Searched refs:matrix_projection_ (Results 1 – 4 of 4) sorted by relevance
67 GLuint matrix_projection_; member
189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()263 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" ); in LoadShaders()
360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()441 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" ); in LoadShaders()