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1  #ifndef __gl_h_
2  #define __gl_h_
3  
4  /* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */
5  
6  #include <GLES/glplatform.h>
7  
8  #ifdef __cplusplus
9  extern "C" {
10  #endif
11  
12  /*
13   * This document is licensed under the SGI Free Software B License Version
14   * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
15   */
16  
17  typedef void             GLvoid;
18  typedef char             GLchar;
19  typedef unsigned int     GLenum;
20  typedef unsigned char    GLboolean;
21  typedef unsigned int     GLbitfield;
22  typedef khronos_int8_t   GLbyte;
23  typedef short            GLshort;
24  typedef int              GLint;
25  typedef int              GLsizei;
26  typedef khronos_uint8_t  GLubyte;
27  typedef unsigned short   GLushort;
28  typedef unsigned int     GLuint;
29  typedef khronos_float_t  GLfloat;
30  typedef khronos_float_t  GLclampf;
31  typedef khronos_int32_t  GLfixed;
32  typedef khronos_int32_t  GLclampx;
33  
34  typedef khronos_intptr_t GLintptr;
35  typedef khronos_ssize_t  GLsizeiptr;
36  
37  
38  /*************************************************************/
39  
40  /* OpenGL ES core versions */
41  #define GL_VERSION_ES_CM_1_0          1
42  #define GL_VERSION_ES_CL_1_0          1
43  #define GL_VERSION_ES_CM_1_1          1
44  #define GL_VERSION_ES_CL_1_1          1
45  
46  /* ClearBufferMask */
47  #define GL_DEPTH_BUFFER_BIT               0x00000100
48  #define GL_STENCIL_BUFFER_BIT             0x00000400
49  #define GL_COLOR_BUFFER_BIT               0x00004000
50  
51  /* Boolean */
52  #define GL_FALSE                          0
53  #define GL_TRUE                           1
54  
55  /* BeginMode */
56  #define GL_POINTS                         0x0000
57  #define GL_LINES                          0x0001
58  #define GL_LINE_LOOP                      0x0002
59  #define GL_LINE_STRIP                     0x0003
60  #define GL_TRIANGLES                      0x0004
61  #define GL_TRIANGLE_STRIP                 0x0005
62  #define GL_TRIANGLE_FAN                   0x0006
63  
64  /* AlphaFunction */
65  #define GL_NEVER                          0x0200
66  #define GL_LESS                           0x0201
67  #define GL_EQUAL                          0x0202
68  #define GL_LEQUAL                         0x0203
69  #define GL_GREATER                        0x0204
70  #define GL_NOTEQUAL                       0x0205
71  #define GL_GEQUAL                         0x0206
72  #define GL_ALWAYS                         0x0207
73  
74  /* BlendingFactorDest */
75  #define GL_ZERO                           0
76  #define GL_ONE                            1
77  #define GL_SRC_COLOR                      0x0300
78  #define GL_ONE_MINUS_SRC_COLOR            0x0301
79  #define GL_SRC_ALPHA                      0x0302
80  #define GL_ONE_MINUS_SRC_ALPHA            0x0303
81  #define GL_DST_ALPHA                      0x0304
82  #define GL_ONE_MINUS_DST_ALPHA            0x0305
83  
84  /* BlendingFactorSrc */
85  /*      GL_ZERO */
86  /*      GL_ONE */
87  #define GL_DST_COLOR                      0x0306
88  #define GL_ONE_MINUS_DST_COLOR            0x0307
89  #define GL_SRC_ALPHA_SATURATE             0x0308
90  /*      GL_SRC_ALPHA */
91  /*      GL_ONE_MINUS_SRC_ALPHA */
92  /*      GL_DST_ALPHA */
93  /*      GL_ONE_MINUS_DST_ALPHA */
94  
95  /* ClipPlaneName */
96  #define GL_CLIP_PLANE0                    0x3000
97  #define GL_CLIP_PLANE1                    0x3001
98  #define GL_CLIP_PLANE2                    0x3002
99  #define GL_CLIP_PLANE3                    0x3003
100  #define GL_CLIP_PLANE4                    0x3004
101  #define GL_CLIP_PLANE5                    0x3005
102  
103  /* ColorMaterialFace */
104  /*      GL_FRONT_AND_BACK */
105  
106  /* ColorMaterialParameter */
107  /*      GL_AMBIENT_AND_DIFFUSE */
108  
109  /* ColorPointerType */
110  /*      GL_UNSIGNED_BYTE */
111  /*      GL_FLOAT */
112  /*      GL_FIXED */
113  
114  /* CullFaceMode */
115  #define GL_FRONT                          0x0404
116  #define GL_BACK                           0x0405
117  #define GL_FRONT_AND_BACK                 0x0408
118  
119  /* DepthFunction */
120  /*      GL_NEVER */
121  /*      GL_LESS */
122  /*      GL_EQUAL */
123  /*      GL_LEQUAL */
124  /*      GL_GREATER */
125  /*      GL_NOTEQUAL */
126  /*      GL_GEQUAL */
127  /*      GL_ALWAYS */
128  
129  /* EnableCap */
130  #define GL_FOG                            0x0B60
131  #define GL_LIGHTING                       0x0B50
132  #define GL_TEXTURE_2D                     0x0DE1
133  #define GL_CULL_FACE                      0x0B44
134  #define GL_ALPHA_TEST                     0x0BC0
135  #define GL_BLEND                          0x0BE2
136  #define GL_COLOR_LOGIC_OP                 0x0BF2
137  #define GL_DITHER                         0x0BD0
138  #define GL_STENCIL_TEST                   0x0B90
