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Searched refs:EGL_BAD_SURFACE (Results 1 – 2 of 2) sorted by relevance

/development/ndk/sources/android/ndk_helper/
DGLContext.cpp170 if( err == EGL_BAD_SURFACE ) in Swap()
/development/ndk/platforms/android-9/include/EGL/
Degl.h90 #define EGL_BAD_SURFACE 0x300D macro