Home
last modified time | relevance | path

Searched refs:GL_FIXED (Results 1 – 13 of 13) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DCube.java92 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw()
93 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
DGLWorld.java80 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); in draw()
81 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); in draw()
/development/ndk/platforms/android-4/samples/san-angeles/jni/
Ddemo.c150 glVertexPointer(object->vertexComponents, GL_FIXED, in drawGLObject()
160 glNormalPointer(GL_FIXED, 0, object->normalArray); in drawGLObject()
448 glVertexPointer(2, GL_FIXED, 0, quadVertices); in drawFadeQuad()
/development/ndk/platforms/android-4/include/GLES/
Dgl.h319 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-21/include/GLES2/
Dgl2.h203 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-5/include/GLES2/
Dgl2.h242 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-24/include/GLES2/
Dgl2.h211 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-21/include/GLES3/
Dgl3.h203 #define GL_FIXED 0x140C macro
Dgl31.h203 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-18/include/GLES3/
Dgl3.h266 #define GL_FIXED 0x140C macro
/development/ndk/platforms/android-24/include/GLES3/
Dgl3.h211 #define GL_FIXED 0x140C macro
Dgl31.h211 #define GL_FIXED 0x140C macro
Dgl32.h211 #define GL_FIXED 0x140C macro