139  #define GL_DEPTH_TEST                     0x0B71
140  /*      GL_LIGHT0 */
141  /*      GL_LIGHT1 */
142  /*      GL_LIGHT2 */
143  /*      GL_LIGHT3 */
144  /*      GL_LIGHT4 */
145  /*      GL_LIGHT5 */
146  /*      GL_LIGHT6 */
147  /*      GL_LIGHT7 */
148  #define GL_POINT_SMOOTH                   0x0B10
149  #define GL_LINE_SMOOTH                    0x0B20
150  #define GL_SCISSOR_TEST                   0x0C11
151  #define GL_COLOR_MATERIAL                 0x0B57
152  #define GL_NORMALIZE                      0x0BA1
153  #define GL_RESCALE_NORMAL                 0x803A
154  #define GL_POLYGON_OFFSET_FILL            0x8037
155  #define GL_VERTEX_ARRAY                   0x8074
156  #define GL_NORMAL_ARRAY                   0x8075
157  #define GL_COLOR_ARRAY                    0x8076
158  #define GL_TEXTURE_COORD_ARRAY            0x8078
159  #define GL_MULTISAMPLE                    0x809D
160  #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
161  #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
162  #define GL_SAMPLE_COVERAGE                0x80A0
163  
164  /* ErrorCode */
165  #define GL_NO_ERROR                       0
166  #define GL_INVALID_ENUM                   0x0500
167  #define GL_INVALID_VALUE                  0x0501
168  #define GL_INVALID_OPERATION              0x0502
169  #define GL_STACK_OVERFLOW                 0x0503
170  #define GL_STACK_UNDERFLOW                0x0504
171  #define GL_OUT_OF_MEMORY                  0x0505
172  
173  /* FogMode */
174  /*      GL_LINEAR */
175  #define GL_EXP                            0x0800
176  #define GL_EXP2                           0x0801
177  
178  /* FogParameter */
179  #define GL_FOG_DENSITY                    0x0B62
180  #define GL_FOG_START                      0x0B63
181  #define GL_FOG_END                        0x0B64
182  #define GL_FOG_MODE                       0x0B65
183  #define GL_FOG_COLOR                      0x0B66
184  
185  /* FrontFaceDirection */
186  #define GL_CW                             0x0900
187  #define GL_CCW                            0x0901
188  
189  /* GetPName */
190  #define GL_CURRENT_COLOR                  0x0B00
191  #define GL_CURRENT_NORMAL                 0x0B02
192  #define GL_CURRENT_TEXTURE_COORDS         0x0B03
193  #define GL_POINT_SIZE                     0x0B11
194  #define GL_POINT_SIZE_MIN                 0x8126
195  #define GL_POINT_SIZE_MAX                 0x8127
196  #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
197  #define GL_POINT_DISTANCE_ATTENUATION     0x8129
198  #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
199  #define GL_LINE_WIDTH                     0x0B21
200  #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
201  #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
202  #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
203  #define GL_CULL_FACE_MODE                 0x0B45
204  #define GL_FRONT_FACE                     0x0B46
205  #define GL_SHADE_MODEL                    0x0B54
206  #define GL_DEPTH_RANGE                    0x0B70
207  #define GL_DEPTH_WRITEMASK                0x0B72
208  #define GL_DEPTH_CLEAR_VALUE              0x0B73
209  #define GL_DEPTH_FUNC                     0x0B74
210  #define GL_STENCIL_CLEAR_VALUE            0x0B91
211  #define GL_STENCIL_FUNC                   0x0B92
212  #define GL_STENCIL_VALUE_MASK             0x0B93
213  #define GL_STENCIL_FAIL                   0x0B94
214  #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
215  #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
216  #define GL_STENCIL_REF                    0x0B97
217  #define GL_STENCIL_WRITEMASK              0x0B98
218  #define GL_MATRIX_MODE                    0x0BA0
219  #define GL_VIEWPORT                       0x0BA2
220  #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
221  #define GL_PROJECTION_STACK_DEPTH         0x0BA4
222  #define GL_TEXTURE_STACK_DEPTH            0x0BA5
223  #define GL_MODELVIEW_MATRIX               0x0BA6
224  #define GL_PROJECTION_MATRIX              0x0BA7
225  #define GL_TEXTURE_MATRIX                 0x0BA8
226  #define GL_ALPHA_TEST_FUNC                0x0BC1
227  #define GL_ALPHA_TEST_REF                 0x0BC2
228  #define GL_BLEND_DST                      0x0BE0
229  #define GL_BLEND_SRC                      0x0BE1
230  #define GL_LOGIC_OP_MODE                  0x0BF0
231  #define GL_SCISSOR_BOX                    0x0C10
232  #define GL_SCISSOR_TEST                   0x0C11
233  #define GL_COLOR_CLEAR_VALUE              0x0C22
234  #define GL_COLOR_WRITEMASK                0x0C23
235  #define GL_UNPACK_ALIGNMENT               0x0CF5
236  #define GL_PACK_ALIGNMENT                 0x0D05
237  #define GL_MAX_LIGHTS                     0x0D31
238  #define GL_MAX_CLIP_PLANES                0x0D32
239  #define GL_MAX_TEXTURE_SIZE               0x0D33
240  #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
