/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/attributes/ |
D | ColorAttribute.java | 25 public final static long Diffuse = register(DiffuseAlias); field in ColorAttribute 39 …protected static long Mask = Ambient | Diffuse | Specular | Emissive | Reflection | AmbientLight |… 54 return new ColorAttribute(Diffuse, color); in createDiffuse() 58 return new ColorAttribute(Diffuse, r, g, b, a); in createDiffuse()
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D | TextureAttribute.java | 29 public final static long Diffuse = register(DiffuseAlias); field in TextureAttribute 43 protected static long Mask = Diffuse | Specular | Bump | Normal | Ambient | Emissive | Reflection; 50 return new TextureAttribute(Diffuse, texture); in createDiffuse() 54 return new TextureAttribute(Diffuse, region); in createDiffuse()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/ |
D | MaterialTest.java | 62 textureAttribute = new TextureAttribute(TextureAttribute.Diffuse, texture); in create() 63 colorAttribute = new ColorAttribute(ColorAttribute.Diffuse, Color.ORANGE); in create() 111 if (!material.has(TextureAttribute.Diffuse)) in touchUp() 113 else if (!material.has(ColorAttribute.Diffuse)) in touchUp()
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D | ShaderTest.java | 123 withColor = renderable.material.has(ColorAttribute.Diffuse); in TestShader() 149 …return instance.material.has(TestAttribute.ID) && (instance.material.has(ColorAttribute.Diffuse) =… in canRender() 168 ColorAttribute colorAttr = (ColorAttribute)renderable.material.get(ColorAttribute.Diffuse); in render()
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D | TextureRegion3DTest.java | 63 …rial(ColorAttribute.createDiffuse(1f, 1f, 1f, 1f), new TextureAttribute(TextureAttribute.Diffuse)); in create() 66 attribute = instance.materials.get(0).get(TextureAttribute.class, TextureAttribute.Diffuse); in create()
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D | LightsTest.java | 63 ((ColorAttribute)pLight.material.get(ColorAttribute.Diffuse)).color.set(pointLight.color); in onLoaded()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | CullTest.java | 53 …teSphere(2f, 2f, 2f, 16, 16, new Material(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)), in create() 90 …((ColorAttribute)instances[i].materials.get(0).get(ColorAttribute.Diffuse)).color.set(Color.WHITE); in render() 93 … ((ColorAttribute)instances[i].materials.get(0).get(ColorAttribute.Diffuse)).color.set(Color.RED); in render()
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D | ProjectTest.java | 54 sphere.materials.get(0).set(new ColorAttribute(ColorAttribute.Diffuse, Color.WHITE)); in create() 82 …((ColorAttribute)instances[i].materials.get(0).get(ColorAttribute.Diffuse)).color.set(Color.WHITE); in render() 85 … ((ColorAttribute)instances[i].materials.get(0).get(ColorAttribute.Diffuse)).color.set(Color.RED); in render()
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D | FramebufferToTextureTest.java | 56 mesh.materials.get(0).set(new TextureAttribute(TextureAttribute.Diffuse, texture)); in create()
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/external/mesa3d/src/mesa/main/ |
D | light.c | 117 if (TEST_EQ_4V(light->Diffuse, params)) in _mesa_light() 120 COPY_4V( light->Diffuse, params ); in _mesa_light() 350 COPY_4V( params, ctx->Light.Light[l].Diffuse ); in _mesa_GetLightfv() 403 params[0] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[0]); in _mesa_GetLightiv() 404 params[1] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[1]); in _mesa_GetLightiv() 405 params[2] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[2]); in _mesa_GetLightiv() 406 params[3] = FLOAT_TO_INT(ctx->Light.Light[l].Diffuse[3]); in _mesa_GetLightiv() 674 SCALE_3V( light->_MatDiffuse[0], light->Diffuse, in _mesa_update_material() 681 SCALE_3V( light->_MatDiffuse[1], light->Diffuse, in _mesa_update_material() 1127 ASSIGN_4V( l->Diffuse, 1.0, 1.0, 1.0, 1.0 ); in init_light() [all …]
