Searched refs:BoundsMin (Results 1 – 4 of 4) sorted by relevance
148 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) in _mesa_DepthBoundsEXT()152 ctx->Depth.BoundsMin = (GLfloat) zmin; in _mesa_DepthBoundsEXT()
839 GLfloat BoundsMin, BoundsMax;/**< GL_EXT_depth_bounds_test */ member
1187 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
416 GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F); in _swrast_depth_bounds_test()