241  #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
242  #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
243  #define GL_MAX_VIEWPORT_DIMS              0x0D3A
244  #define GL_MAX_TEXTURE_UNITS              0x84E2
245  #define GL_SUBPIXEL_BITS                  0x0D50
246  #define GL_RED_BITS                       0x0D52
247  #define GL_GREEN_BITS                     0x0D53
248  #define GL_BLUE_BITS                      0x0D54
249  #define GL_ALPHA_BITS                     0x0D55
250  #define GL_DEPTH_BITS                     0x0D56
251  #define GL_STENCIL_BITS                   0x0D57
252  #define GL_POLYGON_OFFSET_UNITS           0x2A00
253  #define GL_POLYGON_OFFSET_FILL            0x8037
254  #define GL_POLYGON_OFFSET_FACTOR          0x8038
255  #define GL_TEXTURE_BINDING_2D             0x8069
256  #define GL_VERTEX_ARRAY_SIZE              0x807A
257  #define GL_VERTEX_ARRAY_TYPE              0x807B
258  #define GL_VERTEX_ARRAY_STRIDE            0x807C
259  #define GL_NORMAL_ARRAY_TYPE              0x807E
260  #define GL_NORMAL_ARRAY_STRIDE            0x807F
261  #define GL_COLOR_ARRAY_SIZE               0x8081
262  #define GL_COLOR_ARRAY_TYPE               0x8082
263  #define GL_COLOR_ARRAY_STRIDE             0x8083
264  #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
265  #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
266  #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
267  #define GL_VERTEX_ARRAY_POINTER           0x808E
268  #define GL_NORMAL_ARRAY_POINTER           0x808F
269  #define GL_COLOR_ARRAY_POINTER            0x8090
270  #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
271  #define GL_SAMPLE_BUFFERS                 0x80A8
272  #define GL_SAMPLES                        0x80A9
273  #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
274  #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
275  
276  /* GetTextureParameter */
277  /*      GL_TEXTURE_MAG_FILTER */
278  /*      GL_TEXTURE_MIN_FILTER */
279  /*      GL_TEXTURE_WRAP_S */
280  /*      GL_TEXTURE_WRAP_T */
281  
282  #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
283  #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
284  
285  /* HintMode */
286  #define GL_DONT_CARE                      0x1100
287  #define GL_FASTEST                        0x1101
288  #define GL_NICEST                         0x1102
289  
290  /* HintTarget */
291  #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
292  #define GL_POINT_SMOOTH_HINT              0x0C51
293  #define GL_LINE_SMOOTH_HINT               0x0C52
294  #define GL_FOG_HINT                       0x0C54
295  #define GL_GENERATE_MIPMAP_HINT           0x8192
296  
297  /* LightModelParameter */
298  #define GL_LIGHT_MODEL_AMBIENT            0x0B53
299  #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
300  
301  /* LightParameter */
302  #define GL_AMBIENT                        0x1200
303  #define GL_DIFFUSE                        0x1201
304  #define GL_SPECULAR                       0x1202
305  #define GL_POSITION                       0x1203
306  #define GL_SPOT_DIRECTION                 0x1204
307  #define GL_SPOT_EXPONENT                  0x1205
308  #define GL_SPOT_CUTOFF                    0x1206
309  #define GL_CONSTANT_ATTENUATION           0x1207
310  #define GL_LINEAR_ATTENUATION             0x1208
311  #define GL_QUADRATIC_ATTENUATION          0x1209
312  
313  /* DataType */
314  #define GL_BYTE                           0x1400
315  #define GL_UNSIGNED_BYTE                  0x1401
316  #define GL_SHORT                          0x1402
317  #define GL_UNSIGNED_SHORT                 0x1403
318  #define GL_FLOAT                          0x1406
319  #define GL_FIXED                          0x140C
320  
321  /* LogicOp */
322  #define GL_CLEAR                          0x1500
323  #define GL_AND                            0x1501
324  #define GL_AND_REVERSE                    0x1502
325  #define GL_COPY                           0x1503
326  #define GL_AND_INVERTED                   0x1504
327  #define GL_NOOP                           0x1505
328  #define GL_XOR                            0x1506
329  #define GL_OR                             0x1507
330  #define GL_NOR                            0x1508
331  #define GL_EQUIV                          0x1509
332  #define GL_INVERT                         0x150A
333  #define GL_OR_REVERSE                     0x150B
334  #define GL_COPY_INVERTED                  0x150C
335  #define GL_OR_INVERTED                    0x150D
336  #define GL_NAND                           0x150E
337  #define GL_SET                            0x150F
338  
339  /* MaterialFace */
340  /*      GL_FRONT_AND_BACK */
341  
342  /* MaterialParameter */
343  #define GL_EMISSION                       0x1600
344  #define GL_SHININESS                      0x1601
345  #define GL_AMBIENT_AND_DIFFUSE            0x1602
