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Searched refs:BindVertexArray (Results 1 – 7 of 7) sorted by relevance

/external/skia/bench/
DGLInstancedArraysBench.cpp320 GR_GL_CALL(gl, BindVertexArray(fVAO)); in setup()
340 GR_GL_CALL(gl, BindVertexArray(fVAO)); in setup()
374 GR_GL_CALL(gl, BindVertexArray(0)); in teardown()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp259 GET_PROC(BindVertexArray); in GrGLAssembleGLInterface()
263 GET_PROC_SUFFIX(BindVertexArray, APPLE); in GrGLAssembleGLInterface()
547 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLAssembleGLESInterface()
DGrGLGpu.h453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); in setVertexArrayID()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp647 PFNBINDVERTEXARRAYPROC BindVertexArray; variable
1795 BindVertexArray = (PFNBINDVERTEXARRAYPROC)IntGetProcAddress("glBindVertexArray"); in Switch_BindVertexArray()
1796 BindVertexArray(ren_array); in Switch_BindVertexArray()
2635 BindVertexArray = Switch_BindVertexArray; in InitializeVariables()
Dgl_core_3_1.hpp1250 extern void (CODEGEN_FUNCPTR *BindVertexArray)(GLuint ren_array);
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1148 { "glBindVertexArray", _O(BindVertexArray) },
/external/mesa3d/include/GL/
Dgl_mangle.h103 #define glBindVertexArray MANGLE(BindVertexArray)