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Searched refs:matrix_projection_ (Results 1 – 4 of 4) sorted by relevance

/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.h67 GLuint matrix_projection_; member
DTeapotRenderer.cpp189 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()
263 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" ); in LoadShaders()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.h67 GLuint matrix_projection_; member
DMoreTeapotsRenderer.cpp360 glUniformMatrix4fv( shader_param_.matrix_projection_, 1, GL_FALSE, mat_vp.Ptr() ); in Render()
441 params->matrix_projection_ = glGetUniformLocation( program, "uPMatrix" ); in LoadShaders()