/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 29 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 63 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
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/development/ndk/sources/android/ndk_helper/ |
D | shader.cpp | 105 glGetShaderiv( *shader, GL_COMPILE_STATUS, &status ); in CompileShader()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 163 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 161 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
D | gles3jni.cpp | 51 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in createShader()
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 229 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/ndk/platforms/android-21/samples/native-codec/src/com/example/nativecodec/ |
D | MyGLSurfaceView.java | 245 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 332 #define GL_COMPILE_STATUS 0x8B81 macro
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/development/ndk/platforms/android-5/include/GLES2/ |
D | gl2.h | 409 #define GL_COMPILE_STATUS 0x8B81 macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 340 #define GL_COMPILE_STATUS 0x8B81 macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 332 #define GL_COMPILE_STATUS 0x8B81 macro
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D | gl31.h | 332 #define GL_COMPILE_STATUS 0x8B81 macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 433 #define GL_COMPILE_STATUS 0x8B81 macro
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/development/ndk/platforms/android-24/include/GLES3/ |
D | gl3.h | 340 #define GL_COMPILE_STATUS 0x8B81 macro
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D | gl31.h | 340 #define GL_COMPILE_STATUS 0x8B81 macro
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D | gl32.h | 340 #define GL_COMPILE_STATUS 0x8B81 macro
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