346  /*      GL_AMBIENT */
347  /*      GL_DIFFUSE */
348  /*      GL_SPECULAR */
349  
350  /* MatrixMode */
351  #define GL_MODELVIEW                      0x1700
352  #define GL_PROJECTION                     0x1701
353  #define GL_TEXTURE                        0x1702
354  
355  /* NormalPointerType */
356  /*      GL_BYTE */
357  /*      GL_SHORT */
358  /*      GL_FLOAT */
359  /*      GL_FIXED */
360  
361  /* PixelFormat */
362  #define GL_ALPHA                          0x1906
363  #define GL_RGB                            0x1907
364  #define GL_RGBA                           0x1908
365  #define GL_LUMINANCE                      0x1909
366  #define GL_LUMINANCE_ALPHA                0x190A
367  
368  /* PixelStoreParameter */
369  #define GL_UNPACK_ALIGNMENT               0x0CF5
370  #define GL_PACK_ALIGNMENT                 0x0D05
371  
372  /* PixelType */
373  /*      GL_UNSIGNED_BYTE */
374  #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
375  #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
376  #define GL_UNSIGNED_SHORT_5_6_5           0x8363
377  
378  /* ShadingModel */
379  #define GL_FLAT                           0x1D00
380  #define GL_SMOOTH                         0x1D01
381  
382  /* StencilFunction */
383  /*      GL_NEVER */
384  /*      GL_LESS */
385  /*      GL_EQUAL */
386  /*      GL_LEQUAL */
387  /*      GL_GREATER */
388  /*      GL_NOTEQUAL */
389  /*      GL_GEQUAL */
390  /*      GL_ALWAYS */
391  
392  /* StencilOp */
393  /*      GL_ZERO */
394  #define GL_KEEP                           0x1E00
395  #define GL_REPLACE                        0x1E01
396  #define GL_INCR                           0x1E02
397  #define GL_DECR                           0x1E03
398  /*      GL_INVERT */
399  
400  /* StringName */
401  #define GL_VENDOR                         0x1F00
402  #define GL_RENDERER                       0x1F01
403  #define GL_VERSION                        0x1F02
404  #define GL_EXTENSIONS                     0x1F03
405  
406  /* TexCoordPointerType */
407  /*      GL_SHORT */
408  /*      GL_FLOAT */
409  /*      GL_FIXED */
410  /*      GL_BYTE */
411  
412  /* TextureEnvMode */
413  #define GL_MODULATE                       0x2100
414  #define GL_DECAL                          0x2101
415  /*      GL_BLEND */
416  #define GL_ADD                            0x0104
417  /*      GL_REPLACE */
418  
419  /* TextureEnvParameter */
420  #define GL_TEXTURE_ENV_MODE               0x2200
421  #define GL_TEXTURE_ENV_COLOR              0x2201
422  
423  /* TextureEnvTarget */
424  #define GL_TEXTURE_ENV                    0x2300
425  
426  /* TextureMagFilter */
427  #define GL_NEAREST                        0x2600
428  #define GL_LINEAR                         0x2601
429  
430  /* TextureMinFilter */
431  /*      GL_NEAREST */
432  /*      GL_LINEAR */
433  #define GL_NEAREST_MIPMAP_NEAREST         0x2700
434  #define GL_LINEAR_MIPMAP_NEAREST          0x2701
435  #define GL_NEAREST_MIPMAP_LINEAR          0x2702
436  #define GL_LINEAR_MIPMAP_LINEAR           0x2703
437  
438  /* TextureParameterName */
439  #define GL_TEXTURE_MAG_FILTER             0x2800
440  #define GL_TEXTURE_MIN_FILTER             0x2801
441  #define GL_TEXTURE_WRAP_S                 0x2802
442  #define GL_TEXTURE_WRAP_T                 0x2803
443  #define GL_GENERATE_MIPMAP                0x8191
444  
445  /* TextureTarget */
446  /*      GL_TEXTURE_2D */
447  
448  /* TextureUnit */
449  #define GL_TEXTURE0                       0x84C0
450  #define GL_TEXTURE1                       0x84C1
451  #define GL_TEXTURE2                       0x84C2
452  #define GL_TEXTURE3                       0x84C3
453  #define GL_TEXTURE4                       0x84C4
454  #define GL_TEXTURE5                       0x84C5
455  #define GL_TEXTURE6                       0x84C6
456  #define GL_TEXTURE7                       0x84C7
457  #define GL_TEXTURE8                       0x84C8
458  #define GL_TEXTURE9                       0x84C9
459  #define GL_TEXTURE10                      0x84CA
460  #define GL_TEXTURE11                      0x84CB
461  #define GL_TEXTURE12                      0x84CC
462  #define GL_TEXTURE13                      0x84CD
463  #define GL_TEXTURE14                      0x84CE
464  #define GL_TEXTURE15                      0x84CF
465  #define GL_TEXTURE16                      0x84D0
466  #define GL_TEXTURE17                      0x84D1
467  #define GL_TEXTURE18                      0x84D2
468  #define GL_TEXTURE19                      0x84D3
469  #define GL_TEXTURE20                      0x84D4
470  #define GL_TEXTURE21                      0x84D5
471  #define GL_TEXTURE22                      0x84D6
472  #define GL_TEXTURE23                      0x84D7
473  #define GL_TEXTURE24                      0x84D8
474  #define GL_TEXTURE25                      0x84D9
475  #define GL_TEXTURE26                      0x84DA