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/shaders/ |
D | DepthShader.java | 124 … (attributes.has(TextureAttribute.Diffuse) != ((attributesMask & TextureAttribute.Diffuse) == Text… in canRender()
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D | DefaultShader.java | 98 public final static Uniform diffuseColor = new Uniform("u_diffuseColor", ColorAttribute.Diffuse); 99 …ic final static Uniform diffuseTexture = new Uniform("u_diffuseTexture", TextureAttribute.Diffuse); 100 … static Uniform diffuseUVTransform = new Uniform("u_diffuseUVTransform", TextureAttribute.Diffuse); 226 shader.set(inputID, ((ColorAttribute)(combinedAttributes.get(ColorAttribute.Diffuse))).color); 233 .get(TextureAttribute.Diffuse))).textureDescription); 240 … final TextureAttribute ta = (TextureAttribute)(combinedAttributes.get(TextureAttribute.Diffuse)); 405 … long implementedFlags = BlendingAttribute.Type | TextureAttribute.Diffuse | ColorAttribute.Diffuse 673 if ((attributesMask & TextureAttribute.Diffuse) == TextureAttribute.Diffuse) { in createPrefix() 697 if ((attributesMask & ColorAttribute.Diffuse) == ColorAttribute.Diffuse) in createPrefix()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/ |
D | main.fragment.glsl | 156 // Diffuse 187 // Diffuse 213 // Diffuse
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D | pass2.fragment.glsl | 129 // Diffuse 163 // Diffuse
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/ |
D | main.fragment.glsl | 191 // Diffuse 232 // Diffuse 258 // Diffuse
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/ |
D | BaseEntity.java | 46 ColorAttribute ca = (ColorAttribute)m.get(ColorAttribute.Diffuse); in setColor()
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D | ConstraintsTest.java | 40 …Model = modelBuilder.createBox(10f, 1f, 1f, new Material(new ColorAttribute(ColorAttribute.Diffuse, in create()
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D | OcclusionCullingTest.java | 260 TextureAttribute defaultTexture = new TextureAttribute(TextureAttribute.Diffuse, in create() 267 …if (!model.materials.first().has(TextureAttribute.Diffuse)) model.materials.first().set(defaultTex… in create()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/batches/ |
D | PointSpriteParticleBatch.java | 91 TextureAttribute attribute = (TextureAttribute) renderable.material.get(TextureAttribute.Diffuse); in setTexture() 96 TextureAttribute attribute = (TextureAttribute) renderable.material.get(TextureAttribute.Diffuse); in getTexture()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/ |
D | ModelInstanceRenderer.java | 65 …orAttribute colorAttribute = (ColorAttribute)instance.materials.get(0).get(ColorAttribute.Diffuse); in update()
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/external/mesa3d/src/mesa/x86/ |
D | gen_matypes.c | 191 OFFSET( "LIGHT_DIFFUSE ", struct gl_light, Diffuse ); in main()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/ |
D | Model.java | 276 if (mtl.diffuse != null) result.set(new ColorAttribute(ColorAttribute.Diffuse, mtl.diffuse)); in convertMaterial() 310 …result.set(new TextureAttribute(TextureAttribute.Diffuse, descriptor, offsetU, offsetV, scaleU, sc… in convertMaterial()
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/voxel/ |
D | VoxelWorld.java | 100 …materials[i] = new Material(new ColorAttribute(ColorAttribute.Diffuse, MathUtils.random(0.5f, 1f),… in VoxelWorld()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv20_state_tnl.c | 290 l->Diffuse : in nv20_emit_material_diffuse()
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/external/mesa3d/src/mesa/program/ |
D | prog_statevars.c | 101 COPY_4V(value, ctx->Light.Light[ln].Diffuse); in _mesa_fetch_state() 184 value[i] = ctx->Light.Light[ln].Diffuse[i] * in _mesa_fetch_state()
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