Searched refs:BindVertexArray (Results 1 – 7 of 7) sorted by relevance
320 GR_GL_CALL(gl, BindVertexArray(fVAO)); in setup()340 GR_GL_CALL(gl, BindVertexArray(fVAO)); in setup()374 GR_GL_CALL(gl, BindVertexArray(0)); in teardown()
259 GET_PROC(BindVertexArray); in GrGLAssembleGLInterface()263 GET_PROC_SUFFIX(BindVertexArray, APPLE); in GrGLAssembleGLInterface()547 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLAssembleGLESInterface()
453 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); in setVertexArrayID()
647 PFNBINDVERTEXARRAYPROC BindVertexArray; variable1795 BindVertexArray = (PFNBINDVERTEXARRAYPROC)IntGetProcAddress("glBindVertexArray"); in Switch_BindVertexArray()1796 BindVertexArray(ren_array); in Switch_BindVertexArray()2635 BindVertexArray = Switch_BindVertexArray; in InitializeVariables()
1250 extern void (CODEGEN_FUNCPTR *BindVertexArray)(GLuint ren_array);
1148 { "glBindVertexArray", _O(BindVertexArray) },
103 #define glBindVertexArray MANGLE(BindVertexArray)