476  #define GL_TEXTURE27                      0x84DB
477  #define GL_TEXTURE28                      0x84DC
478  #define GL_TEXTURE29                      0x84DD
479  #define GL_TEXTURE30                      0x84DE
480  #define GL_TEXTURE31                      0x84DF
481  #define GL_ACTIVE_TEXTURE                 0x84E0
482  #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
483  
484  /* TextureWrapMode */
485  #define GL_REPEAT                         0x2901
486  #define GL_CLAMP_TO_EDGE                  0x812F
487  
488  /* VertexPointerType */
489  /*      GL_SHORT */
490  /*      GL_FLOAT */
491  /*      GL_FIXED */
492  /*      GL_BYTE */
493  
494  /* LightName */
495  #define GL_LIGHT0                         0x4000
496  #define GL_LIGHT1                         0x4001
497  #define GL_LIGHT2                         0x4002
498  #define GL_LIGHT3                         0x4003
499  #define GL_LIGHT4                         0x4004
500  #define GL_LIGHT5                         0x4005
501  #define GL_LIGHT6                         0x4006
502  #define GL_LIGHT7                         0x4007
503  
504  /* Buffer Objects */
505  #define GL_ARRAY_BUFFER                   0x8892
506  #define GL_ELEMENT_ARRAY_BUFFER           0x8893
507  
508  #define GL_ARRAY_BUFFER_BINDING               0x8894
509  #define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
510  #define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
511  #define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
512  #define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
513  #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
514  
515  #define GL_STATIC_DRAW                    0x88E4
516  #define GL_DYNAMIC_DRAW                   0x88E8
517  
518  #define GL_BUFFER_SIZE                    0x8764
519  #define GL_BUFFER_USAGE                   0x8765
520  
521  /* Texture combine + dot3 */
522  #define GL_SUBTRACT                       0x84E7
523  #define GL_COMBINE                        0x8570
524  #define GL_COMBINE_RGB                    0x8571
525  #define GL_COMBINE_ALPHA                  0x8572
526  #define GL_RGB_SCALE                      0x8573
527  #define GL_ADD_SIGNED                     0x8574
528  #define GL_INTERPOLATE                    0x8575
529  #define GL_CONSTANT                       0x8576
530  #define GL_PRIMARY_COLOR                  0x8577
531  #define GL_PREVIOUS                       0x8578
532  #define GL_OPERAND0_RGB                   0x8590
533  #define GL_OPERAND1_RGB                   0x8591
534  #define GL_OPERAND2_RGB                   0x8592
535  #define GL_OPERAND0_ALPHA                 0x8598
536  #define GL_OPERAND1_ALPHA                 0x8599
537  #define GL_OPERAND2_ALPHA                 0x859A
538  
539  #define GL_ALPHA_SCALE                    0x0D1C
540  
541  #define GL_SRC0_RGB                       0x8580
542  #define GL_SRC1_RGB                       0x8581
543  #define GL_SRC2_RGB                       0x8582
544  #define GL_SRC0_ALPHA                     0x8588
545  #define GL_SRC1_ALPHA                     0x8589
546  #define GL_SRC2_ALPHA                     0x858A
547  
548  #define GL_DOT3_RGB                       0x86AE
549  #define GL_DOT3_RGBA                      0x86AF
550  
551  /*------------------------------------------------------------------------*
552   * required OES extension tokens
553   *------------------------------------------------------------------------*/
554  
555  /* OES_read_format */
556  #ifndef GL_OES_read_format
557  #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
558  #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
559  #endif
560  
561  /* GL_OES_compressed_paletted_texture */
562  #ifndef GL_OES_compressed_paletted_texture
563  #define GL_PALETTE4_RGB8_OES                                    0x8B90
564  #define GL_PALETTE4_RGBA8_OES                                   0x8B91
565  #define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
566  #define GL_PALETTE4_RGBA4_OES                                   0x8B93
567  #define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
568  #define GL_PALETTE8_RGB8_OES                                    0x8B95
569  #define GL_PALETTE8_RGBA8_OES                                   0x8B96
570  #define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
571  #define GL_PALETTE8_RGBA4_OES                                   0x8B98
572  #define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
573  #endif
574  
575  /* OES_point_size_array */
576  #ifndef GL_OES_point_size_array
577  #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
578  #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
579  #define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
580  #define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
581  #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
582  #endif
583  
