZLE_YYYY  \
240  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y,TGSI_SWIZZLE_Y)
241 #define SWIZZLE_ZZZZ  \
242  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z,TGSI_SWIZZLE_Z)
243 #define SWIZZLE_WWWW  \
244  TRANSLATE_SWIZZLE(TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W,TGSI_SWIZZLE_W)
245 
246 
247 
248 static INLINE SVGA3dShaderInstToken
inst_token(unsigned opcode)249 inst_token( unsigned opcode )
250 {
251    SVGA3dShaderInstToken inst;
252 
253    inst.value = 0;
254    inst.op = opcode;
255 
256    return inst;
257 }
258 
259 
260 /**
261  * Create an instance of a SVGA3dShaderDestToken.
262  * Note that this function is used to create tokens for output registers,
263  * temp registers AND constants (see emit_def_const()).
264  */
265 static INLINE SVGA3dShaderDestToken
dst_register(unsigned file,int number)266 dst_register( unsigned file,
267               int number )
268 {
269    SVGA3dShaderDestToken dest;
270 
271    /* check values against bitfield sizes */
272    assert(number < (1 << 11));
273    assert(file <= SVGA3DREG_PREDICATE);
274 
275    dest.value = 0;
276    dest.num = number;
277    dest.type_upper = file >> 3;
278    dest.relAddr = 0;
279    dest.reserved1 = 0;
280    dest.mask = 0xf;
281    dest.dstMod = 0;
282    dest.shfScale = 0;
283    dest.type_lower = file & 0x7;
284    dest.reserved0 = 1;          /* is_reg */
285 
286    return dest;
287 }
288 
289 static INLINE SVGA3dShaderDestToken
writemask(SVGA3dShaderDestToken dest,unsigned mask)290 writemask( SVGA3dShaderDestToken dest,
291            unsigned mask )
292 {
293    assert(dest.mask & mask);
294    dest.mask &= mask;
295    return dest;
296 }
297 
298 
299 static INLINE SVGA3dShaderSrcToken
src_token(unsigned file,int number)300 src_token( unsigned file, int number )
301 {
302    SVGA3dShaderSrcToken src;
303 
304    /* check values against bitfield sizes */
305    assert(number < (1 << 11));
306    assert(file <= SVGA3DREG_PREDICATE);
307 
308    src.value = 0;
309    src.num = number;
310    src.type_upper = file >> 3;
311    src.relAddr = 0;
312    src.reserved1 = 0;
313    src.swizzle = SWIZZLE_XYZW;
314    src.srcMod = 0;
315    src.type_lower = file & 0x7;
316    src.reserved0 = 1;           /* is_reg */
317 
318    return src;
319 }
320 
321 
322 static INLINE struct src_register
absolute(struct src_register src)323 absolute( struct src_register src )
324 {
325    src.base.srcMod = SVGA3DSRCMOD_ABS;
326 
327    return src;
328 }
329 
330 
331 static INLINE struct src_register
negate(struct src_register src)332 negate( struct src_register src )
333 {
334    switch (src.base.srcMod) {
335    case SVGA3DSRCMOD_ABS:
336       src.base.srcMod = SVGA3DSRCMOD_ABSNEG;
337       break;
338    case SVGA3DSRCMOD_ABSNEG:
339       src.base.srcMod = SVGA3DSRCMOD_ABS;
340       break;
341    case SVGA3DSRCMOD_NEG:
342       src.base.srcMod = SVGA3DSRCMOD_NONE;
343       break;
344    case SVGA3DSRCMOD_NONE:
345       src.base.srcMod = SVGA3DSRCMOD_NEG;
346       break;
347    }
348    return src;
349 }
350 
351 
352 static INLINE struct src_register
src_register(unsigned file,int number)353 src_register( unsigned file, int number )
354 {
355    struct src_register src;
356 
357    src.base = src_token( file, number );
358    src.indirect.value = 0;
359 
360    return src;
361 }
362 
dst(struct src_register src)363 static INLINE SVGA3dShaderDestToken dst( struct src_register src )
364 {
365    return dst_register( SVGA3dShaderGetRegType( src.base.value ),
366                         src.base.num );
367 }
368 
src(SVGA3dShaderDestToken dst)369 static INLINE struct src_register src( SVGA3dShaderDestToken dst )
370 {
371    return src_register( SVGA3dShaderGetRegType( dst.value ),
372                         dst.num );
373 }
374 
svga_tgsi_sampler_type(struct svga_shader_emitter * emit,int idx)375 static INLINE ubyte svga_tgsi_sampler_type( struct svga_shader_emitter *emit,
376                                             int idx )
377 {
378    switch (emit->key.fkey.tex[idx].texture_target) {
379    case PIPE_TEXTURE_1D:
380       return SVGA3DSAMP_2D;
381    case PIPE_TEXTURE_2D:
382    case PIPE_TEXTURE_RECT:
383       return SVGA3DSAMP_2D;
384    case PIPE_TEXTURE_3D:
385       return SVGA3DSAMP_VOLUME;
386    case PIPE_TEXTURE_CUBE:
387       return SVGA3DSAMP_CUBE;
388    }
389 
390    return SVGA3DSAMP_UNKNOWN;
391 }
392 
393 #endif
394