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Searched refs:GL_COMPILE_STATUS (Results 1 – 19 of 19) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
/development/ndk/sources/android/ndk_helper/
Dshader.cpp105 glGetShaderiv( *shader, GL_COMPILE_STATUS, &status ); in CompileShader()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgles3jni.cpp51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in createShader()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java229 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/
DMyGLSurfaceView.java245 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
/development/ndk/platforms/android-21/include/GLES2/
Dgl2.h332 #define GL_COMPILE_STATUS 0x8B81 macro
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h409 #define GL_COMPILE_STATUS 0x8B81 macro
/development/ndk/platforms/android-24/include/GLES2/
Dgl2.h340 #define GL_COMPILE_STATUS 0x8B81 macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h332 #define GL_COMPILE_STATUS 0x8B81 macro
Dgl31.h332 #define GL_COMPILE_STATUS 0x8B81 macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h433 #define GL_COMPILE_STATUS 0x8B81 macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h340 #define GL_COMPILE_STATUS 0x8B81 macro
Dgl31.h340 #define GL_COMPILE_STATUS 0x8B81 macro
Dgl32.h340 #define GL_COMPILE_STATUS 0x8B81 macro