584  /* GL_OES_point_sprite */
585  #ifndef GL_OES_point_sprite
586  #define GL_POINT_SPRITE_OES                                     0x8861
587  #define GL_COORD_REPLACE_OES                                    0x8862
588  #endif
589  
590  /*************************************************************/
591  
592  /* Available only in Common profile */
593  GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
594  GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
595  GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
596  GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
597  GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
598  GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
599  GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
600  GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
601  GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
602  GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
603  GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
604  GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
605  GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
606  GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
607  GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
608  GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
609  GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
610  GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
611  GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
612  GL_API void GL_APIENTRY glLineWidth (GLfloat width);
613  GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
614  GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
615  GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
616  GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
617  GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
618  GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
619  GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
620  GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
621  GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
622  GL_API void GL_APIENTRY glPointSize (GLfloat size);
623  GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
624  GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
625  GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
626  GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
627  GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
628  GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
629  GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
630  GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
631  
632  /* Available in both Common and Common-Lite profiles */
633  GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
634  GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
635  GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
636  GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
637  GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
638  GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
639  GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
640  GL_API void GL_APIENTRY glClear (GLbitfield mask);
641  GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
642  GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
643  GL_API void GL_APIENTRY glClearStencil (GLint s);
644  GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
645  GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
646  GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
647  GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
648  GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
649  GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
650  GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
651  GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
652  GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
653  GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
654  GL_API void GL_APIENTRY glCullFace (GLenum mode);
655  GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
656  GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
657  GL_API void GL_APIENTRY glDepthFunc (GLenum func);
658  GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
659  GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
660  GL_API void GL_APIENTRY glDisable (GLenum cap);
661  GL_API void GL_APIENTRY glDisableClientState (GLenum array);
662  GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
663  GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
664  GL_API void GL_APIENTRY glEnable (GLenum cap);
665  GL_API void GL_APIENTRY glEnableClientState (GLenum array);
666  GL_API void GL_APIENTRY glFinish (void);
667  GL_API void GL_APIENTRY glFlush (void);
668  GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
669  GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
670  GL_API void GL_APIENTRY glFrontFace (GLenum mode);
