Searched refs:DEG2RAD (Results 1 – 4 of 4) sorted by relevance
65 public static final float DEG2RAD = PI / 180; field in MathUtils
96 #define DEG2RAD (M_PI/180.0) macro
160 light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD)); in _mesa_light()
801 s = (GLfloat) sin( angle * DEG2RAD ); in _math_matrix_rotate()802 c = (GLfloat) cos( angle * DEG2RAD ); in _math_matrix_rotate()