Searched refs:GL_FIXED (Results 1 – 13 of 13) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | Cube.java | 92 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw() 93 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
D | GLWorld.java | 80 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw() 81 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw()
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/development/ndk/platforms/android-4/samples/san-angeles/jni/ |
D | demo.c | 150 glVertexPointer(object->vertexComponents, GL_FIXED, in drawGLObject() 160 glNormalPointer(GL_FIXED, 0, object->normalArray); in drawGLObject() 448 glVertexPointer(2, GL_FIXED, 0, quadVertices); in drawFadeQuad()
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/development/ndk/platforms/android-4/include/GLES/ |
D | gl.h | 319 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-21/include/GLES2/ |
D | gl2.h | 203 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-5/include/GLES2/ |
D | gl2.h | 242 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-24/include/GLES2/ |
D | gl2.h | 211 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-21/include/GLES3/ |
D | gl3.h | 203 #define GL_FIXED 0x140C macro
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D | gl31.h | 203 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-18/include/GLES3/ |
D | gl3.h | 266 #define GL_FIXED 0x140C macro
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/development/ndk/platforms/android-24/include/GLES3/ |
D | gl3.h | 211 #define GL_FIXED 0x140C macro
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D | gl31.h | 211 #define GL_FIXED 0x140C macro
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D | gl32.h | 211 #define GL_FIXED 0x140C macro
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