Searched refs:Collision (Results 1 – 15 of 15) sorted by relevance
22 import com.badlogic.gdx.physics.bullet.collision.Collision;58 kinematicBox3.body.setActivationState(Collision.DISABLE_DEACTIVATION); in create()74 kinematicBox.body.setActivationState(Collision.ACTIVE_TAG); in render()
27 import com.badlogic.gdx.physics.bullet.collision.Collision;134 Collision.setGContactBreakingThreshold(100f); in calculateDistance()136 Collision.setGContactBreakingThreshold(0.02f); in calculateDistance()
29 import com.badlogic.gdx.physics.bullet.collision.Collision;102 body.setActivationState(Collision.DISABLE_DEACTIVATION); in touchDown()135 pickedBody.forceActivationState(Collision.ACTIVE_TAG); in touchUp()
32 import com.badlogic.gdx.physics.bullet.collision.Collision;101 chassis.body.setActivationState(Collision.DISABLE_DEACTIVATION); in create()
27 import org.jbox2d.collision.Collision;90 public Collision getCollision(); in getCollision()
32 import org.jbox2d.collision.Collision;115 private final Collision collision;140 collision = new Collision(this); in DefaultWorldPool()240 public final Collision getCollision() { in getCollision()
82 Collision enumerator88 Collision = ServerState.Collision, enumerator
35 Collision = -8, enumerator
47 Collision, enumerator
1 %module(directors="1") Collision
26 Collision and dynamics types in separate libraries? The generated
18 public class Collision implements CollisionConstants { class
46 public class Collision { class51 public Collision(IWorldPool argPool) { in Collision() method in Collision
9 SPECIFY_CLASS(Collision, com.badlogic.gdx.physics.bullet.collision)
300 | Thread Collision | Detects and notifies user if multiple threads are modifying thes same object |…