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Searched refs:CmdBeginRenderPass (Results 1 – 8 of 8) sorted by relevance

/external/vulkan-validation-layers/include/vulkan/
Dvk_layer.h163 PFN_vkCmdBeginRenderPass CmdBeginRenderPass; member
/external/vulkan-validation-layers/loader/
Dtable_ops.h254 table->CmdBeginRenderPass = in loader_init_device_dispatch_table()
521 return (void *)table->CmdBeginRenderPass; in loader_lookup_device_dispatch_table()
Dtrampoline.c2155 disp->CmdBeginRenderPass(commandBuffer, pRenderPassBegin, contents);
/external/skia/src/gpu/vk/
DGrVkCommandBuffer.cpp103 GR_VK_CALL(gpu->vkInterface(), CmdBeginRenderPass(fCmdBuffer, &beginInfo, contents)); in beginRenderPass()
DGrVkInterface.cpp151 GET_PROC(CmdBeginRenderPass); in GrVkCreateInterface()
/external/vulkan-validation-layers/demos/smoke/
DSmoke.cpp800 vk::CmdBeginRenderPass(data.primary_cmd, &render_pass_begin_info_, in on_frame()
/external/vulkan-validation-layers/layers/
Dparameter_validation.cpp4857 …get_dispatch_table(pc_device_table_map, commandBuffer)->CmdBeginRenderPass(commandBuffer, pRenderP… in vkCmdBeginRenderPass()
Dcore_validation.cpp9647 … dev_data->device_dispatch_table->CmdBeginRenderPass(commandBuffer, pRenderPassBegin, contents); in vkCmdBeginRenderPass()