671  GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
672  GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
673  GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
674  GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
675  GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
676  GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
677  GL_API GLenum GL_APIENTRY glGetError (void);
678  GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
679  GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
680  GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
681  GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
682  GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params);
683  GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
684  GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
685  GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
686  GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
687  GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
688  GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
689  GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
690  GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
691  GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
692  GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
693  GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
694  GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
695  GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
696  GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
697  GL_API void GL_APIENTRY glLoadIdentity (void);
698  GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
699  GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
700  GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
701  GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
702  GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
703  GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
704  GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
705  GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
706  GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
707  GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
708  GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
709  GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
710  GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
711  GL_API void GL_APIENTRY glPointSizex (GLfixed size);
712  GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
713  GL_API void GL_APIENTRY glPopMatrix (void);
714  GL_API void GL_APIENTRY glPushMatrix (void);
715  GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
716  GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
717  GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
718  GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
719  GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
720  GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
721  GL_API void GL_APIENTRY glShadeModel (GLenum mode);
722  GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
723  GL_API void GL_APIENTRY glStencilMask (GLuint mask);
724  GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
725  GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
726  GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
727  GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
728  GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
729  GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
730  GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
731  GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
732  GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
733  GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
734  GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
735  GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
736  GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
737  GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
738  GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
739  
740  /*------------------------------------------------------------------------*
741   * Required OES extension functions
742   *------------------------------------------------------------------------*/
743  
744  /* GL_OES_read_format */
745  #ifndef GL_OES_read_format
746  #define GL_OES_read_format 1
747  #endif
748  
749  /* GL_OES_compressed_paletted_texture */
750  #ifndef GL_OES_compressed_paletted_texture
751  #define GL_OES_compressed_paletted_texture 1
752  #endif
753  
754  /* GL_OES_point_size_array */
755  #ifndef GL_OES_point_size_array
756  #define GL_OES_point_size_array 1
757  GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
758  #endif
759  
760  /* GL_OES_point_sprite */
761  #ifndef GL_OES_point_sprite
762  #define GL_OES_point_sprite 1
763  #endif
764  
765  #ifdef __cplusplus
766  }
767  #endif
768  
769  #endif /* __gl_h_ */
770  
771